
Everything posted by Cadiboo
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[1.12.2] Running other mods
Wrong mappings. Extra Utils is written for a more recent 1.12.x Mapping, and you've set up your dev environment with an older version. Take a look at their build.gradle file for the mappings they are using
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How to make enums interpolate/interchange via a press of a "next" button in a gui
Interpolation
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Some Questions I have been Pondering
Whats your source for this? Also, take a look at this, its an interesting read https://github.com/MinecraftForge/MinecraftForge/issues/4862
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Forge 1.12.2 crashed after playing for a while.
Make sure your using a forge version that your version of optifine supports (hint- you’re not)
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Modded Minecraft Running sluggish
Your java isn’t the issue. You should play around with your video settings.
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Modded Minecraft Running sluggish
(A little) more ram & processing power -> more TPS Well written mods -> more FPS This is not a rule, but it’s usually true
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Cant open chests with Forge 1.12.2 14.23.1.2569 and Higher
Yeah, Optifine only works on specific versions of Forge & absolutely breaks everything on any other version
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java.lang.StackOverflowError id mapping went crazy please help me fix this
Try removing extra trees and buzz135.industrial
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Forge server not downloading libraries
Make sure your java home is set to that install / remove all other installs. Also post your new logs
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black particales when mining
A mod is probably not resetting the GL state. What mods do you have installed?
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Operand stack overflow
Try removing all coremods that have to do with chunks or the world
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Help with failed download
post your entire log please
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Can´t start forge server
Post updated logs
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Help my Server!
try removing the BirdsNests mod
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BungeeCord modé
Please keep this forum in english
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Texture Not Changing To Assigned Color?
Your using the wrong blend function (or maybe not using depth correctly). Have a look at what happens when you look at water through your object. Take a look at https://github.com/Cadiboo/WIPTech/blob/2d7e3f1073ed5602944e35daccf18ced8ff4f40a/src/main/java/cadiboo/wiptech/client/render/tileentity/TESRAssemblyTable.java#L19-L22 and https://github.com/Cadiboo/WIPTech/blob/2d7e3f1073ed5602944e35daccf18ced8ff4f40a/src/main/java/cadiboo/wiptech/client/render/tileentity/TESRTurbine.java#L18-L19
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Intercepting WorldServer.addWeatherEffect Argument
You should turn that listener into a hook that posts an event for compatibility
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Texture Not Changing To Assigned Color?
Then your doing something very wrong
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Sided ObjectHolder
Objectholders were never meant be used this way, which is why it crashes, you could submit a PR to Forge adding a check if the class has a @SideOnly annotation in the object holder discovery logic though. @SideOnly should also not be used the way your using it though so...
- [1.12.2] Trying to make a entity produce an area of effect that damages and stuns all EntityMobs
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I know that the mods a player is using are sent to the server on connect, you could find where that code is & then see if/where that information is kept/used
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[1.12.2][SOLVED] Preventing players from moving
Take a look at what the slowness effect does
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Adding a dependancie
Take a look at
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[1.12] don't use json files for textures
You will still need models. You may be able to define those models in the blockstate file though (I have no proof of this, and I think it’s unlikely, but MAY be possible). You should take a look at Forge’s blockstate format. Personally I prefer vanilla because of its simplicity but Forge definitely has more features & potential. https://mcforge.readthedocs.io/en/latest/models/blockstates/forgeBlockstates/
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Intercepting WorldServer.addWeatherEffect Argument
... but it doesn’t... you catch the exception, and print it. The key word there is catch - the exception doesn’t get thrown & doesn’t crash the game.
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