Everything posted by Kore
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		[ERROR]Class Cast Exception
		
		Heres my error: Heres my code: Main Class: Gui: Container: Block: Tile Entity: Gui Handler: and don't say that I copied the furnace classes and that Im cheap because I know and I am new to creating this stuff and will eventually write my own when I am familiar with it.
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		Need help generating trees
		
		you need to set the this.metaLeaves to 0 because you are not using any metadata
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		Once more into asking for help!(Updated:Found problem, now just need a solution)
		
		try registering the entity in your main class
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		[ERROR]Class Mapping
		
		oh... herp derp thanks
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		[ERROR]Class Mapping
		
		I already had that, please tell me what to change in it GameRegistry.registerTileEntity(TileEntityKoriumMiniChest.class, "containerKoriumMiniChest");
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		Tutorials for new Mod Signing System
		
		I sometimes have that happen to, I just copy my eclipse folder so i have a backup
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		Taking fall damage on landing
		
		or you could do while(ForgeHooks.onLivingUpdate(player)){ player.fallDistance=0; }
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		Forge Dimension Chunk generation
		
		to tell I will need the classes that are referenced for the portal
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		Player holding a custom health variable.
		
		do you mean the server could set the max health or your health out of 20 half-hearts
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		LanguageRegistry: Same item, different damages
		
		or you couldve done LanguageRegistry.addName(new ItemStack(PDA, 1, 0), "White PDA"); LanguageRegistry.addName(new ItemStack(PDA, 1, 1), "Yellow PDA");
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		How do you add a command to Minecraft?
		
		for 1 you need to make a command class, here is a premade one from minecraft Give Command Then in your main class you must put ModLoader.addCommand(CommandClassHere);
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		Taking fall damage on landing
		
		a simple way would be to add a crafting manager and when the jetpack is crafted it is given the enchant featherfalling X
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		Where are commands stored?
		
		net.minecraft.commands, and it is called CommandServerSaveAll
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		Need help generating trees
		
		what is your worldgentree class extending?
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		[ERROR]Class Mapping
		
		Where the problem is: My Tile Entity is missing the class mapping, how do I fix this? TileEntityCode
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		How to update the position of an Entity
		
		could you please post your code as spoilers with code inside such as: Class Name
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		Longer Redstone Wire?
		
		you could easily just use a tileentity to get it... that isnt to hard to do, if you need help just post a reply
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		Bypassing isUsableByPlayer and canInterractWith
		
		well you could also ask the creator of enderchests for help, they have the enderpouch
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		Spawners?(unsolved!!)
		
		yes, i know but im saying make a block to hold the certain spawners id and then when placed it turns into a spawner
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		Bypassing isUsableByPlayer and canInterractWith
		
		inside the container class you need to change @Override public boolean canInteractWith(EntityPlayer player) { return tileEntity.isUseableByPlayer(player); } to @Override public boolean canInteractWith(EntityPlayer player) { if(player.getCurrentEquippedItem()==new ItemStack(Mod.item))return true; return tileEntity.isUseableByPlayer(player); }
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		Custom furnace whit random drop
		
		
- How to find creative mode
 Okay, thanks vroom- How to find creative mode
 Is there a way to check if a player is in creative mode?- Stairs using metadata
 or you could use a tileentity, look into that, you could store as many types as a single int can hold, if you need help dont be afraid to ask- Creatiok
 Also tell your friend that forge is easy to use, has frequent updates and has the BEST modding community out there - How to find creative mode
 
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