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Luis_ST

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Everything posted by Luis_ST

  1. create your own thread, this thread is ancient and post debug log
  2. this is done via a LootTable, you can take a look at the vanilla ones for an example use BiomeLoadingEvemt please do not share code as an image, use the code feature of the Forum or a paste website or in best case a link to the file at github I would also recommend you to update to 1.18.2 or 1.19, since 1.16.5 will no longer be supported in a few days/weeks
  3. use 0 if you want the current look position
  4. Problem with UtilitiX. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  5. the Screen is shown by default, you can not remove them let the game crash and post log
  6. Remove Sodium and do not use any magic performance Mod
  7. use more more memory to run the game
  8. Entity#pick, the first parameter is the distance, the second the lerp value, the third if you want to pick fluids
  9. you can get it from the Connection via #getRemoteAddress it is a SocketAddress, but if remember correctly this should be a instance of InetSocketAddress so you can cast it a then you be able the get the server host and the port Minecraft#getSingleplayerServer does not return null in this case
  10. if it's your Item you can override #getUseDuration in your Item class
  11. you need to post it here or you can use a past side like https://gist.github.com/ the debug log is in the logs folder of your game directory
  12. you need to create a new instance of the Entity class (in your case Creeper), then use Level#addFreshEntity to add the Entity to the World, before you add the Entity to the World you can modify it in the way you want
  13. you can use ServerPlayer#createCommandSourceStack
  14. https://forge.gemwire.uk/wiki/Biome_Modifiers
  15. the game crash since it does not have enough memory (RAM)
  16. post debug log
  17. post log
  18. the server should be start via a .bat/.sh file
  19. post installer log
  20. update Forge to the latest version
  21. you need to create the Biome via json, you can read more about it here https://minecraft.fandom.com/wiki/Biome/JSON_format unfortunately there is no official DataProvider for Biomes, but you can use take a look at this code it's a simple DataProvider implementation for Biomes
  22. over read the question ๐Ÿ˜… the only thing you need to mention is that you should not put the DeferredRegister and the RegistryObjects in separate Classes. This means you need to use a new DeferredRegister for each class, if you use sub-classes you can ignore this. If you use one or more DeferredRegisters for Registry should not matter. But um not 100% sure about that.
  23. There is no official way from Forge, you can use the way you prefer. One Class and separate the types with a new line, a global Block class with sub-classes for each type or separate Classes as you already use it

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