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TileEntity

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Everything posted by TileEntity

  1. There is a conflict between dynamictrees, dynamictreesBOP and BOP Make a test without DynamicTreesBOP
  2. Try different builds of these mods until you find a working combination - then add the rest of your mods
  3. Create a new instance and make a test just with Embeddium/Oculus and distandhorizons
  4. Oculus and distanthorizons are conflicting
  5. Do you have shaders active? The crash is caused by distanthorizons in connection with Oculus distanthorizons does not support all shaders
  6. Does it work without structureexpansion?
  7. Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
  8. Make a test with a pre-configured modpack from curseforge Most of these already have a server pack
  9. It is mentioned in the crash-report Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: Unexpecteded ClassMetadataNotFoundException whilst transforming the mixin class: [MAIN Applicator Phase -> mixins.oculus.compat.dh.json:NonCullingFrustumMixin -> Apply Methods -> (IILcom/seibel/distanthorizons/coreapi/util/math/Mat4f;)V:update -> Transform Descriptor -> desc=Lcom/seibel/distanthorizons/coreapi/util/math/Mat4f;]
  10. Make a test with another directory https://minecrafthopper.net/help/guides/changing-game-directory/
  11. Try other Forge builds If this is still not working, add the full crash-report with sites like https://mclo.gs/
  12. I have no idea - nothing mentioned Maybe try an older Java 8 build or a Java 8 build from Azul Zulu
  13. Add the log from your server's logs folder with sites like https://mclo.gs/ and paste the link to it here
  14. Cannot invoke "com.cobblemon.mod.common.api.conditional.RegistryLikeCondition.fits(Object, net.minecraft.class_2378)" because "condition" is null Some kind of bug with cobblemon - try older builds or report it to the creators
  15. Make a test with adding LMFT https://www.curseforge.com/minecraft/mc-mods/lmft
  16. Do you have shaders active? Most shaders do not work with distant horizons Create a separate Instance and only start with Embeddium/Oculus and distant horizons Make some tests with different builds of these mods and different shaders until you work a working combination - then add the rest of your mods
  17. It is an issue/conflict with distanthorizons
  18. For crash 1, set max-tick-time to -1 in your server.properties Crash 2 shows a conflict or incompatibility between LuckPerms and the mod boh-0.0.6.1-forge-1.20.1_2.jar
  19. Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
  20. Remove Optifine For shader support and similar, use Embeddium + Oculus
  21. Make a test without the mod ctov (ChoiceTheorem's Overhauled Village)
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