Everything posted by Luis_ST
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[1.16.5] Why after eating it has no effect
the last float in Food.Builder#effect is the chance you can get the effect so 0f is 0%
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[Solved][1.16.5] Spawning entities in structures
use StructureSpawnListGatherEvent and not WorldEvent.PotentialSpawns
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[1.16.5] Simple way to add animated item lore? [SOLVED]
look at a mod that does exactly what you want to do Unfortunately, I am not familiar with tooltips, but will try a bit and I give you an answer when I find something that works
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[SOLVED] [1.17.1] Issues with runClient
then unfortunately i have no idea either, in my opinion is this a forge error, sorry
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[SOLVED] [1.17.1] Issues with runClient
no idea, you can try github or discord
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[1.17.1] projectile erro
what did you mean by 'don’t see init registring'? does it work? did you get the same error again?
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[1.16.5] Simple way to add animated item lore? [SOLVED]
okay sorry about that😅, then define "animated", did you mean the color, font type (bold), ...?
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I Don't Understand How To Fix Mod Rejections
ask your friend for the server log, post this log and the client log which you can find under .minecraft/log
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Incompatible fml modded server
1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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Minecraft forge serever
show the run-file you are using
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[1.17.1] Apply rotations to ModelPart in different order
you can use Access Transformer to remove the final modifier from the class
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Issue with direction values (1.16.5)
just ignore the y value? and use only the x and z values for your attack
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[Forge 1.16.5] item container/backpack
keep this forum in english please
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[1.17.1] projectile erro
you dosen't call the methode BulletEntityRegistry#init in your main mod class
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[SOLVED] [1.17.1] Issues with runClient
try the latest mdk if you are not already using it remove your mod from the project and replace it with the example mod if the error in both of the above points still occurs, report the bug
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[1.16.5] Simple way to add animated item lore? [SOLVED]
Basically, animating an item is nothing else than water, which is an animated block, you need a texture with the size / height 16/16 * x (x indicates the number of individual textures), and you need a file_name.png .mcmeta file which handle the animation take a look at how the water animation works
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Generate and change TileEntity model and texture.
vanilla has the SixWayBlock, you can extends the Block you should have an "apply-when" blockstate.json, and the model should consist of several parts an example for an SixWayBlock would be the ChorusFruitBlock an example for an "apply-when" blockstate.json are all fences and walles
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I Don't Understand How To Fix Mod Rejections
post full log
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[SOLVED] How do I get an item in a custom inventory that uses capabilities?
see my edit:
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[SOLVED] How do I get an item in a custom inventory that uses capabilities?
this is not the way you use a capability you bind the capability to an object for example the World an Entity or an Item, than you get the capability via getCapability, then do your stuff https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
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I need help with using my mods and figuring something out about it
why need you to link to curse forge, just search for it in your internet browser
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[1.16.5] [Solved] Get loot_tables from datapacks
yes if you store the value in a static final field? yes this is basic java
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PLS HELP FORGE NOT WORKING BEEN WORKING FOR HOURS TO FIX PLS HELP
1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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Forge 17.1 36.0.8
you will found it in the ./minecraft/log folder
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Forge server file won't do anything
use java 8-15
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