Everything posted by warjort
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modpack crashes on start
This is a launcher_log.txt from the 6th of September. While your other logs are from the 11th I would guess the launcher log you posted is your vanilla minecraft install. But from the log it looks like you are actually using a relocated curseforge installation? If that is true, your launcher_log.txt will probably be in D:\minecraft file\my modpacks\Install
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(1.18.2) use jsoup library NoClassDefFoundError
The classes won't magically appear inside Minecraft at runtime. You either need to: * Make a new mod for JSoup. This is for example what somebody has done for Rhino (a javascript engine). https://www.curseforge.com/minecraft/mc-mods/rhino * Use a gradle plugin to include the jsoup classes inside your mod jar, e.g. https://github.com/johnrengelman/shadow The second method could give you problems if somebody else does the same thing but a different version of jsoup. You might use their wrong classes depending upon which classes get loaded first. To avoid that problem you need to relocate/shade the class names. But this could also give you problems if jsoup uses its own class names as strings internally, e.g. reflection.
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Using GLFW to copy String to clipboard
Minecraft.getInstance().keyboardHandler.setClipboard("blah");
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[1.19.2] Get a list all registered Item ID's
for (Item item : ForgeRegistries.ITEMS.getValues()) { // blah }
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The game crashed whilst initializing game Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError
Problem with valhelsia core, make sure you have the latest version then contact the mod author. You don't create a stable modpack by dumping a large number of mods in the mods folder and hoping it works. You add mods incrementally from a known working core, testing each in turn to see if it causes problems.
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[1.9.2] custom Extructure i need to save the blocks and the states as plain text or json
NbtUtils.read/writeBlockState() BlockEntity.loadStatic/saveWithFullMeta() The modern way to handle the BlockState is really to use the BlockState.CODEC The game uses a Pallete (to save space) when saving chunk sections, see ChunkSerializer. Or an example using NbtUtils is StructureTemplate
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Making Custom ItemEntity invulnerable to fire not working
super(pLevel, pPosX, pPosY, pPosZ, pItemStack); You can't use this constructor. It will use the vanilla EntityType
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Making Custom ItemEntity invulnerable to fire not working
On your previous thread, I told you to look at this: https://github.com/MinecraftForge/MinecraftForge/blob/73c1934e7ef931bafbafd0ceb6dce4cdd5dc02a2/src/main/java/net/minecraftforge/common/ForgeInternalHandler.java#L36 That method discards the old entity and cancels the event to stop the original item entity spawning. Without that, what you are seeing getting destroyed is the old ItemEntity. Why you can't see your new entity I can't say. You don't show all the relevant information, e.g. your entity type registration or the log. You should be able to detect to see if your entity is getting spawned by adding a log statement to the top of your event handler.
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Can't join server due to "because "p_130086_" is null"
https://github.com/JoeFoxe/Hexerei-1.18/issues/56
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Get Mac Address
Collecting data about users like that without their informed consent is against the law in most countries. It would probably get you and/or your mod banned from curseforge and github, if/when they find out about it.
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I was starting minecraft forge but it doesnt work..... And I made sure to do it right
I like this error message: Some developer got tired of answering this question and yet it still gets asked... 🙂
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org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: @Shadow field f_112859_ was not located in the target class net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk$RebuildTask. Using refmap immersiveengineering.refmap.json Issue with immersive engineering, check you have the latest version then contact the mod author.
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org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
https://github.com/sp614x/optifine/issues/7009#issuecomment-1228057896
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Can't join modded server (1.19) (io.netty.handler.codec.DecoderException...)
Your error is usually caused by a mod doing buggy network handling. Unfortunately, the error does not say which mod causes the problem. Besides optifine, it also looks like these mods are generally modifying the networking code in this area: These messages are also worth investigating, to check they really are client side only mods: You also seem to have a possibly unrelated issue with the panorama mod? [Info: 2022-09-09 09:19:51.0768902: GameCallbacks.cpp(177)] Game/game () Info java.lang.IllegalStateException: Rendersystem called from wrong thread [Info: 2022-09-09 09:19:51.0770425: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/com.mojang.blaze3d.systems.RenderSystem.m_187556_(RenderSystem.java:182) [Info: 2022-09-09 09:19:51.0770747: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/com.mojang.blaze3d.systems.RenderSystem.m_187555_(RenderSystem.java:160) [Info: 2022-09-09 09:19:51.0771023: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/net.minecraft.client.renderer.texture.AbstractTexture.m_117963_(AbstractTexture.java:66) [Info: 2022-09-09 09:19:51.0771303: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/net.minecraft.client.renderer.texture.TextureManager.m_118495_(TextureManager.java:105) [Info: 2022-09-09 09:19:51.0771539: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/net.minecraft.client.renderer.texture.TextureManager.m_118490_(TextureManager.java:190) [Info: 2022-09-09 09:19:51.0771787: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/com.swdteam.panorama.main.registry.Panorama.setIcon(Panorama.java:25) And you have a number of messages saying you are not using the latest version of some mods: [Info: 2022-09-09 09:19:51.8518545: GameCallbacks.cpp(177)] Game/game () Info [11:19:51] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [inventoryhud] Found status: OUTDATED Current: 3.4.5 Target: 3.4.6 [Info: 2022-09-09 09:19:51.8523281: GameCallbacks.cpp(177)] Game/game () Info [11:19:51] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [cfm] Starting version check at https://mrcrayfish.com/modupdatejson?id=cfm [Info: 2022-09-09 09:19:52.3219250: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [cfm] Found status: BETA_OUTDATED Current: 7.0.0-pre31 Target: 7.0.0-pre34 [Info: 2022-09-09 09:19:52.3220599: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [pizzacraft] Starting version check at https://gist.githubusercontent.com/Tiviacz1337/b916e3981957f1e6f2de99ea0aa328fa/raw [Info: 2022-09-09 09:19:52.4618848: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [pizzacraft] Found status: UP_TO_DATE Current: 6.0.0 Target: null [Info: 2022-09-09 09:19:52.4620228: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [mcwlights] Starting version check at https://raw.githubusercontent.com/sketchmacaw/macawsmods/master/lights.json [Info: 2022-09-09 09:19:52.4742380: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [mcwlights] Found status: OUTDATED Current: 1.0.3 Target: 1.0.4 [Info: 2022-09-09 09:22:03.8278683: GameCallbacks.cpp(177)] Game/game () Info [11:22:03] [Render thread/INFO] [minecraft/ChatComponent]: [CHAT] [InventoryHUD+] New version is available, [Click to get]
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I was starting my forge but it immediately crashes down, what to do?
One of your mods or resource packs contains a file called assets/LICENSE.txt This is confusing minecraft. It kind of thinks LICENSE.txt is a mod name and mod names can't have uppercase characters. The error message does not give any information about which mod or resource pack has this problem. Unless you know how to look inside mod jars (they are zip files), you will have to experiment with removing mods until you find the problem one. My guess would be one of those that has "alpha" in the file name.
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Game stops responding whenever trying to create a singleplayer world - All versions
Change your max fps to be non-zero in the video settings or your options.txt
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Minecraft:org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Upgrade rubidium extras to the latest version. If it still doesn't work contact the mod author.
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Help me please
Problem with valhelsia core. Check you have the latest version then contact the mod author.
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[1.18.x] Chickens in MC are slower than players despite having higher speed stats? Why?
If you are planning on changing the base movement speed for players, you are probably going to have to look at how Abilities.walkingSpeed is used.
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[1.18.x] Chickens in MC are slower than players despite having higher speed stats? Why?
Whenever I look at the movement code in Minecraft, it always makes my head hurt. 🙂 I can't give you a definite answer, but I think you want to look at how zza is changed in Mob.setSpeed() vs LocalPlayer.serverAiStep() and follow the rabbit hole. Basically, it is setting the forward impulse to the speed for Mobs, but giving players a forward impulse of 1.0f when they hold the key down. See KeyboardInput. The speed is used later in LivingEntity.handleRelativeFrictionAndCalculateMovement()
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I can't run minecraft 1.19.2; it crashes and i don't know how fix it.
You can't have both jei (just enough items) and roughlyenoughitems
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My mod doesn't work on my minecraft client but works on my eclipse workspace
You have 3 classes and all of them have an @Mod annotation for the "breaking" mod. e.g. https://github.com/Robatortas/BreakingBadMod/blob/db29fed424212e7fc238b629ae4b734b1bafe13c/src/main/java/io/github/robatortas/breaking/Registers.java#L17 You need to decide which of them is really your mod class. This could be regarded as a bug. It should really throw an error if it finds duplicates @Mod annotations for the same mod id instead of just picking one at "random".
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chrash code -1 bei forge
Issue with apocalypse origins. Try the latest version then contact the mod author. https://www.curseforge.com/minecraft/mc-mods/apocalypse-origins/files/all?filter-game-version=1738749986%3a73250
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Item with inventory
Additionally here you are calling super() in your use method. https://github.com/harleybantonstratocaster/musicdiscsmod/blob/72c6d49e0f167dd0d37724908d7521e28b6b647f/src/main/java/com/pnm/musicdiscsmod/item/PortableJukeboxItem.java#L39 This means it will return PASS as the result, i.e. you don't want to do anything. Since this method is called first on the client that means the method is never invoked on the server. You should use IteractionResultHandler.sidedSuccess(), see ThrowablePotionItem.use() for a simple example.
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Item with inventory
You can't store your inventory here: https://github.com/harleybantonstratocaster/musicdiscsmod/blob/72c6d49e0f167dd0d37724908d7521e28b6b647f/src/main/java/com/pnm/musicdiscsmod/item/PortableJukeboxItem.java#L24 There is only ever one instance of your item. You either store data in the ItemStack or a capability. You seem to be setting up a capability. But instead of actually using the capability, i.e. ItemStack.getCapability() you are using that single shared "inv" field instead.
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