Everything posted by Draco18s
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
Because it doesn't call new every time.
- Item with IItemHandler capability
- Item with IItemHandler capability
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
....No. No it does not. Go learn some basic Java and come back in a couple weeks.
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
The fuck you think that is?
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The New Forums
Nested quotes are impossible to read (where does one quote start and the next one end?) Example: (Preview does not show the quotes)
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
...What?
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The New Forums
"Jump to new post" doesn't always jump me to the newest post, but rather the bottom of the page. https://dl.dropboxusercontent.com/u/7950499/2017-02-04 20-11-03.mp4 While that time there was only 1 new post, the last time I checked that thread there were at least three and I still ended up at the bottom of the page.
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forge run crash
Your link is 404
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[SOLVED] [1.10.2] Compare EntityItem to Item
I think that would be a Forge PR on github.
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The New Forums
That one isn't. https://dl.dropboxusercontent.com/u/7950499/2017-02-03 22-53-11.mp4
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[SOLVED] [1.10.2] Compare EntityItem to Item
EntityItem#getItem If I recall the method name correctly.
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The New Forums
Just discovered that I can't view spoiler sections. They just don't open. (No apparent JS errors)
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Modded Minecraft Keeps Crashing After One Use
1) You have posted in teh wrong section. This board is for people who write mods. You want the Support & Bug reports section. 2) Your error is in Chisels and Bits, so go bitch at them, not Forge.
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[1.10.2] Equivalent to net.minecraft.util.IIcon
There isn't. The entire rendering system changed to use block and item JSON model files.
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Updating a Mod - How to do it correctly?
The problem there is that block and metadata information is now encapsulated inside an IBlockState object.
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[1.10.2] Convert code form v1.7.10
"I need help converting this" *Giant ass code block* No, do it yourself. If you want help with something specific, ask for something specific. We're not going to update your mod class by class for you.
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[1.10.2] [Solved] Custom block won't connect to stairs' solid side
Also, !(a == b)? Why not a != b? Also, getBlock can never return null for a block in the world: every block is non-null even air, it's Blocks.AIR
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The New Forums
I was intending to be nice ("the style is pretty meh, but this very helpful button is in the worst spot, OH GOD WHY CAN'T I START THREADS"), but I had to fight with the forums to even post, and my patience ran out. It wasn't anger at Lex or the Forge team, it was anger at the forum software, just so we're clear. You can actually see my opinion degrade and my anger rise as my opening post goes on. Erf. I thought so, but I couldn't find anything that would have blocked said editor from doing its "thing" even after I disabled Ghostery, Greasemonkey, and Stylish. Errors... lets find out....
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The New Forums
OH FOR FUCK'S SAKE, IT STRIPS CARRIAGE RETURNS.
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The New Forums
You get a distinct "MEH" from me for the look and feel. That was until I found the "jump to new post" button being waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off to the right from the thread title, past the number of views, number of replies author, and post date. Jesus christ, that is the worst location. In terms of functionality, I had to edit the fucking HTML just to make this thread. Take a wild guess where the "this is where your post content goes" text field is. That's right, it's hidden. Good jorb Invision Power Services. Well at least it'll keep people who don't know how to code from posting threads at least...if completely infuriate everyone else. Oh jesus fucking christ. Unhiding the text area makes it 3 lines tall and the entire screen wide and if I resize it larger it covers up the submit button. REVERT. REVERT. ABORT. RETRY. FAIL.
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TESR Rendering causing immense lag
new ItemStack(Items.DIAMOND_CHESTPLATE) You know... You could create this once rather than 30 times...
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[1.11] Make NBT data for item
there should be ||, thanks for spotting this You don't need an || either. Both values will always be identical. There is no need to check both. You only need to check one or the other. True || True / False || False is just as truthy as True / False is.
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[1.11] Make NBT data for item
if(stack.getTagCompound() != null && !(stack.hasTagCompound())){ Seriously? Both of these will only ever be both-True or both-False. If it doesn't have a tag compound, then that compound will be null, and vice versa. That said, here's your problem: if (nbt != null){ nbt.setBoolean("found", false); stack.writeToNBT(nbt); } Why the fuck are you writing the stack (in NBT format) to the item's tag? You've literally tried to write the tag to itself by doing this. No wonder you get an infinite loop.
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[1.11] Make NBT data for item
Post your code. If there's a problem, always post your code. What you have there is an infinite loop. Some part of your code is doing something very naughty with NBT.
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