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Draco18s

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Everything posted by Draco18s

  1. Is your tutorial for 1.11? Does it use Registry Events? (best) Does it use ModelLoader? (good) Does it use the ModelMesher? (avoid, avoid!)
  2. You should also be using the registry name as the unlocalized name to avoid conflicts with other mods.
  3. ....Alternatively, use ModelLoader in preInit...
  4. You should always do entity motion on both sides.
  5. You also forgot to use spoiler tags.
  6. It means that you didn't set the item in the slot on the server.
  7. 1.7.10 is no longer supported on this forum.
  8. ModelLoader needs to be called during PreInit, not Init.
  9. Why are you using the ModelMesher? If you're going to do it this way (and not the Registry events) then you should be using ModelLoader.setCustomModelResourceLocation
  10. You have to create a setter for it.
  11. Your assets folder is misspelled. assests
  12. Alternatively you can post an image showing the path, like this:
  13. Caused by: java.io.FileNotFoundException: ttnalboer:models/item/itemdragonsgem.json As you have used pastebin and not github, I am unable to indicate where the file is and how it differs from where it should be
  14. That would be lighting.
  15. If villagers aren't returning an IItemHandler but are returning an IInventory, then.... SHOCK, MAGIC Don't use the IItemHandler slots and use regular slots like you're already doing with the player's inventory.
  16. TE knows what the data is. --done TE changes and sends a packet with the changed data. --half done Client gets the packet and changes its local copy of the TE. --missing entirely Client re-renders. --done
  17. Entities have nothing to do with it. I'm pretty sure what you're seeing are random update ticks.
  18. I've had problems with it in the past, mainly by either not rendering anything at all, or by ignoring the line width specified.
  19. GL_LINES are 1 pixel thick lines (and may not render at all). Quads is better.
  20. Sorry, I forgot that the ID changed from a number to a resource location. The answer is still "make a resource location that is your entity's ID." It can be freaking anything and it doesn't bloody matter. All that matters is that it is unique within your mod.
  21. You do it with IModels The thread title is someone trying to render items with a TESR and diesieben07 explains how a TESR isn't needed. Mind, the item you want to have spinning does need to be a TESR, but the everything else can be a baked model.
  22. The ID of your entity which is unique to your mod. Aka "pick a bloody number."

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