Everything posted by atrain99
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Finding/Storing block position for later use?
It's passed in in the arguments. public ... onBlockPlaced(World par1World,...,int x, int y, int z){... I think. But they're in the arguments. I know that much.
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Turret
Maybe surround them in invisible blocks and do an onblockactivated?
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ITextureProvider not working for my block
Did you create the folders inside of minecraft.jar in /<MCPDIR>/jars/bin/ ? It needs to find the texture file there to make it work. Oh, and this is the 1337th post in this board.
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Server Config
Really? Forge makes things like this sooo easy.
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Adding Fuel
How would I add fuel to be used in furnaces and things that use fuel?
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[CREATING MODS] HELFULL'S TUTORIALS [1.2.5][FORGE]
Um, you should add these to the wiki. They're really good.
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[1.2.5][Mod: V1.3]Visible audio cues. (MCCues)
How would the shapes work? A different shape could mean different things about the mob. Like the ambient cow noise would be the parabola, but the cow being punched noise would be something else. That would help with video game players who have bad hearing or are playing in a loud environment (like at home with siblings).
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[1.2.5][Mod: V1.3]Visible audio cues. (MCCues)
How about making different mobs have different colored and shaped cues? Or each cue could look like a smaller version of the mob.
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[1.2.5][Mod: V1.3]Visible audio cues. (MCCues)
This... This... .. ... *brain explodes*
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[SOLVED] Sound
IC2 has that problem as well.
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Missing TileEntity Mappings?
Please remove this topic! I solved the problem!
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Missing TileEntity Mappings?
I get this when I run my solar panel add-on. I have no idea what's wrong. BlockSolarPanel.java: TileEntitySolar.java: Please explain what the missing mapping is so I can release this mod. Thanks! Also, how do I extract my classes and stuff from the jar to distribute?
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Blocks with inventory?
Oh. I thought it was much fancier than that.
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Entity Light
It's an Intercontinental Ballistic Missile. It moves. A lot.
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Blocks with inventory?
I am thoroughly confused about how to make a block have an inventory. I looked at the BlockChest and all related files, and I still don't get it. If anybody could explain how these files work together and what they do, I would be very grateful. Also, what is an NBTTag?
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Angles and Trajectory
Just play around with the console. The atan function may be using radians as it's primary in/out, so a value above 2pi may not work or be wonked out.
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Angles and Trajectory
That works! Glad you solved your problem!
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Angles and Trajectory
Sorry, but I am only in junior high school. If I am not as good as you in math, I will not be surprised. But anyway, thanks for the reply. I feel stupid I didn't thought of that solution. I was trying to think too hard when it's something really simple. Thanks. Wow... Glad to find a kindred spirit! You need to take gravity into account here. A missile usually goes into suborbit, but if you are just firing it over a *short* distance, then you should be able to make a parabolic path... I have no idea how to do it (Algebra II is not helping here), but google knows...
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Angles and Trajectory
Sorry, but I am only in junior high school. If I am not as good as you in math, I will not be surprised. But anyway, thanks for the reply. I feel stupid I didn't thought of that solution. I was trying to think too hard when it's something really simple. Thanks. Wow... Glad to find a kindred spirit!
- Lights?
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Lights?
Can I change this while the game is running?
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Lights?
Is there a forge hook for making stuff glow?
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Tools and Chests, among other things...
Thanks for your help!
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Tools and Chests, among other things...
Thanks! Do you know of any open source mods that do these kinds of things?
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Tools and Chests, among other things...
I do know... Guess I just have to spend another hour in front of the tube... I also don't really get what file does what: GuiChest: Does the GUI (duh) TileEntityChest: ? BlockChest: Textures and stuff InventoryChest: The stuff in the inventory Please correct me if I'm wrong.
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