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Luis_ST

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Everything posted by Luis_ST

  1. the last float in Food.Builder#effect is the chance you can get the effect so 0f is 0%
  2. use StructureSpawnListGatherEvent and not WorldEvent.PotentialSpawns
  3. look at a mod that does exactly what you want to do Unfortunately, I am not familiar with tooltips, but will try a bit and I give you an answer when I find something that works
  4. then unfortunately i have no idea either, in my opinion is this a forge error, sorry
  5. no idea, you can try github or discord
  6. what did you mean by 'don’t see init registring'? does it work? did you get the same error again?
  7. okay sorry about that😅, then define "animated", did you mean the color, font type (bold), ...?
  8. ask your friend for the server log, post this log and the client log which you can find under .minecraft/log
  9. 1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  10. show the run-file you are using
  11. you can use Access Transformer to remove the final modifier from the class
  12. just ignore the y value? and use only the x and z values for your attack
  13. keep this forum in english please
  14. you dosen't call the methode BulletEntityRegistry#init in your main mod class
  15. try the latest mdk if you are not already using it remove your mod from the project and replace it with the example mod if the error in both of the above points still occurs, report the bug
  16. Basically, animating an item is nothing else than water, which is an animated block, you need a texture with the size / height 16/16 * x (x indicates the number of individual textures), and you need a file_name.png .mcmeta file which handle the animation take a look at how the water animation works
  17. vanilla has the SixWayBlock, you can extends the Block you should have an "apply-when" blockstate.json, and the model should consist of several parts an example for an SixWayBlock would be the ChorusFruitBlock an example for an "apply-when" blockstate.json are all fences and walles
  18. this is not the way you use a capability you bind the capability to an object for example the World an Entity or an Item, than you get the capability via getCapability, then do your stuff https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
  19. why need you to link to curse forge, just search for it in your internet browser
  20. yes if you store the value in a static final field? yes this is basic java
  21. 1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  22. you will found it in the ./minecraft/log folder

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