Everything posted by Texasjake95
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Need help with Server
I am writing a mod and want to make sure I can get the server running before I start the server code... It runs but I can't get on it... I am going though with Eclipse... Is that my mistake?
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Need help with Server
I am trying to make my mod go on the server but I cant get on the server... It says Failed to login: bad login Any ideas whats wrong?
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Technic fun, Aether: Forge Edition, and the abc.class
Aether had a prerelease on facebook not to long ago it required forge and playerapi
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Reading Others Configs?
Would the config file need to be there or can I install my mod with mod that I am try to get the config file for?
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Reading Others Configs?
Is there a way for my mod to read other mods config files to see is certain things, Ore gen being an example, are enabled?
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Cauldron Water
You mean this? Found in RenderBlocks (Still in RenderBlocks) renderBlockCauldron
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Auto Assigning IDs
Are there any tutorials for Auto Assigning IDs?
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Audiomod Bug?
Forge has Audio Mod built in to it
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Block Activation
try getCurrentItem()
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Player Emitting Light
0_0 I should have though of that...
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Player Emitting Light
How in the world would I pull that off?
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Player Emitting Light
Is there a way the Player can emit light?
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Making vanilla blocks drop items without editing base classes
Does that really work? Figured it would be much harder to do...
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Modding help How to have recipe in a seperate class to blocks and items
In you mod_xxx put in your load() this public void load() { YOURRECIPECLASS.getRecipes() } In you Recipe Class make a function like so public static void getRecipes() { //Recipes go here }
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KeyBinding
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KeyBinding
It looks like you forgot the KeyBinding Try this: public static KeyBinding Switch = new KeyBinding("Switch", 19); public void keyboardEvent(KeyBinding keybinding) { if(keybinding == Switch) { //Do stuff here } public void load() { ModLoader.registerKey(this, Switch, false); ModLoader.addLocalization("Switch", "Switch"); ModLoader.setInGameHook(this, true, true); }
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Strange Arrow Texture {Fixed}
Got it working Needed new arrow render...
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Strange Arrow Texture {Fixed}
when I do that the arrow doesn't fire properly...
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Strange Arrow Texture {Fixed}
I just made a new arrow it fires fine but as a white box... Is there any way to fix it? I want it to look like the vanilla arrow.
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Bow Issues
Got it working... Had to fix some numbers and finalize my texture...
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Bow Issues
I have done that the problem is it doesn't act like the vanilla bow where the surroundings get streched abit and the player holds it like a bow
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Bow Issues
I have no idea how if you go look at the action it is just bow nothing being done other than saying bow
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Bow Issues
Just realized I forgot the code! Here it is:
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Frame Rate
this might help found this in net.minecraft.client public static long[] frameTimes = new long[512]; or this /** holds the current fps */ int fpsCounter = 0;
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Bow Issues
I have a bow that doesn't want to do the thing the vanilla bow does with the terrain and how Player holds it when its being used
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