Jacky2611
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Everything posted by Jacky2611
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and what if a player builds a house on one of this floating islands? I would aim for an artificial sky.
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did you double post? http://www.minecraftforge.net/forum/index.php/topic,21344.msg108295.html#msg108295 and pls use code tags
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actaually yes. he would have to trick mineacraft into believeing that one of his block,e.g. "blockSky"(thats generated at the bottom of his floating island) is the sky. (i have no how to do this, i am just posting this because i want to know if/how this would work too)
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[SOLVED]1.7.10 Recipe Crash need help adding recipe
Jacky2611 replied to Catboy12232000's topic in Modder Support
GameRegistry.addRecipe(new ItemStack(blockSteelBlock), new Object[]{"SSS", "SSS", "SSS", """""""""""""S"""""""""", itemSteelIngot}); pls use code tags: Your code here the next time u post something. and are you sure that there should be a " in the 2nd line? There is a thankyou button! Click it if it works now! -
What do you mean with "custom child classes of fml.Event for your containers to post" i am not sure what you mean with that. (I have no forgesrc available right now) If i geht this right you mean that i should not try to create an API but to do everything in the submod. This could maybe work out fine with just one submod, but what if i decide to add another one(i have lots of ideas)? I think it would be easier, and more interesting, to do this via an api. Also i believe that i will need an api to register new recipes to my ItemWasher(yeah, i am not good in naming things) The crafting class look like this(its based on the furnance): How can i use WashingRecipes.addSOMETHING in the submod without an api? Sry if there are any German/not english words, i still have some problems with my Smartphones autocorrection. Jacky
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ars magic has/had something like this (the rarer a item is the more mana it provides; but i didn't play ars magic in a while now, i heared that a lot of things changed) maybe the developer is willing to share his list.
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I can't get Eclipse to recognize the Minecraft project
Jacky2611 replied to The Filthy Rotter's topic in Modder Support
lol, when i switched to gradle i had the exact same problem. -
[1.7.2] How to add Potion effect to a weapon
Jacky2611 replied to CodeLined's topic in Modder Support
Didn't know that there is an hitEntity function(would have used an onLivingUpdateEvent). Please put some test output into the hit function and test if it is called when you hit something. -
nah, the science stuff should be in the core mod. Already read that tutorial. i know how to use an api (actually i am already using some) but i don't know how to create one.
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the minecraft src is in "Referenced Libraries/forgeSrc" Break/placed(from Block.class): /** * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData */ public void onBlockDestroyedByPlayer(World p_149664_1_, int p_149664_2_, int p_149664_3_, int p_149664_4_, int p_149664_5_) {} /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World p_149726_1_, int p_149726_2_, int p_149726_3_, int p_149726_4_) {} don't forget the thank you button.
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HELP! java.lang.NoSuchMethodError: WHAT DO I DO?!?!?!
Jacky2611 replied to ckazakeich's topic in Modder Support
src code pls. seems to have something to do with your sword. -
Hi! A friend recently pointed out to me that my mod is basically made out of 2 parts, a technic orientated part and a magic orientated part(that requires items from the other part) and that most likely not all users want to play with both of them. So he said that i maybe should split my mod in two parts; sounds like a good idea, eh?(more adfly links! ) I think that i should be able to share most items and using the ore dictionary. But what about adding crafting recipes to my main mods special containers? After studying the buildcraft source i realized that i have to create an api first. But what exactly do i have to put in my api and, even more important, how do i have to set up my file tree in eclipse to have everything in one workspace? Maybe i am blind, but i didn't find any helpful documentation or tutorial anywhere. Can someone please help me to get started? thx a lot in advance for every helpful answer, Jacky
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i am impressed. i got confused after the first 2 subfolders.
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but they are opened in an external window/tab ); i already have 23 tabs open. Wait, maybe there is some way to embed them via a frame in a spoiler...
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achievementEnderDust = new Achievement("achievementEnderDust", "enderDust", 0, 0, DimensionShift.itemEnderDust, null); achievementInfectusDimension = new Achievement("achievementInfectusDimension", "infectusDimension", 0, -7, Items.ender_eye, DimensionShift.achievementEnderDust); AchievementPageDimensionShift = new AchievementPage("Dimension Shift", achievementEnderDust, achievementInfectusDimension); AchievementPage.registerAchievementPage(AchievementPageDimensionShift); ok, but how else can i have achievements that are above the center? can i somehow move the camera down?
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I prefer spoilers. You want to trigger something when the player changes his item, right? I would use something like this in an living update event: ItemStack oldItem; if(!player.inventory.getCurrentItem().isItemEqual(oldItem){ oldItem=player.inventory.getCurrentItem().copy(); YOUR CODE HERE.... }
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Any ideas what i am doing wrong?
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how do you make a coremod? or library mod? and use it in your mods?
Jacky2611 replied to mrgreaper's topic in Modder Support
indeed this^ i decided to take the cowards route and just make them seperate mods that include the same classes, given the package names will be different it shouldnt be too much of an issue, it would be better to have a core mod that my other mods use but my knowedge of java is just not there yet. So you have 2 mods, one is your "main mod" and the other one is "main mod + additional content", right? but what happens if you change something in your main mod? you would always have to copy it over to the one with additional content. This could cause a lot of bugs... Can anyone pls link me a tut how to create submods. -
ok, just added my own achievements, scrolled to the top of my custom achievements page and crashed with this:
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As Kieroon already said, transferPlayerToDimension() is the function vanilla uses for nether portals. So will have to create your own teleporter. Heres an EXAMPLE=LOOK AT IT AND LEARN HOW TO WRITE YOUR OWN ONE! code i use in my mod: you start it with: TeleporterPosition.teleport(player, dim, x1, y1, z1); Just try around a little bit. There are a lot teleporter-tuts out there. Don't forget the thank you button
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Mine worked fine. src?
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how do you make a coremod? or library mod? and use it in your mods?
Jacky2611 replied to mrgreaper's topic in Modder Support
can u pls link us some examples/tutorials? Sounds interesting. -
Custom entity sinks into ground when jumping up a block
Jacky2611 replied to qpwoeiruty's topic in Modder Support
idk, but the chicken is also smaller than a block. src pls -
mouseClicked? I would use actionPerformed()... But i recently removed all Buttons from my mod cause i had some problems with netty and didn't really need them. This is for 1.4.7 but maybe it can help you: http://www.minecraftforum.net/forums/archive/tutorials/931088-1-4-7-forge-blaueseichoerns-gui-tutorial
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[1.7.2] How to make milk bucket turn into bucket after smelting?
Jacky2611 replied to Alexcamostyle's topic in Modder Support
i want my bump-head-against-wall smiley... i should have know this