warjort
Members-
Posts
5420 -
Joined
-
Last visited
-
Days Won
175
Everything posted by warjort
-
I linked it above, you need to change Items.BOW to item - ItemProperties.register(Items.BOW, new ResourceLocation("pull"), (itemStack, level, entity, i) -> { + ItemProperties.register(item, new ResourceLocation("pull"), (itemStack, level, entity, i) -> {
-
1.18.2 forge crashes when I load a server
warjort replied to Blancher, Elliott's topic in Support & Bug Reports
That is a generic windows error code which means "Application Hang". Like when it pops up the window saying "Application is not responding". -
1.19.2 server crash while generating in game
warjort replied to Daltax's topic in Support & Bug Reports
That's your prerogative, or you could post your debug.log that actually contains the error with the teleport. Instead of doing the obvious, you chose to argue. -
1.19.2 server crash while generating in game
warjort replied to Daltax's topic in Support & Bug Reports
On the contrary I like helping people. What I dislike is lazy people that expect us to do all their work for them. You clearly didn't look at the logs before dumping them on us and you even said in your original post that you weren't sure they were even the correct logs. What are you going to do when you publish your modpack for others to use? I hope you don't intend dumping all your users bug reports on us. As I have said to others before, if you don't have the skills to build a modpack (which includes reading and understanding errors), use a prebuilt one by somebody who does. -
Optifine issue, make sure you have the correct version of optifine compatible with the version forge you are using.
-
1.19.2 server crash while generating in game
warjort replied to Daltax's topic in Support & Bug Reports
Nope. Your debug.log ends during the early bootstrap. It hasn't even loaded the mods let alone loaded the world in which you could crash during a teleport. I will take your advice and ignore your posts in future since you clearly don't appreciate the help you are given for free. I ignored this post before (like others probably did) because it was unanswerable and only responded when you "bumped" instead of considering why it might be the case nobody answered. -
1.19.2 server crash while generating in game
warjort replied to Daltax's topic in Support & Bug Reports
down ๐ if you can't even be bothered to post the correct logs there is no way to help you. -
Your question is unanswerable in its current form.
-
The game crashed whilst initializing game
warjort replied to BRAVOX360's topic in Support & Bug Reports
Looks like an issue with tombstone, but probably caused by a different error not shown in the crash report. -
There are 2 things listed in your client log One seems to be an issue with the plasmo mod. You should check you have the latest versions on both the client and server, then contact the mod author. The other looks like this issue? https://bugs.mojang.com/browse/MC-252216 But that doesn't look like it is fatal error. It is marked as "DEBUG" output by Mojang.
-
Item doesn't retain NBT data when dropped on the ground
warjort replied to xand3s's topic in Modder Support
You can use the EntityJoinLevelEvent and check if it is an ItemEntity to see what NBT its ItemStack has. You can also see if your NBT survives saving and reloading the game. If it does not, you are not modifying the correct ItemStack on the server. -
Item doesn't retain NBT data when dropped on the ground
warjort replied to xand3s's topic in Modder Support
@Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); CompoundTag inventoryNbt = new CompoundTag(); for (int i = 1; i <= slotCount; i++) { inventoryNbt.put(String.valueOf(i), pocketInventory.get(i - 1).saveNBTData()); } nbt.putInt(SLOT_COUNT, slotCount); nbt.putLong(STACK_SIZE, stackCapacity); // HERE you put your inventory in a subtag nbt.put(POCKET_INVENTORY, inventoryNbt); return nbt; } @Override public void deserializeNBT(CompoundTag nbt) { this.slotCount = nbt.getInt(SLOT_COUNT); this.stackCapacity = nbt.getLong(STACK_SIZE); CompoundTag inventoryNbt; pocketInventory = NonNullList.create(); for (int i = 1; i <= slotCount; i++) { // HERE you are trying to read the inventory from the top level tag? inventoryNbt = nbt.getCompound(String.valueOf(i)); pocketInventory.add(i - 1, new DimensionalStack()); pocketInventory.get(i - 1).loadNBTData(inventoryNbt); } } -
Item doesn't retain NBT data when dropped on the ground
warjort replied to xand3s's topic in Modder Support
- Removed for bad formatting - -
We have no psychic powers. Show your logs/debug.log and the crash report. If there is no error in the log or crash report, show the launcher_log.txt in your minecraft folder. You can post large log files to https://gist.github.com And if you are using curseforge you need to enable the forge debug.log in its minecraft settings. As it says in the sticky post at the top of this forum: https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820
-
ooooooopppppptiiiiiifineee issue. ๐ Check you have a version of optifine that is compatible with the version of forge you are using.
-
optifine issue, check you have a version that is compatible with the version of forge you are using.
-
That's why there is an error logged. ๐ It just means the mixin transformer can't validate if the config is compatible with its current version. It will try to use it anyway, so unless you see other errors there is no problem. You can still report it to the mod author so they can stop the log spam. You shouldn't try to modify mod jars yourself. They often have cryptographic signatures which means they won't work properly if you modify the jar.
-
Game crash when placing some mod blocks
warjort replied to hkuncreative's topic in Support & Bug Reports
Looks like an issue with applied energistics. It seems to be trying to use the deobfuscated name of a method? Check you have the latest version then contact the mod authors. -
Looks like you are missing macaw roofs mod Macaw roofs again Looks like you are missing the mantle mod.