Jacky2611
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Everything posted by Jacky2611
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damn, forgot the Ms and used -Xmx... -Xmx... instead of .Xmx... -Xms thx
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[1.7.2] How to make milk bucket turn into bucket after smelting?
Jacky2611 replied to Alexcamostyle's topic in Modder Support
thats the difficult way. You could also create a "bucket of cheese", that gives you a empty bucket and a piece of cheese when you rightclick with it... -
I lost my run configurations a few days ago and tried to recreate them.... How do i change the ram?
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Just tried to test a few server-sided things but my eclipse server keeps crashing while it is loading the world. I personally think its because my 123mb of ram aren't enough but i don't know how to change that.
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[1.7.10] Breaking a block without hitting it with a tool
Jacky2611 replied to Syndaryl's topic in Modder Support
i think i have seen something like world.breakBlock() or world.destroy() somewhere but i can't remember where. I would use world.setBlock() to set air and then i would use e.g.: Blocks.stone.getDrops() to spawn the items manually. But thats mostlikely not the best way to do this. -
[1.7.2] Problem with GUI buttons not controlling correct block
Jacky2611 replied to ParanormalRyno's topic in Modder Support
i think that you will need packets to sync your client(gui) with server.... -
Just wanted to post this: that would have been such an easy "thank you" D;... @MultiMote, i think he only asked for the TileEntity, not for the nbt
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src pls
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Yeah, thx. Maybe you could only quote relevant parts of cour code instead of uploading everything. Otherwise most people will just copy everything and won't learn anything from them. And i think this belongs in the tutorial section.
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[1.7.2][SOLVED] Item that slowly poisons the player.
Jacky2611 replied to Jacky2611's topic in Modder Support
Oh, ok. Then my problem is solved. -
[1.7.2][SOLVED] Item that slowly poisons the player.
Jacky2611 replied to Jacky2611's topic in Modder Support
Thats bot.the peoblem. My problem is to check if the item ia in a playerinventory and to figure out when it has to reset the random int used for the countdown. -
Hi! I want to create an item that slowly poisons the player if he has it in his inventory(kind of parasite) after a random time between 20 and 4 secs. Now there are two points i am stuck with: 1: I have to check if the item is in the players inventory, so that my mod doesn't try to poison a chest. 2: I need a random number thats created when the player gets the item.(He will most get it by right clicking my parasite-mob) 3: I need an animated texture That seems to be kind of easy. Now i just have to draw 20 pics of a worm... Any ideas how to get this working?
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[Unsolved]Creative Tab NullPointerException when Rendering
Jacky2611 replied to ean521's topic in Modder Support
On eaten makes.something to food? Good to know... Have you already tried.to us a minecraft item or block? And could you please show me.your mainclass? -
[1.7.2] Block Custom Item Renderer NullPointerExpection
Jacky2611 replied to Jacky2611's topic in Modder Support
Yeah, that kind of solved my problem. I had to use FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture); instead of this.bindTexture(texture); Just one final last problem left. (Maybe two) 1. I now want to get the right particles spawning when the block is destroyed. But if i remove this.textureName i get missing textures errors and when i destroy the block the particles are pink/black. How can i use my not 16x16 texture in my BlockClass? 2. Is there any way to resize the model you have in your hand without effecting the inventory icon? -
Program to make structure creating easier
Jacky2611 replied to Hackbaellchen's topic in Modder Support
http://www.minecraftforum.net/topic/1336152-132-updated-metadata-support-simple-schematic-to-java-file-converter/ just for example. i have seen newer ones too but can't find them right now. You will have to use find and replace to replace the blockids with names. Also i would only use blocks that were already added in 1.3.2. (Use something like 1, 2, 3 and not a Block with the id 352 so that you know which id to replace with which block) -
just run gradlew setupDecompWorkspace
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Program to make structure creating easier
Jacky2611 replied to Hackbaellchen's topic in Modder Support
Use worldedit to export a schematic of the structure you want and then use a "schemtaic to java" converter(Maybe you will have to replace the ids with Blocknames). Don't forget the thankyou button! -
[1.7.2] Block Custom Item Renderer NullPointerExpection
Jacky2611 replied to Jacky2611's topic in Modder Support
(The 2 packages with errors are never used) EDIT: Managed to produce another error: inspired by tgg's hint(yeah, of course, my textures are somewhere in the minecraftfolder. i am an idiotidotidiotidiotidiotidiot. sry for not noticing that on my own) i played around with my blockClass and added this.textureName="xxx". (Thought that it would be enough if i have this somewhere in my render class) Block: And my new crashlog: -
How big is your model in pixel? 1 block =16px
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What you want is setBlockBounds. SetBlickBounds(0,0,0,1F,1F,1F) is a full cube. SetBlockBoubds(0,0,0,1F,0.5F,1F) is a half.cube and so on... Don't forget the thankyou button
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[1.7.2] Block Custom Item Renderer NullPointerExpection
Jacky2611 replied to Jacky2611's topic in Modder Support
Tried it but nothing changed. -
Guess the title says everything. I just decided to add a 3d item to one of my custom rendered blocks.(everything worked fine without the 3d item...) Here is: Block: Client Proxy: ItemRenderer: TileEntityRenderer: And finally my crash log:
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[1.7.2] Changing the texture of a block based on Dimension
Jacky2611 replied to GyroEmpire's topic in Modder Support
I am using something like world.provider.instance==0 to check the dimension. Forgive me it ist not 100% correct, i am posting this with my Smartphone. How/Where/When are you actually changing it? I am using this to tekeport players... The real problem i see here is that you most likepy have to force the.client to rerender-wait, mayve the client automatically rerenders when you change your dimension. I will try.something.out once i get to my pc. -
[1.6.4] How do I install my own mod to Minecraft
Jacky2611 replied to delemberen12's topic in Modder Support
How did you even get the class files? javac? -
[SOLVED] [1.7.2] How I can make an automatic chest filler
Jacky2611 replied to TheDav1311's topic in Modder Support
Couldn't he create a list to which he adds.chest when they are placed? This way he would be able to get all chests without having to loop through anything.