MultiMote
Forge Modder-
Posts
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Everything posted by MultiMote
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Compare Y of bullet and (entity Y + entity eyeHeight) upon impact.
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What would happen when client will not send "stop firing" packet? For exaple, player starts firing and he is kicked from server / minecraft or computer is crashing. I think sending packets with specific rate when player holds item&button is better. How vanilla does.
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I think he means mouse pointer
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Thanks a lot
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I know what I could open connection. But I created this topic because i have no clue how to achieve this.
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Hello everyone. I have a question. I need to transfer binary files from server to client. After studying the Minecraft code, I came to the conclusion that Minecraft downloads custom resourcepack from server via http, there is method ResourcePackRepository#func_148528_a: http://up42.ru/u/p/2015-01-10_10.55.43.png[/img] So, what can I do? How to send request to server? How to share required files on server? Thanks and sorry for my language mistakes.
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[1.7.10][v1.0] Calculus - Calculators in Minecraft!
MultiMote replied to SirBrodzik832's topic in Mods
Nice -
This mod brings snow flakes in any Minecraft GUI. It's rewrite of my very old project. Screenshots: Features: configurable snow flake count configurable GUI list snow flakes rotation snow flakes avoid mouse it's awesome Config stored in com.multimote.snowtime.Config, you MUST compile mod to change it. Releases: HERE Github repo: HERE I'm lazy and I want to download it now: [1.7.10] SnowTime-1.0.1
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EntityFX@renderDistanceWeight
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Args of drawStringWithShadow are not width and height
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[1.7.10]How to make zombies not burn in daylight
MultiMote replied to Jetfan16ladd's topic in Modder Support
Maybe you want to create custom zombie and spawn it instead of vanilla zombie? -
entity.posX, entity.posY, entity.posZ?
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@TheEpicTekkit Minecraft already have pathfinder.
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[1.7.10] Spawn Entity Infront Of Player On Item Right-Click
MultiMote replied to Bugzoo's topic in Modder Support
public static Vec3 getPointUsingAnglesRange(Vec3 start, float yaw, float pitch, float range){ double coordX = start.xCoord + (double) (-MathHelper.sin(yaw / 180.0F * (float) Math.PI) * MathHelper.cos(pitch / 180.0F * (float) Math.PI) * range); double coordY = start.yCoord + (double) (-MathHelper.sin(pitch / 180.0F * (float) Math.PI) * range); double coordZ = start.zCoord + (double) (MathHelper.cos(yaw / 180.0F * (float) Math.PI) * MathHelper.cos(pitch / 180.0F * (float) Math.PI) * range); return Vec3.createVectorHelper(coordX, coordY, coordZ); } -
Entity is registered?
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I mean replace your posX = x; and other in entity constructor.
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http://www.minecraftforge.net/forum/index.php/topic,24314.msg123636.html#msg123636
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[SOLVED] Getting Whether a Block is in a Village
MultiMote replied to ThunkGames's topic in Modder Support
Maybe you should add null-check for villageObj. -
Override getItemEnchantability
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[1.7.10] Won't read mods (Mods do not work!)
MultiMote replied to JamesMCF's topic in Support & Bug Reports
Your mod/something else uses wrong version of forge. -
[1.7.10]Problem with render picture in game
MultiMote replied to f1rSt1kChannel's topic in Modder Support
GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); render GL11.glDisable(GL11.GL_BLEND); -
[1.7.10]Crashing when opening custom Container Gui
MultiMote replied to _gjkf_'s topic in Modder Support
http://www.minecraftforge.net/forum/index.php/topic,23715.msg120412.html#msg120412 http://www.minecraftforge.net/forum/index.php/topic,24056.msg122226.html#msg122226 -
[1.7.10] Mob with inventory, Simple Network Wrapper problem.
MultiMote replied to SSslimer's topic in Modder Support
Message received on the server. He has button in gui that opens entity inventory.