
Gaara51
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Everything posted by Gaara51
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Also some thing i've noticed with my biome for my dimension, is you dont need to use GameRegistry.addBiome.. for your dimension to see it as a actual biome. What that addBiome method does is bring it in so the overworld can see it, and create the overworld with your biome. As for achieving a multiple biome, I would look inside the generation files for the overworld. I'm assuming it would be pretty easy to add multiple if you know how to read code.
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Anyone?
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2013-05-07 21:05:12 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 2 worlds that appear to be persisting. A mod is likely caching the world incorrectly 2013-05-07 21:05:12 [sEVERE] [ForgeModLoader] The world 1f7a803 (New World) has leaked. Im not sure what this exactly means but it says there are 2 worlds that appear to be persisting? This happens when I teleport back to the surface world from my dimension.
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Problem: Game crashed when launched Fix: Was a logic error with the model
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Double check your method names with the items class method name for icon registering. If its still updateIcons change it to registerIcons
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Double check your method names with the items class method name for icon registering. Edit: if its still updateIcons change it to registerIcons
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Last night after changing some ID's in my mod, I randomly started to get this error whenever I traveled to my dimension. In it says that is not recoverable, and I edited base classes. I never edited any base classes and in fact backed up my source files, and completely made a new entire forge, mcp folder. I still get that error though. (I also changed the ID's back to their original numbers.) It had to do with my ChunkProvider, and Biome. I have it all fixed, thanks for any one who read it.
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Scroll down to my first post: http://www.minecraftforge.net/forum/index.php/topic,7974.0.html That code is how to fix the constant teleport issue.
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[1.5.1] [SOLVED] Dimension Teleportation Error!!!
Gaara51 replied to Mitchellbrine's topic in Modder Support
Ah sh.. Thanks bro! I've been trying to fix this for days! Applaud to you good sir. (I didn't need the onBlockAdded) -
[1.5.1] [SOLVED] Dimension Teleportation Error!!!
Gaara51 replied to Mitchellbrine's topic in Modder Support
No problem, now can you help me with an issue I have with my dimension stuff? When you build your portal, how do you open it with fire? I want to make a custom block for it so i dont edit base classes. So if you are doing it like that, please share how your doing it. Because I cant for the life of me get it to open. -
[Solved]Dimension Teleportation refuses to stop.
Gaara51 replied to Sypher's topic in Modder Support
I posted source code you need to stop this from happening. http://www.minecraftforge.net/forum/index.php/topic,7974.0.html Look for my post, I believe im third down. Applaud if I helped. -
[1.5.1] [SOLVED] Dimension Teleportation Error!!!
Gaara51 replied to Mitchellbrine's topic in Modder Support
Here use this : Make sure your teleporter is extending to Teleporter. That way you can use transferPlayerToDimension properly. (This will stop the teleport from happening back and forth and make it an instant teleport when you walk into it.) Other notes: mod_MainClass.DimensionTest = my dimension ID & TeleporterTestDimension will be your teleporter, and then the dimension id at the very end. -
Craftable Item that spawns mobs? [Unsolved]
Gaara51 replied to Scatterbuns's topic in Modder Support
Just change the output of the GameRegistry.addShapedRecipe or GameRegistry.addShapelessRecipe to your egg's id. -
I was implying the fact you asked for someone to teach you a lot. Item rendering, and what not. What exactly are you trying to accomplish? Just to create a chair?
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Just wondering, but did you see the description of this forum section? "- please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here."
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Method: GameRegistry.addShapelessRecipe(output, params); Example: GameRegistry.addShapelessRecipe(new ItemStack(Block.blockDiamond,1), new Object[]{Item.stick, Item.beefRaw}); First param inside shapeless recipe: what you're going to give them. In this case, its an ItemStack for blockDiamond, and you get 1. Second Param inside shapeless recipe: Items that need to be inside the slots. EDIT: That code also goes inside your Init method.
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I did make my own custom portal block. I made my custom every thing pretty much. My portal works, and creates it correctly on the other end. It also, when you teleport back, creates another perfect portal. Though it doesn't want to create the portal when the player trys to do it with the custom ignitor. (The ignitor simply places the custom fire, nothing with the portal creation.)
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Blehg
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Anyone?..
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One way being how I mentioned before.
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Can you give your entire Main Class? Put it inside of a Spoiler.
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Normally I register my blocks like: GameRegistry.registerBlock(ExampleBlock, "DFB_ExampleBlock"); The second string is just to make it more unique. Are you giving yellowLeaves the UnlocalizedName?
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Bump | Help please?..
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Are you sure your not editing base files? 2013-04-27 16:20:58 [iNFO] [sTDERR] cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.block.Block.func_94330_A()Ljava/lang/String; 2013-04-27 16:20:58 [sEVERE] [Minecraft-Server] Encountered an unexpected exception LoaderException cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.block.Block.func_94330_A()Ljava/lang/String; Caused by: java.lang.NoSuchMethodError: net.minecraft.block.Block.func_94330_A()Ljava/lang/String;