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Everything posted by Cadiboo
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[1.12] Giving player items / checking for item in world
Cadiboo replied to TheGoldenProof's topic in Modder Support
^ This would allow mods to be added and removed without restarting the game -
[1.12] Giving player items / checking for item in world
Cadiboo replied to TheGoldenProof's topic in Modder Support
What draco18s said as well as You can’t control the order of when they are instantiated. This poses a problem for items with creative tabs, and creative tabs with item icons, either the item will have a null creative tab, or the creative tab will have a null item, and you can’t control which one it is. Also, you should use @ObjectHolder so people can override your objects -
[1.12] [SOLVED] Textures not being recognized for logs
Cadiboo replied to TheGoldenProof's topic in Modder Support
Edit the original post and add “[SOLVED] “ to the title -
[Solved] Best approach to dynamically change custom mob's color?
Cadiboo replied to MrChoke's topic in Modder Support
You could also use GLStateManager.color(r, g, b); remember to reset it to white afterwards though! -
[1.12] Giving player items / checking for item in world
Cadiboo replied to TheGoldenProof's topic in Modder Support
If you know any other Object Oriented Programming already, it won’t be impossible to go straight into modding, and all you really need is a basic java tutorial. It shouldn’t take very long at all to learn java, and that time is definitely not “wasted” -
Wait what why? How does that have anything to do with what I said?
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Don’t use ITileEntityProvider, it’s legacy Minecraft code. Just override hasTileEntity(IBlockState) and getTileEntity in your block class
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Can someone explain how/when chunk unloading occurs?
Cadiboo replied to MrChoke's topic in Modder Support
I believe it’s the “render distance” + 2, I could be wrong as I can’t remember where I got this information from though -
[1.12.2] [Gradle] exclude files and folder from build
Cadiboo replied to Cadiboo's topic in ForgeGradle
Can you explain what those two tasks do? I have very minimal gradle experience -
Your resource location shouldn’t contain “.json” and you should make a resourcelocation and then call toString() on it to both protect yourself from future changes to the resource location format and to make sure that you don’t get a problem like using uppercase names
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Can you mark your topic as solved and post your final solution for future people please?
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[1.7.10] how to apply 3d models to item´s for minecraft 1.7.10
Cadiboo replied to luis mario's topic in Modder Support
Sorry we don't support 1.7.10 on this forum anymore due to its age (4+ years old). We simply don't know how to help you anymore. You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum. -
[1.12.2] [Gradle] exclude files and folder from build
Cadiboo replied to Cadiboo's topic in ForgeGradle
Thanks @V0idWa1k3r, that helped a bit! The solution was to add to my build.gradle file //exclude class jar { sourceSets { main { java { exclude '**/ModWritingUtil.java' } } } } //exclude debug folder/package jar { sourceSets { main { java { exclude '**/debug/**' } } } manifest { attributes 'FMLAT': 'renderchunkrebuildchunkhooks_at.cfg' attributes 'FMLCorePlugin': 'cadiboo.renderchunkrebuildchunkhooks.loadingplugin.RenderChunkRebuildChunkHooksLoadingPlugin1_12' attributes 'FMLCorePlugin': 'cadiboo.renderchunkrebuildchunkhooks.loadingplugin.RenderChunkRebuildChunkHooksLoadingPlugin1_12_1' attributes 'FMLCorePlugin': 'cadiboo.renderchunkrebuildchunkhooks.loadingplugin.RenderChunkRebuildChunkHooksLoadingPlugin1_12_2' attributes 'FMLCorePluginContainsMod': 'true' } } -
BetterFoliage just released a new version https://minecraft.curseforge.com/projects/better-foliage/files/2631951
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You might want to try the DNS tech pack from the ATLauncher, its a massive tech based modpack that existed for ages (6+ years) and is always updated to the latest minecraft version. I don't think it has Galacticraft, but you could easily add it
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Also Galacticraft seems to have broken resource namespaces in their object registration, Are you using the latest version of it?
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The people in the video were playing a big (private, custom) modpack and you've only installed 3 of those mods From that video someone suggests this: Click this link and that comment will be the top post if you want to read more
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Your logs are found in your .minecraft/logs/ folder, please post them in a spoiler (click the eye icon while posting) or using PasteBin or GitHub Gist https://minecraft.gamepedia.com/.minecraft#Locating_.minecraft
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https://www.youtube.com/watch?v=2SJ3HoJ823Y I understand what your trying to do, I'm trying to establish what the problem is. So, can you can /give yourself items AND they appear in the creative tab? Does the mod show up in both the mods button on the Main Menu and in the Mods button in the Ingame Menu? What happens when you press the "o" key when playing? What happens when you press Control and "o" while playing? Can you please post your logs?
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have you tried giving any modded items to yourself with /give? Or looked in your creative inventory for them?
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You might want to read this, it might be helpful if you get another crash in the future. Edit: Wrong link but I’ve forgotten what it’s meant to be. Still a useful link tho
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You might want to read this, it will be very helpful if you ever get another crash
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Are you running the forge launcher profile? Where did you download the forge installer from (url)? Do you have any logs?
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Why would you do this on exit. Hey, the game just fatally crashed - seems like a good time to send a request over the internet and wait for a response...
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Confusion as to how often I need to specify a "side" in code
Cadiboo replied to MrChoke's topic in Modder Support
https://mcforge.readthedocs.io/en/latest/concepts/sides/ Physical Side - Client software application or Server software application Logical Side - Where logic like keystrokes (client) and mob spawning (server) is done. It can be either Server Thread or Client Thread (the Integrated (Physical) Client has both a server and client thread so you can play single player. The Physical Server does not have a client thread.)