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warjort

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Everything posted by warjort

  1. https://github.com/JoeFoxe/Hexerei-1.18/issues/56
  2. Collecting data about users like that without their informed consent is against the law in most countries. It would probably get you and/or your mod banned from curseforge and github, if/when they find out about it.
  3. I like this error message: Some developer got tired of answering this question and yet it still gets asked... ๐Ÿ™‚
  4. Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: @Shadow field f_112859_ was not located in the target class net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk$RebuildTask. Using refmap immersiveengineering.refmap.json Issue with immersive engineering, check you have the latest version then contact the mod author.
  5. Your error is usually caused by a mod doing buggy network handling. Unfortunately, the error does not say which mod causes the problem. Besides optifine, it also looks like these mods are generally modifying the networking code in this area: These messages are also worth investigating, to check they really are client side only mods: You also seem to have a possibly unrelated issue with the panorama mod? [Info: 2022-09-09 09:19:51.0768902: GameCallbacks.cpp(177)] Game/game () Info java.lang.IllegalStateException: Rendersystem called from wrong thread [Info: 2022-09-09 09:19:51.0770425: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/com.mojang.blaze3d.systems.RenderSystem.m_187556_(RenderSystem.java:182) [Info: 2022-09-09 09:19:51.0770747: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/com.mojang.blaze3d.systems.RenderSystem.m_187555_(RenderSystem.java:160) [Info: 2022-09-09 09:19:51.0771023: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/net.minecraft.client.renderer.texture.AbstractTexture.m_117963_(AbstractTexture.java:66) [Info: 2022-09-09 09:19:51.0771303: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/net.minecraft.client.renderer.texture.TextureManager.m_118495_(TextureManager.java:105) [Info: 2022-09-09 09:19:51.0771539: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/net.minecraft.client.renderer.texture.TextureManager.m_118490_(TextureManager.java:190) [Info: 2022-09-09 09:19:51.0771787: GameCallbacks.cpp(177)] Game/game () Info at TRANSFORMER/[email protected]/com.swdteam.panorama.main.registry.Panorama.setIcon(Panorama.java:25) And you have a number of messages saying you are not using the latest version of some mods: [Info: 2022-09-09 09:19:51.8518545: GameCallbacks.cpp(177)] Game/game () Info [11:19:51] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [inventoryhud] Found status: OUTDATED Current: 3.4.5 Target: 3.4.6 [Info: 2022-09-09 09:19:51.8523281: GameCallbacks.cpp(177)] Game/game () Info [11:19:51] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [cfm] Starting version check at https://mrcrayfish.com/modupdatejson?id=cfm [Info: 2022-09-09 09:19:52.3219250: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [cfm] Found status: BETA_OUTDATED Current: 7.0.0-pre31 Target: 7.0.0-pre34 [Info: 2022-09-09 09:19:52.3220599: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [pizzacraft] Starting version check at https://gist.githubusercontent.com/Tiviacz1337/b916e3981957f1e6f2de99ea0aa328fa/raw [Info: 2022-09-09 09:19:52.4618848: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [pizzacraft] Found status: UP_TO_DATE Current: 6.0.0 Target: null [Info: 2022-09-09 09:19:52.4620228: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [mcwlights] Starting version check at https://raw.githubusercontent.com/sketchmacaw/macawsmods/master/lights.json [Info: 2022-09-09 09:19:52.4742380: GameCallbacks.cpp(177)] Game/game () Info [11:19:52] [Forge Version Check/INFO] [ne.mi.fm.VersionChecker/]: [mcwlights] Found status: OUTDATED Current: 1.0.3 Target: 1.0.4 [Info: 2022-09-09 09:22:03.8278683: GameCallbacks.cpp(177)] Game/game () Info [11:22:03] [Render thread/INFO] [minecraft/ChatComponent]: [CHAT] [InventoryHUD+] New version is available, [Click to get]
  6. One of your mods or resource packs contains a file called assets/LICENSE.txt This is confusing minecraft. It kind of thinks LICENSE.txt is a mod name and mod names can't have uppercase characters. The error message does not give any information about which mod or resource pack has this problem. Unless you know how to look inside mod jars (they are zip files), you will have to experiment with removing mods until you find the problem one. My guess would be one of those that has "alpha" in the file name.
  7. Change your max fps to be non-zero in the video settings or your options.txt
  8. Upgrade rubidium extras to the latest version. If it still doesn't work contact the mod author.
  9. Problem with valhelsia core. Check you have the latest version then contact the mod author.
  10. If you are planning on changing the base movement speed for players, you are probably going to have to look at how Abilities.walkingSpeed is used.
  11. Whenever I look at the movement code in Minecraft, it always makes my head hurt. ๐Ÿ™‚ I can't give you a definite answer, but I think you want to look at how zza is changed in Mob.setSpeed() vs LocalPlayer.serverAiStep() and follow the rabbit hole. Basically, it is setting the forward impulse to the speed for Mobs, but giving players a forward impulse of 1.0f when they hold the key down. See KeyboardInput. The speed is used later in LivingEntity.handleRelativeFrictionAndCalculateMovement()
  12. You can't have both jei (just enough items) and roughlyenoughitems
  13. You have 3 classes and all of them have an @Mod annotation for the "breaking" mod. e.g. https://github.com/Robatortas/BreakingBadMod/blob/db29fed424212e7fc238b629ae4b734b1bafe13c/src/main/java/io/github/robatortas/breaking/Registers.java#L17 You need to decide which of them is really your mod class. This could be regarded as a bug. It should really throw an error if it finds duplicates @Mod annotations for the same mod id instead of just picking one at "random".
  14. Issue with apocalypse origins. Try the latest version then contact the mod author. https://www.curseforge.com/minecraft/mc-mods/apocalypse-origins/files/all?filter-game-version=1738749986%3a73250
  15. Additionally here you are calling super() in your use method. https://github.com/harleybantonstratocaster/musicdiscsmod/blob/72c6d49e0f167dd0d37724908d7521e28b6b647f/src/main/java/com/pnm/musicdiscsmod/item/PortableJukeboxItem.java#L39 This means it will return PASS as the result, i.e. you don't want to do anything. Since this method is called first on the client that means the method is never invoked on the server. You should use IteractionResultHandler.sidedSuccess(), see ThrowablePotionItem.use() for a simple example.
  16. You can't store your inventory here: https://github.com/harleybantonstratocaster/musicdiscsmod/blob/72c6d49e0f167dd0d37724908d7521e28b6b647f/src/main/java/com/pnm/musicdiscsmod/item/PortableJukeboxItem.java#L24 There is only ever one instance of your item. You either store data in the ItemStack or a capability. You seem to be setting up a capability. But instead of actually using the capability, i.e. ItemStack.getCapability() you are using that single shared "inv" field instead.
  17. There's only 1 mod listed on curseforge that depends upon this mod: https://www.curseforge.com/minecraft/mc-mods/braincellapi/relations/dependents?filter-related-dependents=3
  18. Issue with sophisticatedbackpacks or sophisticatedcore. Check you have the latest versions of these mods then contact the mod author.
  19. You know the problem is alexsmobs, there is nothing people on the forge forum can do to fix it. Check you have the latest version (you don't) then contact the mod author if that doesn't solve the problem. https://www.curseforge.com/minecraft/mc-mods/alexs-mobs/files
  20. You are missing the AutoRegLib mod https://www.curseforge.com/minecraft/mc-mods/autoreglib
  21. Because it is the wrong place. Forge wants you to create/register objects when it is safe to do so. Otherwise you will cause hard to debug (random) errors. https://forge.gemwire.uk/wiki/Registration
  22. Caused by: java.lang.IllegalStateException: Registry is already frozen at net.minecraftforge.registries.NamespacedHolderHelper.createIntrusiveHolder(NamespacedHolderHelper.java:192) ~[forge-1.19.2-43.1.1_mapped_parchment_2022.09.04-1.19.2-recomp.jar%23182%23189!/:?] at net.minecraftforge.registries.NamespacedDefaultedWrapper.createIntrusiveHolder(NamespacedDefaultedWrapper.java:210) ~[forge-1.19.2-43.1.1_mapped_parchment_2022.09.04-1.19.2-recomp.jar%23182%23189!/:?] at net.minecraft.world.item.Item.<init>(Item.java:57) ~[forge-1.19.2-43.1.1_mapped_parchment_2022.09.04-1.19.2-recomp.jar%23183!/:?] at net.writingwithfire.saintchapter.common.item.base.SCCustomItem.<init>(SCCustomItem.java:7) ~[%23188!/:?] at net.writingwithfire.saintchapter.common.item.ItemMindCrystal.<init>(ItemMindCrystal.java:8) ~[%23188!/:?] at net.writingwithfire.saintchapter.common.registry.RegistryItems.<clinit>(RegistryItems.java:42) ~[%23188!/:?] <-- HERE IS YOUR PROBLEM at net.writingwithfire.saintchapter.common.registry.RegisterEventHandler.attachEventHandlers(RegisterEventHandler.java:24) ~[%23188!/:?] at net.writingwithfire.saintchapter.common.CommonProxy.attachLifecycle(CommonProxy.java:36) ~[%23188!/:?] at net.writingwithfire.saintchapter.client.ClientProxy.attachLifecycle(ClientProxy.java:21) ~[%23188!/:?] at net.writingwithfire.saintchapter.SaintChapter.<init>(SaintChapter.java:30) ~[%23188!/:?] <-- HERE IT IS CREATING YOUR MOD Looks obvious to me. You are calling new Item() during the mod's classloading when the registries are frozen. In your original code, you don't do that, you generate the name from the class without creating the item.
  23. I don't know why your code isn't working, but doing it that way seems like a bad idea to me? * You are modifiying the worldgen settings after it is saved to level.dat. Who knows what problems that will cause? It does at least mean DataFixerUpper will have no chance to fix your config when worlds are updated to new versions of minecraft. * You are completely ignoring the datapack mechanism. Which means if a user wants to totally redefine how villages spawn using a datapack, your code is still going to run and modify their data Here's a different way of doing it used by immersive engineering. It modifies the BuiltinRegistries during bootstrap which means it doesn't have the above 2 problems. https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/main/java/blusunrize/immersiveengineering/common/world/Villages.java It still looks pretty hacky to me. ๐Ÿ™‚

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