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Draco18s

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Everything posted by Draco18s

  1. The reason I figure that you didn't call setTextureName as you said that the log indicates that it's trying to load textures from "minecraft:"
  2. And what does Reference.MOD_ID equal?
  3. ChestGenHooks.getInfo("A_WIZARD_DID_IT").addItem(new WeightedRandomChestContent(Item.expBottle.itemID, 0, 1, 1, 2));
  4. Did you use setTextureName and give it your modID?
  5. That's what I meant. There are a handful of leftover values/functions that seem related to chests left in DungeonHooks and back when I was messing with it, the tutorial I was looking at was using DungeonHooks and there was juuuust enough leftover scrap to make it confusing.
  6. ChestGenHooks or DungeonHooks. One is depricated the other is useful, don't recall offhand which is which.
  7. more like if(this.worldObj.getBlockTileEntity(this.xCoord+1, this.yCoord, this.zCoord) != null) { if(this.worldObj.getBlockTileEntity(this.xCoord+1, this.yCoord, this.zCoord) instanceof TileEntityWire) { //can send data } }
  8. Those will tell you that yes there is a tile entity there, but won't tell you what kind. You need to use worldObj.getBlockTileEntityAt(...) and then check for kind (instanceof) and typecast it.
  9. If you're not using Forge then you're in the wrong place.
  10. onBlockDestroyed probably.
  11. Yes. If you know how to detect that an apple is in the furnace, then everything you need is already available.
  12. public class MyClass extends VanillaClass implements IOtherModInterface, IMyInterfaces And what did you expect it to do if you didn't include IOtherModInterface in your zip?
  13. Without code we can't help you. All I can tell is that it can't find your client proxy.
  14. For multiple textures you kind of have to. For one you don't.
  15. Depends on what you're trying to do. God --ing damn it. An apostrophe is for showing possessiveness and a GUI here is not in possession of that question mark. English mo****er do you write it?
  16. ... I think the more important class to share with us would be ModItems
  17. What are you trying to do? ...!? The hell? What are you trying to do?
  18. ItemStack.getItem() perhaps? Use your god damn IDE for what it was built for.
  19. Yes, it got turned into an event, like every other event.
  20. Oh probably anywhere you're using any other set...() commands.
  21. Mine is already the maximum size that is displayable inside the Minecraft client using the MCMod.info file. It was larger, but I had to downscale it so that it fit. I do not think this word means what you think it means.
  22. Here's one of mine http://s30.postimg.org/9dbz9y41t/decay_logo.png[/img] I literally did what I told you to do. I mean yeah, I set up what I wanted to take a screenshot of and that took a little while, but I knew what I wanted and how to get it, so it only took a few minuets.
  23. If the block isn't transparent (isOpaqueCube returns true) then setLightOpacity does nothing.

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