Everything posted by Mazetar
-
Minecraft 1.7 - News
Yes it's being completly re-written to use Netty. Expect that you will have to redo all of the packet related stuff
-
Minecraft 1.7 - News
*Facepalm* Read the above post again... Forge is not out yet, mcp is not out yet, mods won't be ready until sometime in December at the earliest.
-
[Solved] Help with using variable on a method
getBlockTextureFromSide does not return a String
-
[Solved] Help with using variable on a method
http://docs.oracle.com/javase/tutorial/java/data/strings.html That and the related pages
-
Change an entity's UUID
You do know that EntityID and UUID's are different things? Also do you want to despawn a specific mob (i.e That 1 zombie to the left there) or all of a given type (i.e. all zombies)? Even if you where to despawn something based on it's UUID why would you want to change the value of it? use the value it already has, it's what it's for '
-
WorldGen requirements
That was not the method call mentioned above, but anyways you should probably head back to your programming studies for a little while. Learning the fundamentals and then the basics is not only recommended, it's a requirement
-
EntityPlayer's playerMoveEvent?
change his velocity?
-
EntityPlayer's playerMoveEvent?
He talks about input, how it handles the overall inputs and from that you could probably find the classes involved and use your IDE to find which stuff calls upon the relevant methods for key input etc. I'm pretty sure the players position is moved related to his current velocity and movement speed, that's at least a common way to do it
-
EntityPlayer's playerMoveEvent?
greyminecraftcoder.blogspot.no/p/list-of-topics.html This page contains a lot of information about how minecraft works internally. Theres a section on how input works, this could help you dig deeper into it by seeing what invokes the relevant methods and trace it to player movement. But uhm couldn't you just modify his velocity?
-
List of All Forge Mods
You could take a look at the modlist project, here you can sort by forge as I have done here: http://modlist.mcf.li/version/1.6.4/#forge
-
IExtenedPlayerProps And Packet Handler
I thought you just got two suggested ways to accomplish what you wanted to do?
-
IExtenedPlayerProps And Packet Handler
I guess you could save the contents of the props when he enters a new dimension, and then delete it's contents and load the contents based on the dimension? or you could perhaps create the props in such a way that you have separate set of props for each dimension?
-
Change an entity's UUID
Wtf is the point of an uuid if one could change it at a whim?
-
Minecraft 1.7 - News
1.6 was a super small update, this is a massive one. Which you should have been able to comprehend from the op, this will take a long long time
-
What method causes the Player to move?
greyminecraftcoder.blogspot.no/p/list-of-topics.html There are some info on inputs here
-
[1.6.4] Need help with Wavefront models
in my understanding you can't with the default importer do that as they are different objects. The addChild expects a part and not a obj model as an argument.
-
Minecraft 1.7 - News
When it's done. Also this SHOULD have answerd your questions on eta's:
-
Particle synchronizing
That would entierly depend on what data you would be sending
-
Particle synchronizing
Client -> sends info to server. Server spawns entity based on that information. Each client renders the entity as they do for all entities based on the information minecraft sends them about the entity, as entities are synced from server to client by minecraft.
-
Saving/Loading an ItemStack to a NBTTagCompound?
setString?
-
Particle synchronizing
Packet all relevant info -> server recives and creates the effect as needed?
-
Particle synchronizing
Custom entity spawned and controlked serverside?
-
Getting an ID for a slot?
Keep track of how many slots you have added and that's the number for the next slot?
-
Reference Block/Item without using IDs
I must admit though that I'm very confused as to the point of all this What do you want to disable/enable from the config file? The whole block itself?
-
Reference Block/Item without using IDs
For 1.7 that will change. For 1.6 the unique identifier is the blockID. So for the vanilla blocks you can just use the blockID and for the other blocks you use the name?
IPS spam blocked by CleanTalk.