Everything posted by warjort
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my error pls helt
Java 19 definitely doesn't work with mixin. It is not supported. Don't know what your problem is with java 17 since you don't post the debug.log using that.
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help?
Known optifine issue: https://github.com/sp614x/optifine/issues/7127
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Duplicate mods found - Debug.log problem
Same as above but for the horseinboat mod.
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Duplicate mods found - Debug.log problem
Issue with the tep mod, probably conflicting with another mod? Check you have the latest version then contact the mod author.
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Duplicate mods found - Debug.log problem
rei plugin compatibilities is a mod for roughly enough items that pretends to be jei to other mods. You can't use it with the real jei mod.
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World keeps crashing when i load in
Looks like an issue with snowrealmagic, conflicting with rubidium. Check you have the latest versions of these mods then contact the mod author.
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Minecraft 1.18.2 Server crash
This is not forge, or at least it is not the version released by the forge developers. You need to speak to arclight.
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How viable, is reading resources, e.g. pictures from server and send them to clients?
Then why not just implement it how the MapInstance/Item works? But, the Map renders as blank while waiting for the server to send the data. Maybe that is ok for you?
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How to click an item in chest menu?
To do it on the client via the screen, it will depend upon the implementation. I have never tried to do this myself. The "correct way" to do custom processing for a Screen is to use forge's ScreenEvent.InitScreenEvent to do something like add your own button. That button would then do a network request (you write yourself) to do the processing on the server, e.g use the inventories' ItemHandlers to move the items. I can tell you, you need to be on the render thread because these methods access opengl state, e.g. whether the shift key is down. I would start by looking at AbstractContainerScreen.mouseClicked() (or its subclass override for the Screen if it has one) so you can see what other state it references beyond the parameters you are passing and what other methods you need to call.
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How to click an item in chest menu?
That will never work. Items moving between inventories needs to happen on the server. All you are doing is creating "ghost" ItemStacks on the client.
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How viable, is reading resources, e.g. pictures from server and send them to clients?
You can define a server resource pack in the server.properties. See Default Resource Packs here: https://minecraft.fandom.com/wiki/Resource_Pack This is downloaded "out-of-band" from the specified url I don't think sending images directly from the server to the client is a good idea. * It is outside the normal lifecycle of resource loading * Doing so with custom login network packet(s) is going to slow down the login and potentially break the 30 second timeout for people with slow machines/networks If you do want to do it, one way is to look at how skins and capes are handled in SkinManager. But in general having a client make a random network connection is a bad idea, a potential security hole and a privacy issue. When I see this kind of thing happening in modpacks, e.g. trying to connect to discord or the like, I generally just uninstall the mod or the whole mod pack.
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Change color in layered Item model
https://forge.gemwire.uk/wiki/Tinted_Textures
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Structure Crash
35 posts to this forum and still can't find your debug.log?
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1.18.2 Forge Server Error
Use java 17. Mixin does not support java 19
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[1.19] Not able to interact with entity
Entity.isPickable() - controls whether the ray trace hits your entity - see GameRenderer.pick() It is false by default, i.e. it is opt in You can see which entity is "picked" if you press F3 to show the debug screen. Unless you know what you are doing, I suggest you start with the Boat or Minecart as a reference. Doing it from scratch and getting it right will be difficult with all the ad hoc policy methods an entity has.
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Game crashed, any suggestions?
Looks like an issue with the obfuscate mod. Probably a conflict with another mod? But since you don't post your full debug.log (or even the complete error message) I can't tell you anything for sure. Check you have the latest version of that mod, then contact the mod author.
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Structure Crash
Caused by: com.google.gson.JsonParseException: Error loading registry data: Value must be non-negative: -758504443; No key max_distance_from_center in MapLike[{"type":"minecraft:jigsaw","start_pool":"examplemod:bee_house/start_pool","biomes":"#examplemod:has_structure/bee_house","step":"surface_structures","start_height":{"absolute":60},"forge:registry_name":"examplemod:bee_house"}]; No key use_expansion_hack in MapLike[{"type":"minecraft:jigsaw","start_pool":"examplemod:bee_house/start_pool","biomes":"#examplemod:has_structure/bee_house","step":"surface_structures","start_height":{"absolute":60},"forge:registry_name":"examplemod:bee_house"}]; No key size in MapLike[{"type":"minecraft:jigsaw","start_pool":"examplemod:bee_house/start_pool","biomes":"#examplemod:has_structure/bee_house","step":"surface_structures","start_height":{"absolute":60},"forge:registry_name":"examplemod:bee_house"}]; No key spawn_overrides in MapLike[{"type":"minecraft:jigsaw","start_pool":"examplemod:bee_house/start_pool","biomes":"#examplemod:has_structure/bee_house","step":"surface_structures","start_height":{"absolute":60},"forge:registry_name":"examplemod:bee_house"}] at net.minecraft.core.RegistryAccess.lambda$readRegistry$13(RegistryAccess.java:211) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] at net.minecraft.core.RegistryAccess.readRegistry(RegistryAccess.java:210) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] at net.minecraft.core.RegistryAccess.load(RegistryAccess.java:203) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] at net.minecraft.resources.RegistryOps.createAndLoad(RegistryOps.java:30) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] at net.minecraft.resources.RegistryOps.createAndLoad(RegistryOps.java:24) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.lambda$tryApplyNewDataPacks$18(CreateWorldScreen.java:454) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] at net.minecraft.server.WorldLoader.load(WorldLoader.java:22) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.tryApplyNewDataPacks(CreateWorldScreen.java:449) ~[forge-1.19.2-43.1.3_mapped_official_1.19.2-recomp.jar%23183!/:?] This is your structure: https://github.com/Tucky143/Buzz/blob/main/src/main/resources/data/examplemod/worldgen/structure/bee_house.json This is the vanilla pillager outpost: https://github.com/misode/mcmeta/blob/data/data/minecraft/worldgen/structure/pillager_outpost.json Note how the error tells you what you missed. I don't know where that negative number is. You probably know since you created these files?
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crash when i create a new world
Use the correct version of optifine for your version of forge.
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it doesn't let me join the server
It says you "took too long to log in". Try this mod: https://www.curseforge.com/minecraft/mc-mods/longer-login-times But there could be an issue with your client. Since you don't show the client log, we can't tell.
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My Minecraft gets stuck in worldgen - 1.19.2 - Forge 43.1.1
Issue with the canary mod. Contact the mod author.
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Minecraft forge block not working
If you are going to code a mod, you need to learn how to debug problems. One of the most important tools is the logs/debug.log - another is the debugger in your IDE Your debug.log has the following errors for your blockstates: i.e. your blockstates file references the property "lit" which doesn't exist in your block's property. This is because what you are registering with that name isn't your GazeLantern block https://github.com/ShadowBoyCat/forge-1.19-41.1.0-mdk/blob/9c9c3a42e921bd6ffdfa0a234042013ee3a11d0b/src/main/java/net/anchit/tutorialmod/blocks/ModBlocks.java#L46 Unrelated: You also seem to have to broken the mineable/shovel block tag by adding a broken/empty file.
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[1.19.2] Using custom unicode in a tooltip
in case it wasn't clear, I don't think it will load your font unless it is in assets/yourmodid/font/ ?
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[1.19.2] Using custom unicode in a tooltip
You know your mod is already a resource pack? That's how you define other assets like textures and models for your blocks/items. I also don't think you should be including .json in ResourceLocation path and... The only place I can see in vanilla that uses Style.withFont() is in EnchantmentNames which references assets/minecraft/font/alt.json using new ResourceLocation("minecraft", "alt") Beyond that I know very little about what you are trying to do. Except maybe you want to look at the RegisterClientTooltipComponentFactoriesEvent which is forge's registration method for things that want to do custom rendering like the vanilla bundle tooltip does - see ClientBundleToolTip and related classes.
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error
The error says create cannot find one of its registered object. Probably because of an earlier error which we can't see because you haven't posted your logs/debug.log Check you have the latest version then contact the mod author.
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[SOLVED] Only one recipe is working properly
minecraft:base_stone_nether is a block tag as is the other one. You need to use item tags in recipes, like minecraft:stone_tool_materials https://github.com/misode/mcmeta/tree/data/data/minecraft/tags/items Or you can use one of the forge tags (e.g. forge:stone) https://github.com/MinecraftForge/MinecraftForge/tree/1.19.x/src/generated/resources/data/forge/tags/items or just create your own tag.
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