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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. May I see all of the code mainly where it is being called.
  2. If he just wants to override the right clicking of a vanilla item, not replacing it couldn't he just use events. More specifically the PlayerInteractEvent.
  3. Aright thank you that kinda irritated me, but my mistake. It worked when I went back to implementing ITileEntityProvider BTW. It seems it is required to even have a TileEntity in 1.7, not sure about other versions, but good catch and Thank you again. Oh and adding this.isBlockContainer = true did not crash me.
  4. The reason I have the loop in is so I don't have to type GameRegistry.registerTileEntity(TileEntity.class, Main.MODID + ":tileEntity") Full TileEntity class Base Class for TileEntity New Updated Block Class edit I added this.isBlockContainer = true after testing without it.
  5. Thank you for your help Diesieben I plan on updating, sorry for still using 1.7.10. I switched over to the normal Block class and set hasTileEntity to true and changed the createNewTileEntity to createTileEntity. This just caused the update method to never get called. Yes I know that tileEntitySolarPanel is a terrible name, but it was only to test if there was a problem with my methed RegistryHelper.registerTileEntity (which is just a loop into GameRegistry.registerTileEntity).
  6. Hello and may I start off saying this is really weird and I have never seen anything like this. I have made TileEntities before, and never ran into this problem. I have other TileEntities that are being called on the server. This is the updateEntity method in the TileEntity. This is my whole Block class. This is my TileEntity Registry. This is my main class This is the Log from my dev environment from when createNewTileEntity was called until I paused the game to look at the log. Any help would be apreciated and I am using forge 1.7.10-10.13.4.1614. I am using 1.7.10 because alot of mods aren't updated and I do plan on updating after "finishing" it.

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