Jump to content

Paint_Ninja

Community Manager
  • Posts

    766
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by Paint_Ninja

  1. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  2. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  3. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  4. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  5. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  6. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  7. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  8. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help. Please read the FAQ before posting.
  9. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help.
  10. Duplicate of https://forums.minecraftforge.net/topic/140318-the-server-closes/
  11. We need the installer log to be able to help you. Please read the FAQ and share a link to it on paste.ee.
  12. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help.
  13. I don't believe ATI cards even work on 1.20.1 and they've been gone for decades Follow the guide in the FAQ to update your drivers.
  14. It's a rare race condition bug in the NightConfig lib that Forge uses for reading toml files, which corrupts them. The dev of the lib is aware but hasn't published a fix yet.
  15. Follow the guide in the FAQ for updating drivers. Simply checking in the driver software, windows update or device manager won't work when drivers are in a broken state. If you have both integrated and dedicated graphics, also make sure you've set the MC launcher and Java to high performance graphics mode.
  16. Your post triggered the anti-spam which hid it from everyone. Please share a *link* to your debug.log and/or crash report on https://paste.ee to avoid this in future so that you don't have to wait so long for help.
  17. Forge version: 49.0.3 Minecraft version: 1.20.4 Downloads: Downloads page Note that as this is the start of a new version, it is recommended that you check the downloads page and use the latest version to receive any bug fixes, as the first ever build of Forge for any MC version is usually buggy. Intro: The first build for Forge 1.20.4 has been released! It is based on 49.0.2 for 1.20.3, which reimplemented support for executable server jars and should improve compatibility with slow server hosts. The reason Forge uses the same major version as 1.20.3 is because the difference between 1.20.3 and 1.20.4 was a single line change by Mojang that fixed a data loss bug. All 1.20.3 mods should work in 1.20.4 and there is no reason to use 1.20.3 which came out a day or two earlier. If you find any issues, please let us know on the Discord. Sorry for the delay writing this post.
  18. The command you need now in the run.bat is: java -jar -Djava.net.preferIPv6Addresses=system (forge jar filename).jar Yep, that's it. You don't need any of those super-long args anymore thanks to the simplified launch system in Forge 1.20.3+.
  19. It means a mod tried directly modifying the game instead of using a Forge API and failed to do so. Please share a link to your crash report on https://paste.ee as explained in the FAQ. Do not dump it directly in the thread.
  20. Follow the driver update guide on the FAQ
  21. It's a known bug, you need to manually create them for now
  22. Please share a link to your crash report on https://paste.ee , as explained in the FAQ
  23. Please read the FAQ to find out how to get a crash report. Exit code 1 means the game crashed.
  24. Forge version: 47.3.0 Minecraft version: 1.20.1 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Downloads page Intro: This third recommended build for MC 1.20.1 offers improved performance, bugfixes, new features and various backports from newer versions such as 1.20.2, 1.20.4 and 1.20.6. As a reminder, the release policy for recommended builds has changed - we now aim to release new recommended builds for fully supported MC versions more frequently - as long as there's a reasonable amount of changes since last recommended build. New: Add a CrashReportAnalyser that tries to identify the mod that crashed the game This feature scans your crash report as it is being generated and lists suspected mods that could be the cause of the crash, accounting for coremodding as well. This makes it easier to find the culprit as it is often listed clearly in the crash report itself (e.g. "Suspected mods: buggymod") Improve mod loading error message for errors inside mod constructors (#9751) No longer shows a vague error if the error happens inside a constructor - Forge now tells you the actual error Optimise registries by using fastutils collections to minimize boxing. (#9749) Datagen addOptionalTag/s methods that allow passing the TagKey itself instead of passing the location (#9807) Optimise Forge's config system, backport of #9810 (#9824) Make common DisplayTest registration tasks easier, backport of #9822 (#9823) Before: ModLoadingContext.get().registerExtensionPoint(IExtensionPoint.DisplayTest.class, () -> new IExtensionPoint.DisplayTest(() -> "ANY", (remote, isServer) -> true)); After: ModLoadingContext.get().registerDisplayTest(IExtensionPoint.DisplayTest.IGNORE_ALL_VERSION); The old method still works for backwards-compatibility. The new method has also been backported to 1.19.4, 1.19.2 and 1.18.2. Add support for running with Java 22 and 23 Add ASMAPI.MethodType.DYNAMIC in JS CoreMods (CoreMods#44) Add Leaves method to ModelProvider.java (#9889) Make common config screen registration tasks easier, backport of #9884 (#9912) Before: ModLoadingContext.get().registerExtensionPoint(ConfigScreenHandler.ConfigScreenFactory.class, () -> new ConfigScreenHandler.ConfigScreenFactory((mc, modsScreen) -> new MyConfigScreen(modsScreen)); After: MinecraftForge.registerConfigScreen(modsScreen -> new MyConfigScreen(modsScreen)); The old method still works for backwards-compatibility. The new method has also been backported to 1.19.4, 1.19.2 and 1.18.2. Add CPU usage config option to early window, hide by default, backport of #9866 (#9915) New cleaner look, slightly improved client mod loading performance Add helper method to `OnDatapackSyncEvent`, backport of #9901 (#9919) Optimise capabilities, backport of #9886 (#9911) Fixed: Fix misaligned patch in RegistryDataLoader Fix tag loading being unordered. Closes #9774 Fix rare crash with early display window, fixes #9673 (#9798) Don't turn off VSync when rendering from Minecraft context (#9800) Fix KeyModifiers not being properly taken into account. Closes #9806 Rework KeyModifiers system to properly allow keybinds to be triggered when multiple modifiers are pressed. Fix setting keybinds while using keyboard inputs to select the menu. Closes #9793 Fix LoadingErrorScreen inner headers are not centered. Closes #9687 Fix TagLoader error not printing tag name correctly. Closes #9693 Fix fire related mobs not taking enough freezing damage. Closes #9686 Fix missing patch for Item.onInventoryTick. Closes #9812 Fix ASMAPI.getSystemPropertyFlag() not working as expected (CoreMods#45) Fix slightly offset mods screen link positioning, backport of #9860 (#9861) Fix NPE when acceptableValues in defineInList() does not allow nulls, backport of #9903 (#9907) Prevent mixins from crashing the game when there are missing mods, backport of the same fix for 1.20.4 (#9916) Fix early window crash when parsing options.txt, backport of #9933 (#9934) Fix erroneous patch in FireBlock. Closes #9996 Fix LevelSettings ignoring data configuration. Closes #9938
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.