Everything posted by Luis_ST
- Modpack not starting.
- Modpack not starting.
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Custom Monster has a weird walking behaviour
Could you please provide more details, the full Entity class would be helpfull.
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Mob Model Changing
The simple answer is that you have to render your model (i.e. what you want to display via the layer). If you are having problems with GeckoLib or anything related to it, I would recommend asking for help on their Discord server, as I am not familiar with GeckoLib at all.
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Mod Implementation Crash
The answer is the same, it's an issue with Architectury make sure you are using the latest version. If you already use the latest version talk to the mod author of Architectury. Note mixin issue as in your case can differ in IDE and Minecraft itself.
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1.19 - How to add a new renderLayer to the player?
Please post the EntityRenderer of your custom Skeleton
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1.18.2 forge item de-crafting/one-to-many/ roadblock
Sorry, but can you explain that again I don't really understand what exactly your problem is.
- Problems I can't find answers to
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1.19 - How to add a new renderLayer to the player?
Please post the renderer of your custom Skeleton
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Mod Implementation Crash
Then use a different version of Architectury when playing. Or there is a mixin conflict beween two mods, could you please post full debug.log?
- Mob Model Changing
- Problems I can't find answers to
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1.19 - How to add a new renderLayer to the player?
The PlayerRenderer is handled seperated from all other Entity Renderers, you can get i from EntityRenderersEvent$AddLayers#getSkin.
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Mob Model Changing
Show the updated RenderLayer class.
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Mod Implementation Crash
Architectury has a broken mixin, if it's a dependency you are using make sure the version is compadible with th version of Forge your are using. If you are the author of architectury your MixinMinecraft is invalid.
- Error: java.lang.NullPointerException: Cannot invoke pls i need help
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help I went out of bounds in the Spector dimension in mc eternal now the server is showing a error every time I log in
One of your mods has a broken network packet, make sure all of them are up to date. Please add -Dforge.logging.mojang.level=debug to the JVM arguments of your Launcher. Launch the game and produce the error, then post debug.log from the logs folder. Vanilla Launcher: Launcher -> Installations -> Edit the Forge Profile you are using -> More Options -> Add the Argument to the JVM Arguments.
- Rendering overlay Crash
- Help when i start Minecraft Java 1.19.2 it says that it Crashed Exit Code 1
- Help when i start Minecraft Java 1.19.2 it says that it Crashed Exit Code 1
- Trying to play "The Everlasting Fog" modpack by revodragonn and crashing is persistent
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[1.20.1] How do I modify Minecraft classes when my mod is loading
Exactly. The EntityDataAccessor should look like this: SynchedEntityData.defineId(Chicken.class, /*...*/)
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Mod Implementation Crash
Please post the debug.log
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Mob Model Changing
You already done it. If you have any questions about GeckoLib or anything related to it, you should ask them
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[Solved] [1.20.2] How do I draw a line using BufferBuilder and Tesselator?
Have you checkout the StructureBlockRenderer to take a look at how vanilla renders lines?
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