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atrain99

Forge Modder
  • Joined

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Everything posted by atrain99

  1. Hey, no rush.
  2. Have you _seen_ my textures? Ich. They're almost as bad as those of the mod I'm trying to replace. Whats the mod youre trying to replace? Um, Forestry. Or so says Calclavia, but I agree. Oh. Duh.
  3. Have you _seen_ my textures? Ich. They're almost as bad as those of the mod I'm trying to replace. Whats the mod youre trying to replace?
  4. Hey, you're not *that* bad... How's it coming, HangCow?
  5. In other mods.
  6. Take your time!
  7. Use a custom block renderer.
  8. Yknow, making the OP readable would be nice...
  9. OK, be patient IC2 is working. They wanted to fix a few bugs before the update to 1.3.
  10. I'm sure forge would like that.
  11. Do a switch of the block's ID in that statement and your item's meta.
  12. You can use their images, do rendering overlays, etc. You *may* be able to intercept GUI calls and replace them with your GUI.
  13. Through the "parent" attribute of @Mod.
  14. Can you also revamp my GUI for the pulverizer?
  15. May I have a GUI for the etcher? About gold-chest sized. 2 slots in top left. 1 slot in top right, connected to the top by a progress bar that is tron-like and cool looking. 40 slots below for components. Biomass Generator: One slot with furnace flame overlay above it for biomass. A progress bar that is blackened and sooty leading to another slot for charcoal.
  16. Very well done on the OP! All the other ads out there are, well, crappy looking...
  17. Well, I'll be darned! Thanks to whoever made that change.
  18. Wait, i don't have to put it in the jar?
  19. Sounds nice. Can you make your OP easier to read here? Thanks. I can't join because 1.3.1/2 won't work on my computer.
  20. Unless your mod is like NEI.
  21. I know how you feel sometimes about learning and internet discussion. In fact, I'm surprised that I'm not dead like him. Sure, I'd love the position. Two things: 1. How would we communicate? 2. I don't want to be paid. I enjoy doing this. If I didn't, you wouldn't be reading this.
  22. First: Get all of YOUR classes and put them somewhere else. Second: Get your textures, and put them in the same place. Third: Zip up all of YOUR classes and textures, name the zip like "Briggy'smodV1.2.zip". Fourth: Provide DL links or whatever, put the mod zip in the mods folder.
  23. First: You don't need a tileEntity, just have your EntityMinecartWithCustomChest implement IInventory. Then, you have to have the GUI render things. Check out some open source mods for help. The container adds slots, see open source mods. If this wasn't helpful, it's 'cause I suck at doing this.

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