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Luis_ST

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Everything posted by Luis_ST

  1. Problem with Immersive Engineering. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  2. in PlayerEvent.Clone you need to call Player#reviveCaps before cloning the Capability and Player#invalidateCaps after cloning
  3. post debug log from server and client
  4. Problem with Not Enough Crashes. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  5. https://adoptium.net/de/temurin/releases/?version=8
  6. where did you download forge and which version? the installer is a .jar file this kind of error occurs only with .exe files
  7. you can replace java in the .bat/.sh file with the full path of the executable java.exe of java 8
  8. post debog.log from the logs folder please
  9. Minecraft 1.16.5 requires java 8, you currently using java 18
  10. Remove Magnesium.
  11. Talk to the Mod author
  12. It's inside the logs folder of your game directory
  13. i think you mixed up the usage of this and super
  14. first of all you can not store a value like holdingBlock, in your Item class, you need to use a Capability or a Tag on the ItemStack, since there is only on instance of your Item Did I understand you correctly in this sense, neither of the two methods was called? if yes could you please show more of your code, (full Item class & Item registry)
  15. you need to render the Model manually in the way how the Shield and the Trident it does, override Item#initializeClient in your Item class and return a new IItemRenderProperties instance (use an anonymous class), inside the IItemRenderProperties override IItemRenderProperties#getItemStackRenderer and retrun there a custom BlockEntityWithoutLevelRenderer, you can extends BlockEntityWithoutLevelRenderer and render your Model in #renderByItem
  16. you set never the position of the Entity, means it will spawn at 0, 0, 0 you can super the constructor with the LivingEntity, it will do this for you
  17. why did you not update to 1.18.2, there you have client-only commands with autocomplete and everything from the normal commands client side
  18. you need to use EntityRenderersEvent.RegisterRenderers in 1.18.2
  19. post debug log from server and client
  20. are you sure this is the full debug log?
  21. please post full debug log from the logs folder
  22. does it work now, this should answer the question for your own

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