Everything posted by Draco18s
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Creating events
Creating a new event doesn't magically make that event get fired in the code.
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I need help with inventory syncing
what does this button do?
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[Solved] [1.14.4] Stairs with extra blockstates
You expected your block to have a FACING direction despite not telling the game it had a FACING direction. Extending StairBlock isn't sufficient, because you didn't call super.
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[1.14.4] Is it possible to use the "runClient" configuration on the "runServer" configuration?
Weird, those options have always worked for me.
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[1.15.2] LayerUtil, Layers, traits
Some work dissecting how to use the structure system to generate features would be handy. I've figured out some of the basics, but in terms of adapting that information to get Custom Ore Gen working again, I'm stuck, though part of that is not knowing how COG works either.
- Error in Eclipse 1 15 2
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[1.14.4] bin\main has mods that were not found error
This function is both unused and useless. NAME is also unused. Beyond that, I don't see any obvious issues that would be causing your problem.
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[1.15.2] Custom Shield Renderer Showing Default Textures
ok, so: Does your texture exist where you told the game to find it? Does the log say anything?
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[1.14.4] bin\main has mods that were not found error
...and your main mod class?
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When should you use @OnlyIn(Dist.DEDICATED_SERVER)?
That differs from what I'd heard previously.
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When should you use @OnlyIn(Dist.DEDICATED_SERVER)?
Basically you should never yourself be using the @OnlyIn annotation unless you are overriding a method with the annotation already.
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Texture Problem 1.15.2 Modding
Write valid JSON? Get a plugin for your IDE that does syntax checking on json files. I know both Eclipse and IntelliJ have them on their plugin marketplace. But if you can't be bothered, use https://jsonlint.com/
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What does ActionResultType.CONSUME mean?
Success and Consume are basically identical, the only thing that makes a distinction is whether or not the player's arm swings when the action is performed.
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Texture Problem 1.15.2 Modding
You mean like this bit?
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[1.15.2] Totem Of Undying (Server Support)
If that's where you got the idea to use !world.isRemote, then you did not understand that page correctly.
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[1.15.2]Custom Large Structure in a Custom Dimension
No, the structure system avoids that issue. Use the structure system.
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[1.15.2] Totem Of Undying (Server Support)
This makes no sense.
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[1.15.2] Totem Of Undying (Server Support)
You don't, its client specific code. To which client? Each player connected to the server is a different client. Also, Read the Docs https://mcforge.readthedocs.io/en/1.15.x/networking/
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[1.15.2] Add item to output slot, player can only remove
You need two item stack handlers, one that's private that the machine can insert to, and one that you expose via getCapability that can only be extracted from (and which wraps around the former). https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/entity/SifterTileEntity.java#L51-L52
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Forever flickering night vision
1.7.10 is over 5 years old and hasn't been supported for about 3. Also, this board is for people who need help making mods. You're going to have to go somewhere else, and I'd suggest reaching out to the authors of your mods to figure it out.
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[1.15.2] Questions regarding dynamically-generated GUIs
Again, look at the advancements screen. It positions every advancement dynamically based on the advancements found during resource loading and they never overlap or have lines cross.
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1.15 - Do custom particles need to be registered, like entities?
Correct.
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[1.15.2] Problems with custom inventory
If you had inadvertently linked the player inventory instead of your container inventory. When that happens, you get a very similar effect to your video.
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[1.15.2] Problems with custom inventory
Had to check.
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[1.15.2] Problems with custom inventory
Those aren't your only slots, are they.
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