Jump to content

Busti

Forge Modder
  • Posts

    624
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Busti

  1. Hello everybody, I found this video on the internet: The modeler they are using seems to be a bit like techne but it supports keyframes and looks like it has a lot more functions. But after several hours of searching through the internet I couldn't find it. Maybe somebody of you knows where it comes from and where to download it. It would be really nice if somebody would know about this. Busti
  2. http://i1293.photobucket.com/albums/b582/Moritz_Bust/Banner_1_zps2fb03015.png[/img] http://i1293.photobucket.com/albums/b582/Moritz_Bust/2013-07-02_223321_zpsa52c18a9.png[/img] Technica features XP in Pipes and various other Technical gadgets. Have a Look at it right here: http://www.minecraftforum.net/topic/1830948-164downloadtechnica-experience-in-pipes/ /size]
  3. Hello, I want to render a 1024x1024 gui texture. But when I try to scale it down with openGl the whole menu is resized and the texture stays the same. How can I resize just the gui Texture? Busti
  4. There is also a metadata sensitive one which returns an ItemStack array public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
  5. public int idDropped(int metadata, Random random, int iDontKnowWhatThisIs) { return theID; }
  6. package net.minecraft.command.CommandWeather.class
  7. player.isSneaking; indicates if the Player is sneaking.
  8. Hello, for a special Item I need to insert two lines of code into a vanilla method? How can I do that? (Coremod???) Busti
  9. But now I do... Stupid me @ForgeSubscribe public void onEntityPickup(EntityItemPickupEvent event) { if (event.item.getEntityItem().itemID == Registration.item_Glowstick.itemID) event.setCanceled(true); }
  10. so yes I could... but I want to cancel the EntityPickup can I do it without extending EntityItemPickupEvent?
  11. if(event.entity instanceof EntityOreSpider) { EntityOreSpider entity = event.entity; if (entity.getEntity().spiderType() == "diamond") { and so on... May be wrong since i cant figure out what your getEntity() method does.
  12. Do I have to create a special class for that or can I handle it in my Item class?
  13. It should be. Bust its block initialisation is not updated yet. Don't copy that your textures won't work anymore. The configuration.class just creates a Config file and gives you its values as variables.
  14. Hello, how can I change what happens when an Item is picked up? Busti
  15. Have a look at the tutorial in the Wiki: http://www.minecraftforge.net/wiki/How_to_make_an_advanced_configuration_file
  16. It does it once on the server and once on the client. Most actions are just needed for the server and you can specify them by using: worldobj.isRemote
  17. Thanks that worked. The FMP Tutorial might take a while because I am waiting for forge 1.7 to come out so I won't have write a new one right after I made the first. But here is a tip: FMP Parts are not blocks. They are individual types and you don't need a Tileentity or a block. If you want to make parts for a Pipe like I did have a look at the ProjectRed expansion parts. They are recreating pneumatic tubes there. You have to register the Parts you created in your Proxy. https://github.com/MrTJP/ProjectRed/tree/master/common/mrtjp/projectred/expansion
  18. Like this random colored skin? http://cdn2.planetminecraft.com/files/resource_media/preview/MyBatman_minecraft_skin-4514342.jpg[/img] or do you want to have a collection of different textures... Than you would have to write a randomizer which would choose a Texture index when the Entity first spawns, store that value in an nbt tag and pass it to the renderer which would get a specific texture based on the texture name and the value.... this.bindTexture(new ResourceLocation("modname:textures/models/TextureName"+entity.value+".png")); If you want the colors to be completely random or create randomized texture patterns you will have to write your own texture creation and registering system and also manage to get these send from the server to the individual players.
  19. Thanks
  20. This the bounding box of the pipe is created when you are looking at the pipe and it is stored in the block globally (There is no way to create individual render bounds) but when you looked at another pipe bounding box it may become smaller than some rendered pipe bounding boxes.
  21. But how?
  22. http://gsm2015.ru/img-new/2012/1359094_c_1_you_dont_say_face_reasonably_small.png[/img] Is there another way... (the bounding box must be smaller than the model)
  23. Hello, when I render a Block with the TileEntitySpecialRenderer it disappeares when its block bounds are out of my viewport. Can I fix them? I know that the RenderBlocks class has a method to do so but render renderTileEntityAt(); doesn't implement that. How can I fix the block bounds otherwise? Busti
  24. Thanks congratulations for +250 BTW should I register it?
  25. AWESOME! And how do I create it?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.