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Luis_ST

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Everything posted by Luis_ST

  1. is the EventHandler called? try to with different values
  2. Problem with Serene Seasons. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  3. does it spawn somewhere or does it not spawn at all
  4. create your own thread and post details
  5. where did you looked for the log?
  6. you use 1.16.5-36.1.21 but you should use version 1.16.5 - 36.2.30
  7. Particle#setParticleSpeed and he means the constructor (and all other constructors that exist) you use to create the instance of your Particle
  8. you can take a look at the StructureBlockRenderer, as a example
  9. update Forge to the latest version, the whitelist will be create a the first run, since the crash you get, I assume that the files have never been generated try the solution
  10. keep this Forum in english please give use more informations, like is this a new installation? where exactly did you download Forge? which version you are talking about?
  11. you can use a delay so it's not possible to click the button very fast please elaborate
  12. It's a Mod that is required by Artifacts, you need to add the Mod with version 2.00 or above
  13. please post debug log
  14. Did you use Optifine? If yes remove it, if not post full debug log and please use https://gist.github.com/ to upload the log
  15. show the Model, why did you replace your Mod id with 'MODID'?
  16. the launcher log is directly in the game directory and called launcher_log.txt
  17. overwrite useOn in your Item class and call there the logic, you can implement the logic with 3 loops (for the 3 axes x, y, z)
  18. you can look at the LootTable of the LeaveBlocks, LootTables are in the client-extra.jar of your project dependencies
  19. check if the Player is sneaking via Player#isShiftKeyDown the most Events are in net.minecraftforge.event and net.minecraftforge.client.event, you can use your IDE to look into these packages
  20. Then I'm at the end of my knowledge
  21. There is no error in the log you post, make sure it's the full debug.log

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