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Busti

Forge Modder
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Everything posted by Busti

  1. Having a proper should do the trick...
  2. I solved it... Idea wasn't knowing the right jva path.
  3. I got this Error: The supplied javaHome seems to be invalid. I cannot find the java executable. Tried location: C:\Program Files\JetBrains\IntelliJ IDEA Community Edition 13.0.2\jre\bin\java.exe Consult IDE log for more details (Help | Show Log)
  4. They appear in the order you added them when you want to create a custom order for every tab you need to make your own version of the CreativeTabs Class...
  5. Hello, I am relatively new to Idea but I think this is not whats supposed to happen:
  6. Hello, how do I save nbt data in an Item? There doesn't seem to be a function to do that or do i need a special class for instance a Tileentity? Busti
  7. I already did it. You can override the onBlockPlayedByPlayer method. It gives you an itemstack of the item you used to place the block and a worldobj so you can get the te you just created and give it the ItemStack to work with...
  8. I cant save nbt data on a block item so I create a new ItemBlock to place the block. That item has nbt data when crafted and should give that data to the te when it is placed.
  9. But how do I get the Tileentity to know that data... Or will a tileentity automatically take the Items data it was placed with?
  10. Yes but I dont know how to get the data from the item...
  11. There is not much to see yet... @Override public TileEntity createNewTileEntity(World world, int i) { //Get item data from somewhere... return new ConveyorBeltTileEntity(ItemData data); }
  12. I already got that but how do i get the items data when the block is placed...
  13. Many mods like Enderchests save the NBT data on their Item when their broken. I know how do give an item that data but how can I parse it from an Item to a blocks tileentity.
  14. Hello, how do I get the data from the Item the a block was placed with? Busti
  15. The only native software that would come to my mind is CraftStudio http://craftstud.io/ which is actually a game maker but the paied version (10$) supports java exports... Otherwise you'll have to wait for Techne Online ( ) to be released or use Blender and Wavefront .obj files. Good luck Busti
  16. Hello, has the creation of an event listener in 1.7 changed? I would like to access the EntityItemPickupEvent but the old solution isn't working anymore. Also @ForgeSubscribe doesn't seem to exist anymore. Busti
  17. Sorry I thought this was minecraft related because it didn't happen before...
  18. Hello again, I would like to code in scala for my mod but "Add scala Nature" doesn't seem to do anything. Is that a bug? Busti
  19. Busti posted a topic in Modder Support
    1.7 is out and there are a lot of functions that are simply named field_??... As we are using a jar file for the minecraft sources now and not decompiled files I would like to ask if these are going to be replaced or will there be source files?? Busti
  20. Its working ... Thank you
  21. Ill try it right away but I just started re-installing eclipse...
  22. Hello, I am trying to view the Minecraft Sources but when I open a class from \minecraftforge\forge\forgeBin-1.7.2-?.jar i can only open on class per eclipse start and I have to close and restart eclipse entirely to open another class otherwise every class I try to open appears as the class I opened first. The class I opened first also doesn't have the normal class symbol in the editor. Instead there is a "java coup" symbol. Please help modding is really hard without having any sources. Busti
  23. I am going to create one once its out for 1.7.? ...
  24. Hello, Every time I try to look up the source code in Eclipse (forgeBin-1.7.2.jar) it always shows the first class I opened all the time. What can I do to look up the source code without turning eclipse off and on every time I want to open a new class? Busti

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