Everything posted by Draco18s
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[1.11.2][Solved] Problems with Moving Entities
Well, I can tell you to stop using ITileEntityProvider because it is old and unnecessary. Just override hasTE and getTE in the block class. Won't solve your problem, though.
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Item 3D model missing parts?
Edge pixels should probably only ever be 100% transparent or 100% opaque. The slightly fuzzy outline you have looks dumb in 3D.
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[1.11.2][Solved] Problems with Moving Entities
Post more code.
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[1.11.2][Solved] Problems with Moving Entities
False. Your update method currently runs on both sides.
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Custom Axe/Shears help [1.11.2]
1. There is no reason to have the EFFECTIVE_ON array, setHarvestLevel() is sufficient. 2. You need to use a different constructor, the one that takes 2 floats, because vanilla wants the damage and speed values from the material passed to that constructor, but your material doesn't exist in its enum array, so it crashes. 3. Don't set the unlocalized name like that, you should use setUnlocalizedName(getRegistryName()) after you give the item a registry name, this allows your lang file to not conflict with other mods
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What do I need to do to update from 1.11.2 to 1.12
Is your tutorial for 1.11? Does it use Registry Events? (best) Does it use ModelLoader? (good) Does it use the ModelMesher? (avoid, avoid!)
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I'm not able to register model to my item
You should also be using the registry name as the unlocalized name to avoid conflicts with other mods.
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I'm not able to register model to my item
....Alternatively, use ModelLoader in preInit...
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[1.11.2][Solved] Problems with Moving Entities
You should always do entity motion on both sides.
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[1.10.2] Right click area box thing bigger than block?
No.
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[1.11.2] (SOLVED) Help with multi-texture block. Code included.
You also forgot to use spoiler tags.
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[1.10.2 | SOLVED] Items disappearing when removed from Slot
It means that you didn't set the item in the slot on the server.
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setblockstate throws java.util.ConcurrentModificationException
And wrap that log in a spoiler tag.
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[1.7.10] Other player appearing event
1.7.10 is no longer supported on this forum.
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[1.12] Register ItemBlock model/texture [Solved]
ModelLoader needs to be called during PreInit, not Init.
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[1.12] Register ItemBlock model/texture [Solved]
Why are you using the ModelMesher? If you're going to do it this way (and not the Registry events) then you should be using ModelLoader.setCustomModelResourceLocation
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[1.10.2] Lamp won't update lighting properly
You have to create a setter for it.
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Error with loading textures/models
Your assets folder is misspelled. assests
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Error with loading textures/models
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Error with loading textures/models
Caused by: java.io.FileNotFoundException: ttnalboer:models/item/itemdragonsgem.json As you have used pastebin and not github, I am unable to indicate where the file is and how it differs from where it should be
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[1.12] Drawing Line
That would be lighting.
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[1.11.2] [Unsolved] How use an InventoryBasic as an ItemStackHandler
If villagers aren't returning an IItemHandler but are returning an IInventory, then.... SHOCK, MAGIC Don't use the IItemHandler slots and use regular slots like you're already doing with the player's inventory.
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[1.10.2] Lamp won't update lighting properly
TE knows what the data is. --done TE changes and sends a packet with the changed data. --half done Client gets the packet and changes its local copy of the TE. --missing entirely Client re-renders. --done
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is there a way to get a list of mods (modids) installed on runtime?
There's also Loader.isModLoaded
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[CLOSED] Do entities trigger block updates?
Entities have nothing to do with it. I'm pretty sure what you're seeing are random update ticks.
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