Everything posted by sequituri
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[1.7.2] How to create a Book with custom GUI ?
The code is the clue. Learn to decipher java code and it's self-documenting for you.
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[1.7.2-1083] Netty Truncating Packets?
On the contrary; they are odd in the sense that they are useless and out of place where they are. The uncompressed size is readily available to the sender (and when encoded as an integer) to the receiver as well. Computing it is a futile effort that just wastes cycles. See?
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[1.7.2]Multiblock
Since this isn't a "can anybody write the code I'm thinking about for me" forum. I'm going to have to ask you, what part are you having trouble with, specifically?
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[1.7.2] How to create a Book with custom GUI ?
Alrighty then. So, now hire a coder who knows how to code or give up the idea as untenable.
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Do Potion Digspeed increase Attack speed also potionevent is bug[solved]
This is not the support and bug reports forum
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How do I get the block above the block I right clicked?
y+1
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[1.7.2] Container Slots
Huhh? NPE != OOBE
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[1.7.2-1083] Netty Truncating Packets?
Why not simply store the inflated length (in addition to the deflated size) in the send packet instead of trying such odd computations?
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[Solved] Not rendering custom thrown/snowball entity?
RenderYoutuberBall?
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Minecraft multiplayer error with proxy
See anything wrong?
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Help industrialcraft 2 crash?? forge 9.11.1.953
Minecraft, and Forge - to 1.7.2!
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[1.6.4] help fml mod sorting failed
Dude, Your mod's makers (developers) have their mods involved in a load-order cat-fight! Nothing can get in the middle of that and fix it. Talk to own or more of the developers.
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Random surface block generation error
Try learning basic java. Your syntax is not even remotely correct in variable creation, initiializaton, usage, casing...
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[1.6.4] help fml mod sorting failed
That's obvious, isn't it. The mod makers have no idea how to work out their dependency issues. IC2API set the hard order wanting IC2 first and then itself and finally pretty much all the other mods after - but TE requires to be loaded before IC2, and after ForgeMultipart (which UE wants to be before). TE, IC2, IC2API, UE, aobd - all depend on others that depend on them
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NBT Problem [1.7]
IT'S A MESS! 1) Using getEntityData along with Extended properties and mixing them up. 2) creating new properties for each entity, but sharing the variables between them all (class static variables). 3) static method setLevel uses partly argument (level) and then makes invalid access to static variable for currentLevel. 4) The following code is useless and gets nobody's armor: public static int getArmor() { EntityPlayer player = Minecraft.getMinecraft().thePlayer; return armor; <<<--- STATIC VALUE } 5...n) Any number of other problems I didn't check closely enough on.
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[1.7.2] perworld storage between mods
Duplicate class collision is all. Interfaces work best for APIs.
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[1.7.2][SOLVED]Projectile Rendering
This error (Missing constructor taking only a World instance) should have been flagged in eclipse. You must have built with gradle despite the error.
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[1.7.2] Custom Dimension Fluid Pools
private static final String __OBFID = "CL_00000391"; Yeah, copy and paste! If you don't know what it does, why is it in there?
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[1.7.2] GUI & Tile Question
Look for one of the million GUI tutorials out there. Google is your friend. btw: This is not a write your code for you or tutor you on modding forum. This is a forum for modders who need a little help.
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[1.7.2] perworld storage between mods
The classes are simply determined by package in any game environment. If you create an API package, make your save class there. import it in any class, and you have your perWorldSave class.
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SOLVED[1.6.4]need my block to disappear! how?
You never ever put the client or server thread to sleep in a realtime game!!! You will cause major problems. Use tick events or a timer thread or almost anything else.
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Sending messages to player
Try using addChatMessage(new ChatComponentText("Hey dude learn java programming!!!"))
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[SOLVED][1.7.2] Clarification on details of event cancellation
If you set HIGHEST priority when you intend to cancel, that may allow other mods to uncancel it, but at least know it will be cancelled. On the other hand, LOWEST priority allows you to cancel the event without other mods interfering.
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Spawning Entity at player through keybind press
Entities have to be spawned on the server side.
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Sending messages to player
The direct implementor and indirect subclasses are ChatComponentStyle, ChatComponentText, and ChatComponentTranslation. Look them over if you're wondering how to use the interface. All these are in net.minecraft.util package. also look at ICommandSender#addChatMessage(IChatComponent msg)
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