Everything posted by Cadiboo
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Some Questions I have been Pondering
Whats your source for this? Also, take a look at this, its an interesting read https://github.com/MinecraftForge/MinecraftForge/issues/4862
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Forge 1.12.2 crashed after playing for a while.
Make sure your using a forge version that your version of optifine supports (hint- you’re not)
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Modded Minecraft Running sluggish
Your java isn’t the issue. You should play around with your video settings.
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Modded Minecraft Running sluggish
(A little) more ram & processing power -> more TPS Well written mods -> more FPS This is not a rule, but it’s usually true
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Cant open chests with Forge 1.12.2 14.23.1.2569 and Higher
Yeah, Optifine only works on specific versions of Forge & absolutely breaks everything on any other version
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java.lang.StackOverflowError id mapping went crazy please help me fix this
Try removing extra trees and buzz135.industrial
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Forge server not downloading libraries
Make sure your java home is set to that install / remove all other installs. Also post your new logs
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black particales when mining
A mod is probably not resetting the GL state. What mods do you have installed?
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Operand stack overflow
Try removing all coremods that have to do with chunks or the world
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Help with failed download
post your entire log please
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Can´t start forge server
Post updated logs
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Help my Server!
try removing the BirdsNests mod
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BungeeCord modé
Please keep this forum in english
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Texture Not Changing To Assigned Color?
Your using the wrong blend function (or maybe not using depth correctly). Have a look at what happens when you look at water through your object. Take a look at https://github.com/Cadiboo/WIPTech/blob/2d7e3f1073ed5602944e35daccf18ced8ff4f40a/src/main/java/cadiboo/wiptech/client/render/tileentity/TESRAssemblyTable.java#L19-L22 and https://github.com/Cadiboo/WIPTech/blob/2d7e3f1073ed5602944e35daccf18ced8ff4f40a/src/main/java/cadiboo/wiptech/client/render/tileentity/TESRTurbine.java#L18-L19
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Intercepting WorldServer.addWeatherEffect Argument
You should turn that listener into a hook that posts an event for compatibility
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Texture Not Changing To Assigned Color?
Then your doing something very wrong
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Sided ObjectHolder
Objectholders were never meant be used this way, which is why it crashes, you could submit a PR to Forge adding a check if the class has a @SideOnly annotation in the object holder discovery logic though. @SideOnly should also not be used the way your using it though so...
- [1.12.2] Trying to make a entity produce an area of effect that damages and stuns all EntityMobs
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I know that the mods a player is using are sent to the server on connect, you could find where that code is & then see if/where that information is kept/used
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[1.12.2][SOLVED] Preventing players from moving
Take a look at what the slowness effect does
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Adding a dependancie
Take a look at
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[1.12] don't use json files for textures
You will still need models. You may be able to define those models in the blockstate file though (I have no proof of this, and I think it’s unlikely, but MAY be possible). You should take a look at Forge’s blockstate format. Personally I prefer vanilla because of its simplicity but Forge definitely has more features & potential. https://mcforge.readthedocs.io/en/latest/models/blockstates/forgeBlockstates/
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Intercepting WorldServer.addWeatherEffect Argument
... but it doesn’t... you catch the exception, and print it. The key word there is catch - the exception doesn’t get thrown & doesn’t crash the game.
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Sided ObjectHolder
Wouldn’t it be logical to have references your items in your ModItems class?
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Modded Minecraft Running sluggish
This is client related, but having a large texture atlas (bigger than the max size of the gpu cache) will cause parts to be stored in ram and parts in the gpu cache. The parts will be swapped around, slowing everything down
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