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Luis_ST

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Everything posted by Luis_ST

  1. Some zip managers like to take control of the .jar file extension away from Java. Make sure you have Java installed and try running Jarfix once, then try the installer again.
  2. delete this client config file if you haven't modify it
  3. May be an issue with one or more of the following Mods: ForgeEndertech, "APP", Abnormals Core, ZYCraft, Immersive Engineering or Quark if this is not the case post debug log
  4. This means the version of Configured is not for 1.18, you need a version of the Mod for 1.18.2
  5. you can use https://gist.github.com/ to upload the file, then post the link here
  6. post debug log from server and client
  7. you can move the label out of the visible area via setting the AbstractContainerScreen#inventoryLabelX and AbstractContainerScreen#inventoryLabelY to an extremely large value the other option would be to super a empty TextComponent in the constructor of your Screen (but im not 100% sure if this would work)
  8. show your Main mod class (the class with @Mod) and the mods.toml file
  9. when should the player be able to use the jetpack? On jumb, when he press a key, right clicking a Item?
  10. you can take a look at the KickCommand and the PauseScreen for an example how it vanilla does, since you are writing a server side mod the KickCommand will probably be more helpful
  11. Issue with Graveyard. Talk to the mod author
  12. check it on the server and then sync a value to the client, you can use a EntityDataAccessor for this it sync the value automatically to the client you can use the Zombie as an example how to use EntityDataAccessor
  13. there is no error in the log you post, make sure it was the full debug log if it was post launcher log
  14. #tick is called from server and client, the client does not have a target so it's null
  15. what did you try to achieve with the call of hurtAndBreak inside canElytraFly why did you call it from there and when should it called?
  16. this is is not possible the method is called from server and client, see https://github.com/MinecraftForge/MinecraftForge/blob/4c09d8d774a5eaa89ab444af64d9f468a07d266f/src/main/java/net/minecraftforge/common/extensions/IForgeItem.java#L707-L708
  17. did you look at how it vanilla does? it's in the most cases a good start
  18. is the code inside the if condition called? use debugger

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