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DarkGuardsman

Forge Modder
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Everything posted by DarkGuardsman

  1. what do you mean by multi textured block. Do you mean your block has different textures each side or are you looking for meta data texture changes?
  2. post your code so we can see were the error might be
  3. Using a meta sensitive function and saving the block Bounds might work.
  4. Much easier than the old way i used before forge
  5. once you figure it out tell me i want to add some sounds too my steam power addon and really don't want to use audioMod.
  6. Love NEI didn't know it had an api. Also forges general discussion area has turned more into a mod making discussion area .
  7. always wonder why areas with alot of cover and panels lagged at first. Then again i'm using bukkit for my server they might have forgot to tell the tileEntities too not update every tick. She uses the Forge hook that lets you disable ticking for a TE. We have had quite literally tens (maybe hundreds) of thousands of RP microblocks within a few chunks on one of my servers and it had no issues whatsoever. I was talking about first load into the area (eg teleporting into the area). Lag spike in other words.
  8. you have to have at least one mod installed smp for it too run. also if your running a server i suggest you use the bukkit mod version http://www.mcportcentral.co.za/ it runs alot faster and you can use bukkit plugins. It come pre packaged with forge
  9. thank you for posting that i like source code better than java docs . yes, when i get time i really do need to sit down, learn the modloader api and the forge one as well.
  10. best way to make sure is to just test it but i always though there was some that just checked to make sure another mod was loaded or was that bukkit that did that.
  11. always wonder why areas with alot of cover and panels lagged at first. Then again i'm using bukkit for my server they might have forgot to tell the tileEntities too not update every tick.
  12. read threw this might help http://www.minecraftforum.net/topic/1171043-help-with-saving-an-integer-outside-of-entity-classes/
  13. ;/ trying to avoid using more APIs. Want to keep things simple so when players install my mods they only install forge and modloader. Since more likely they have already installed those for other mods.
  14. cool that will help from it redownloading every time the mod starts up. Also do i need to store my images a certain way or can i just upload and download them for photoBucket, dropbox or sourceforge?
  15. i'm not sure which forge function does it but i think it involves returning an item into the crafting 3x3 with a different meta damage value.
  16. a block needs 4 files inorder to have an inventory that can be opened. BlockXXX.class, TileEntityXXX.class, ContainerXXX.class, and GuiXXX.class. Go find all the files that have furnace in there names and look at them. There should be 6 the other two file that i didn't list as need are Slot and recipes. I'm not sure if slot is need but recipes is only need if you want custom recipes for a block's crafting gui.
  17. i just drag and drop it into my src folder and i think you include it with you mod. Not sure though but i have seen mods have the api in there zip file.
  18. That... looks very very nice. I always like it when mods have 3D model that are not block shaped. And is that a radar disk over there
  19. i found what i think is the api on there github. might want to check it and find the version you need.
  20. if you really want to remove cheating you would have to have the something scan the client every time it started. Check to make sure every file is in order with a server side cache.
  21. something like that. when the you right click with the item door. it places the bottom and top parts.
  22. Just get the metadata of the block and switch it.
  23. Hmm I'll try that, a bit new to java still.
  24. If you take a look at the Minecraft forum page for ICBM you can see the new snapshot of the missile launcher with the missile inside the silo. Looks really beast Nice. Will make designs look cool
  25. Why do you have to do this? Won't using that if-statement solve the problem? Yes it will just looking for a better way to improve preformance of the tileEntity
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