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[1.12.1] How to integrate other mods
It's possible for some libraries, but not for CTM as it has its own @Mod class.
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How do I make my mod visible to the Internet?
You go to minecraft.curseforge.com, create an account, create your project, and then upload the built mod jar.
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[1.7.10, *1614] Ores doesn't generate in the Nether and the End
1.7.10 is no longer supported.
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[1.8.9] Cancelling Chat Event
Show where you registered your event handler.
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[1.11.2] @Config creates and loads file, but doesn't create GUI
Forge doesn't automatically create a config GUI for you. In your @Mod annotation, you need to provide a value for the guiFactory property. It should be the fully-qualified name of a class that implements IModGuiFactory. In your GUI factory, you'll need to make sure that hasConfigGui returns true and that you've implemented createConfigGui. This is my GUIConfig class which is a small wrapper around FML's GuiConfig class that makes it a bit easier to use.
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[1.12] Minecraft creating and registering items and blocks
You need to be connected to the internet for Gradle to download dependencies. Are you sure you're computer's connected to the internet when you run the Gradle task and is there any program (e.g. anti-virus) that could be blocking the connection?
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[1.11.2] Crash with exported mod
That doesn't work for Forge mods, you need to run the gradlew build command.
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Not Understanding How to Register Items
You can have ModelRegistryEvent handlers on the server side, because the ModelRegistryEvent class does exist on the server but won't be fired there and nothing else in the method signature uses client only classes, however, it's best practice to keep your client-side code entirely separated from common code so it's harder to accidentally introduce client sided-ness bugs.
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Crash
In your @SidedProxy annotation, you've specified a fully qualified name for the client proxy that's different than the actual class name.
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[crash]
1) Wrong section, this should be under Support & Bug Reports. 2) 1.7.10 is no longer supported here.
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[1.12] "Converting" mod to be multiplayer-compatible?
What client-only methods are you using? How to fix it will depend on which ones you're using.
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[1.8.9]Mouse not showing up in gui
Don't necro threads, this one is more than a year old.
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[1.12] Gradle major/minor version
Bytecode version 52.0 corresponds to Java 8.
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[1.12] Crafting Recipe class question
Yes... It's your code, you can do whatever you want with it... If the class isn't doing anything, then by all means remove it.
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[1.10.2] Override default libraries
Forge/ForgeGradle doesn't include JEI...
IPS spam blocked by CleanTalk.