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calclavia

Forge Modder
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Everything posted by calclavia

  1. What I did was that I made it so then once that block is placed in the world, it places a couple of invisible blocks along with it like how the door does it.
  2. "set the bound box of the missile to zero tile out of the launcher" What do you mean by this? So the missile has no bounds while it's in the launcher?
  3. Hmm that didn't help much. That part of the code has nothing related to the rendering of the light beams. I'm trying to achieve an effect like in Thaumcraft's Singularity ball explosion thing where it uses the ender dragon dying light beam effects... EDIT: Found it. RenderDragon.
  4. I'm wondering... How does the EnderDragon emit light beams when it dies? Is there a way I can use these light beams to my advantage in my mod?
  5. I want to spawn an entity inside of a block. This is for my mod ICBM in which I want the missile to spawn inside of a missile launcher. The problem with that is that once it spawns inside of a block, it makes the block un-interactable (can't be broken, can't be clicked or activated). Is there something I can do to the entity to have it remain inside the block but have it do no collision checks while it's in the block so people can interact with the block?
  6. BaseModel.render(); Look at the UE copper wire renderer as example.
  7. Try naming your sound files with a XXX/ before it. So for example in the tutorial "horse.whinny" is acceptable but when you added your sound files you don't have a prefix before the sound file. That might be the problem. Also, I wrote that tutorial, so I guess it wasn't a good enough tutorial to get people to understand it...
  8. Hmm because I'm writing a code API that allows others to easily add custom versions of a block via metadata and they can't access my texture file. Is it possible to use ModLoader.addOverride towards one of my custom created textures files?
  9. Guys there's a list here written by OverMindDl1: http://minecraftforge.net/forum/index.php/board,57.0.html
  10. I just want to ask you Lex, is there a way to get a texture file from the block using ITextureProvider from the block's metadata? Would be really great if that's possible.
  11. I want to make a table in my forum thread and make it's width 100%. How would I do that? [table width=100%]?
  12. Got it to work myself. Thanks anyway.
  13. UE (http://minecraftforge.net/forum/index.php/board,50.0.html) API will only suit your mod if it uses electricity.
  14. That is one reason why I made the UE API which makes stuff less written from scratch. And besides, Forge already helps a lot with these things. Without Forge you'll be scrapping even more!
  15. Thanks
  16. Works. Thank you. Which keycode is for space bar?
  17. I'm trying to make it so then when a player presses a specific key, something happens. @Override public void keyboardEvent(KeyBinding event) I inherited this function from BaseMod but it's never called...
  18. Extend the EntityArrow class for your custom arrow class.
  19. I have a block that is like a gun turret. How would I be able to make the player mount onto it? Also after mounting on it, how will I be able to make the camera of the player zoom in like a sniper scope? Edit: It's more of mounting a tile entity and not an entity, so the code for the Minecart ain't really useful... Edit 2: I tried mounting the player onto a fake invisible entity and that worked well. Now comes the problem. I want something to happen if the mounted player right clicks on somewhere. How would I do that?
  20. Is there a way I can make my tile entity push-able by pistons without losing it's data inside?
  21. That should work for you DarkGuardsman, here's a link: http://www.minecraftforum.net/topic/252880-tool-midas-id-changer-v031-open-source/
  22. Or if you want, regenerate the ores but keep the structures above ground.
  23. I think world editor should do. And ha! Even UE uses metadata... I cant believe IC2 doesn't.
  24. Thanks
  25. No I mean in the code.
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