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Luis_ST

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Everything posted by Luis_ST

  1. The recipe conditions are added by Forge, there should be a codec from Forge somewhere that you can use.
  2. DataFixers are used by Vanilla to update old (world/player/...) data to the new DataFormat used by newer versions. You should not actually be required to use a DataFixType.
  3. Please do not replace the vanilla entities, this can and will cause conflicts with other mods. You should in this case mixin, you can take a look at https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge
  4. Please create your own thread and post there the debug.log. Note in some launchers you have to enable the debug.log.
  5. What do you mean by "You cannot click on the button"? Is the button disabled, did you add it to the screen? Can you provide a screenshot of the button in game?
  6. Did your WildCrossbowItem#use method works as expected? Try to remove your use method implementation if you override getAllSupportedProjectiles you should be able to use the vanilla implementation. Please post next time the full class.
  7. Both KeyMappings you have created use the same name, also try to include the mod name. Have you tried to create a custom category?
  8. How did you install the Forge server?
  9. Could you please explain what you mean by 'clicks on an item with the left mouse button to pick it up' do you mean from the inventory?
  10. There is still no error in the log which explains your issue, how many Mods do you have installed? Can you post a Mod list?
  11. Could you please provide a bit more information, why do you search for the structure, what did you try to achieve? Also plese post the code in a more readable formate, use the code feature of the forum or use a past side.
  12. The log does not contains an error which causes the game to crash, make sure you post the full log. If it's not the full log it's may to large for the paste site you used, try to use Git Gist (https://gist.github.com/)
  13. Could be an issue with Rubidium, AoA3, Puzzles Lib, Aether or SnifferPlus. If the error remains after removing these Mods, post debug.log from the logs folder. Note, in some launchers you need to enable the debug.log.
  14. If the solution above does not fix your problem, create your own thread and explain what's this issue (ideally with logs of launcher or game).
  15. Show more of your code, ideally a Git repo. BTW, wrong Forum, your questions has nothing to do with ForgeGradle. But please do not create a new thread, but remember it for the next time.
  16. Do you want to change the model or do you want to add something to the model?
  17. The changes you want to implement in Vanilla Chicken require the use of Mixin, which I do not recommend. But before you replace all the vanilla chickens with a custom entity, it may be the best solution you have.
  18. If you want to create your own crossbow, you don't need mixin. What do you mean by custom arrow, does the player using the crossbow requires the arrow as an item in their inventory like the vanilla arrow or do you want a complete custom logic?
  19. Did you tried to output your values in the console? Are the (mixin) methods called? Is your Mixin class registered?
  20. First of all it is highly recommended to not use an AT into another Mod. Second, I tried this in my mod and it looks like only Minecraft classes can be edited via AT. You can take a look at the generated accesstransform.log somewhere to check which AT's have be performed. The log is located somewhere in your build folder, use the search tool of your explorer to find it. I would recommend you to talk to the mod author and suggest your changes or create a pull request on GitHub that will make these changes.
  21. Either your world is broken, like TileEntity already told you, or it is a problem with ModernFix.
  22. Why do you need to use an AT to another mod? Have you reloaded the gradle project?
  23. What did you change in your AbstractChicken class? Ideally show your code This can be done with PlayerInteractEvent.RightClickItem Am I right that you want the EggItem to place a block on right click? If yes you can use PlayerInteractEvent.RightClickBlock to place a Block at the location the players right clicked an Block
  24. You do not return your AnimationFactory in PrairieDogEntity#AnimationFactory @Override public AnimationFactory getFactory() { return null; } Also is there a reason why the AnimationFactory is not final?
  25. Note, you need to store those block properties per block which means it requires a BlockEntity Minecraft provides no other way to do this. You can take a look at the ChiseledBookShelfBlock for an vanilla example how to clip/raycast a position on a Block.
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