
calclavia
Forge Modder-
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Everything posted by calclavia
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Creating a new block sort of in net.minecraft.src
calclavia replied to hotrods20's topic in General Discussion
If there are any source you want to share, Github is your friend. -
Creating a new block sort of in net.minecraft.src
calclavia replied to hotrods20's topic in General Discussion
You forgot Darkguardsman and rest of the UE develepers... So do you want to merge our projects? We really need a UE mod that adds nuclear stuff. If you are up to this project, I will be willing to help you with it. Post a post on the saying you are going to take over this project at the Atomic Science thread then I will grant you permission to moderate the thread. Don't worry, if you take over this project, the ownership will be yours. Make adfly money out of it and whatever you want. I belongs to you. I hope you will consider about this and I look forward to your answer. -
Creating a new block sort of in net.minecraft.src
calclavia replied to hotrods20's topic in General Discussion
Nuclear power you say? Would you be interested in using Universal Electricity and taking over this mod: http://minecraftforge.net/forum/index.php/topic,942.0.html? To answer you question, very simple. Simply set the resistance inside the block's constructor. Done. -
No, 1.3 aint out, we cant work on 1.3 if it doesnt exist yet. I thought Mojang said the pre-release was (supposedly) identical to the actual release? In theory, yes, but in practice, not so much. So just hold your horses. Alright. I'm just over-excited about updating my mod and making it SMP compatible.
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Thanks for the info!
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No, 1.3 aint out, we cant work on 1.3 if it doesnt exist yet. I thought Mojang said the pre-release was (supposedly) identical to the actual release?
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So this means Forge leader (Lex) can start working on the new version of Forge? Sweat
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How do you create a linked source folder? I can create a source folder but I don't know what's a linked src folder...
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Meh. Cheating should be decided on the player. If he/she wants to ruin his/her own game play, so be it. Mods like TMI provides cheating capabilities and such...
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For some reason, and I can't figure out why, but UE's ore generating suddenly stopped working properly since I switched it to use Forge's new WorldGenMinable with metadata in 3.3.8.161. All codes runs through and I did printlns to see if it places the block in the world and it does. But when I venture around my generated world a lot of times, I couldn't even find one piece of copper/tin in the world. Why is that? Source code: public static void generateSurface(World world, Random rand, int chunkX, int chunkZ) { for (int j = 0; j < blockOre.length; j ++) { if (blockOre[j] != null) { BlockUEOre oreBlock = blockOre[j]; for (int i = 0; i < oreBlock.ores.length; i++) { if (oreBlock.ores[i] != null) { WorldGenMinable worldGenMinable = new WorldGenMinable(oreBlock.blockID, oreBlock.ores[i].amountPerBranch, i); if (oreBlock.ores[i].shouldGenerate) { //Generate Copper for (int l = 0; l < oreBlock.ores[i].amountPerChunk; l++) { int x = chunkX + rand.nextInt(16); int y = rand.nextInt(oreBlock.ores[i].maxGenerateLevel) + oreBlock.ores[i].minGenerateLevel; int z = chunkZ + rand.nextInt(16); worldGenMinable.generate(world, rand, x, y, z); } } } } } } } GitHub Page: https://github.com/calclavia/Universal-Electricity/tree/master/minecraft/net/minecraft/src/universalelectricity/ore
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You're not supposed to. There is a way to automate this.
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Invalid packet ID 118 due to large packets?
calclavia replied to Kinniken's topic in General Discussion
Try a smaller packet ID? -
I seen a lot of open source mods on GitHub (such as EE3 and BC) have 3 folders. Client, Server and Common. This is a very nice way to sort out their mods, but how can I easily and not manually have to move all the common source files into the common folder? How did they have their Eclipse to set up to work with these things?
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I'm planning to add homing missiles to my mod ICBM (which is a missile mod). Coding it is fairly simple. Constantly change target to a position and that's all. On the side note, I don't suggest you to make another mod that adds explosives and stuff. There is already enough competition in this genre of mods.
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[CREATING MODS] HELFULL'S TUTORIALS [1.2.5][FORGE]
calclavia replied to Helfull's topic in General Discussion
You should update your tutorials for Minecraft 1.3... when Forge comes out with it. -
Technic fun, Aether: Forge Edition, and the abc.class
calclavia replied to Zero's topic in General Discussion
*Facepalm* Always back up your world and NEVER use antimatter missiles unless your enemy is actually THAT BAD. -
Fair enough. As long as we're special people for overusing the Forge forum! :D :D No but still. If it's in the front page I can click to go directly to the mods board or the server board...
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Hey.... Can you put us back on thie front page? I need to click on extra button now....
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That sucks. MC just pre-released 1.3 today. Can't wait for the Forge release.
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Pease bump Forge version to 3.3.9? I'm using the new worldgenminable and I can't use Forge.versionDetect to do a version lock for the newest stuff...
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Well, it's for the greater good after all I don't mind the change, I just want to know how late Forge will be so I don't disappoint some of my players. Keep up the good work.
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1.3 is more of a deal breaker than 1.1 to 1.2.5
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Is Forge going to release itself for the 1.3 Candid release? Mojang said its identical to 1.3 and this gives me (and all Forge mods) sometime to update to MC 1.3
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Hell yeah! We are so hipster! Lol the UE board itself is like a various mods board...
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You don't need to find it. Just think of how you can achieve this. Set a bunch of blocks when the main block is placed and you're done.