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atrain99

Forge Modder
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Everything posted by atrain99

  1. It's passed in in the arguments. public ... onBlockPlaced(World par1World,...,int x, int y, int z){... I think. But they're in the arguments. I know that much.
  2. Maybe surround them in invisible blocks and do an onblockactivated?
  3. Did you create the folders inside of minecraft.jar in /<MCPDIR>/jars/bin/ ? It needs to find the texture file there to make it work. Oh, and this is the 1337th post in this board.
  4. Really? Forge makes things like this sooo easy.
  5. How would I add fuel to be used in furnaces and things that use fuel?
  6. Um, you should add these to the wiki. They're really good.
  7. How would the shapes work? A different shape could mean different things about the mob. Like the ambient cow noise would be the parabola, but the cow being punched noise would be something else. That would help with video game players who have bad hearing or are playing in a loud environment (like at home with siblings).
  8. How about making different mobs have different colored and shaped cues? Or each cue could look like a smaller version of the mob.
  9. This... This... .. ... *brain explodes*
  10. IC2 has that problem as well.
  11. Please remove this topic! I solved the problem!
  12. I get this when I run my solar panel add-on. I have no idea what's wrong. BlockSolarPanel.java: TileEntitySolar.java: Please explain what the missing mapping is so I can release this mod. Thanks! Also, how do I extract my classes and stuff from the jar to distribute?
  13. Oh. I thought it was much fancier than that.
  14. It's an Intercontinental Ballistic Missile. It moves. A lot.
  15. I am thoroughly confused about how to make a block have an inventory. I looked at the BlockChest and all related files, and I still don't get it. If anybody could explain how these files work together and what they do, I would be very grateful. Also, what is an NBTTag?
  16. Just play around with the console. The atan function may be using radians as it's primary in/out, so a value above 2pi may not work or be wonked out.
  17. That works! Glad you solved your problem!
  18. Sorry, but I am only in junior high school. If I am not as good as you in math, I will not be surprised. But anyway, thanks for the reply. I feel stupid I didn't thought of that solution. I was trying to think too hard when it's something really simple. Thanks. Wow... Glad to find a kindred spirit! You need to take gravity into account here. A missile usually goes into suborbit, but if you are just firing it over a *short* distance, then you should be able to make a parabolic path... I have no idea how to do it (Algebra II is not helping here), but google knows...
  19. Sorry, but I am only in junior high school. If I am not as good as you in math, I will not be surprised. But anyway, thanks for the reply. I feel stupid I didn't thought of that solution. I was trying to think too hard when it's something really simple. Thanks. Wow... Glad to find a kindred spirit!
  20. OK. Thanks!
  21. Can I change this while the game is running?
  22. atrain99 posted a topic in General Discussion
    Is there a forge hook for making stuff glow?
  23. Thanks! Do you know of any open source mods that do these kinds of things?
  24. I do know... Guess I just have to spend another hour in front of the tube... I also don't really get what file does what: GuiChest: Does the GUI (duh) TileEntityChest: ? BlockChest: Textures and stuff InventoryChest: The stuff in the inventory Please correct me if I'm wrong.

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