loordgek
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Everything posted by loordgek
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it will have its own api
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can we see that
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[UNSOLVED] [CLOSED] [1.12.2] Recipes for CustomTileEntity
loordgek replied to Arthur Wesley's topic in Modder Support
you just took the the code from the Furnace delete all of it create a class the extend TileEntity and implements ITickable make a ItemStackHandler field override Has/GetCapbiblty http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ and make it do stuff and for the recipe delete this https://github.com/Arthgames3/1.12.2-SapphireCraft/blob/master/sapphirecraft/blocks/msinfusortileentity/recipes/MSInfusorRecipes.java example https://github.com/BCA-Team/Buildcraft-Additions/blob/2.2.x/src/main/java/buildcraftAdditions/recipe/duster/DusterRecipe.java https://github.com/BCA-Team/Buildcraft-Additions/blob/2.2.x/src/main/java/buildcraftAdditions/recipe/duster/DusterRecipeManager.java -
[Solved][1.12.2] Percentage of sleeping players to skip the night
loordgek replied to Pixtar's topic in Modder Support
https://github.com/Quetzi/Morpheus -
if the Cracked Launcher is messed up then yes and BUY THE GAME
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https://github.com/MinecraftForge/MinecraftForge/commit/3f4dfbb367e8b47a981bcec7e13ed33c8834289c
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Create a Cauldron Thingy That Takes items and outputs results.
loordgek replied to EmeraldJelly's topic in Modder Support
in the method checkAndCraft you do is client side that will not work the TileEntity already has the world and the pos. and for the recipe take a look at this NOTE this is code form 1.7.10 https://github.com/BCA-Team/Buildcraft-Additions/blob/2.2.x/src/main/java/buildcraftAdditions/recipe/refinery/RefineryRecipe.java https://github.com/BCA-Team/Buildcraft-Additions/blob/2.2.x/src/main/java/buildcraftAdditions/recipe/refinery/RefineryRecipeManager.java -
What ever i do scala-library.jar will not work!
loordgek replied to Mr.Mods42's topic in Support & Bug Reports
good job you found a thread that is from 2013 go and make your own thread and what MC version are you using -
you want this https://github.com/elucent/Albedo and how to use https://github.com/Tamaized/AlbedoTorches
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[1.12.2] Checking if player inventory is empty is inconsistent
loordgek replied to That_Martin_Guy's topic in Modder Support
that is is intended, use NonNullList instead of list -
PopulateChunkEvent.Post Never Fires Every Chunk In Nether
loordgek replied to jredfox's topic in Modder Support
you need it to setup the dev environment -
https://minecraft.gamepedia.com/1.13
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@cadiboo stop telling every body to use 151, 161 works just fine
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1 there is no forge installed 2 @Cadiboo 1 what you are telling has nothing to do with the issue and 2 he is using Java 8u151 click on the link and follow the instructions for your OS
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@Override public void readNBT(Capability capability, Object instance, EnumFacing side, NBTBase nbt) { NBTTagList list = (NBTTagList)nbt; for (int i = 0; i < list.tagCount(); i++) { new ItemStack(list.getCompoundTagAt(i)); } } this is what you want
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@Nullable @Override public NBTBase writeNBT(Capability<IBlacklist> capability, IBlacklist instance, EnumFacing side) { NBTTagList tagList = new NBTTagList(); int iteration = 0; for (String item : instance.getItems()) { NBTTagCompound tag = new NBTTagCompound(); tag.setString(blacklistPrefix+iteration, item); tagList.appendTag(tag); iteration ++; } return tagList; } @Override public void readNBT(Capability<IBlacklist> capability, IBlacklist instance, EnumFacing side, NBTBase nbt) { if( instance == null ) return; if( nbt != null && nbt instanceof NBTTagList ) { NBTTagList list = (NBTTagList) nbt; int iteration = 0; while( list.iterator().hasNext() ) { instance.addItem( list.get(0).toString() ); iteration ++; } } } what on earth is this, go and learn java first
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nope he is on 1.7.10 and WHY remove the tileEntity that could end up badly because the other mod still thinks there is a tile on that block
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all of it post it on https://github.com/
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you need to shadow org.slf4 into your jar can you post your mod jar here
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http://imperceptiblethoughts.com/shadow/
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[1.12.2] Test if Inventory contains multiple Items
loordgek replied to BrainFace's topic in Modder Support
can you put all your code on https://github.com/ so we can have a look -
[1.12.2] Test if Inventory contains multiple Items
loordgek replied to BrainFace's topic in Modder Support
@Differentiation that code block is a bit hard to read