Everything posted by Kore
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[ERROR]Class Cast Exception
Heres my error: Heres my code: Main Class: Gui: Container: Block: Tile Entity: Gui Handler: and don't say that I copied the furnace classes and that Im cheap because I know and I am new to creating this stuff and will eventually write my own when I am familiar with it.
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Need help generating trees
you need to set the this.metaLeaves to 0 because you are not using any metadata
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Once more into asking for help!(Updated:Found problem, now just need a solution)
try registering the entity in your main class
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[ERROR]Class Mapping
oh... herp derp thanks
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[ERROR]Class Mapping
I already had that, please tell me what to change in it GameRegistry.registerTileEntity(TileEntityKoriumMiniChest.class, "containerKoriumMiniChest");
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Tutorials for new Mod Signing System
I sometimes have that happen to, I just copy my eclipse folder so i have a backup
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Taking fall damage on landing
or you could do while(ForgeHooks.onLivingUpdate(player)){ player.fallDistance=0; }
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Forge Dimension Chunk generation
to tell I will need the classes that are referenced for the portal
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Player holding a custom health variable.
do you mean the server could set the max health or your health out of 20 half-hearts
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LanguageRegistry: Same item, different damages
or you couldve done LanguageRegistry.addName(new ItemStack(PDA, 1, 0), "White PDA"); LanguageRegistry.addName(new ItemStack(PDA, 1, 1), "Yellow PDA");
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How do you add a command to Minecraft?
for 1 you need to make a command class, here is a premade one from minecraft Give Command Then in your main class you must put ModLoader.addCommand(CommandClassHere);
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Taking fall damage on landing
a simple way would be to add a crafting manager and when the jetpack is crafted it is given the enchant featherfalling X
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Where are commands stored?
net.minecraft.commands, and it is called CommandServerSaveAll
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Need help generating trees
what is your worldgentree class extending?
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[ERROR]Class Mapping
Where the problem is: My Tile Entity is missing the class mapping, how do I fix this? TileEntityCode
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How to update the position of an Entity
could you please post your code as spoilers with code inside such as: Class Name
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Longer Redstone Wire?
you could easily just use a tileentity to get it... that isnt to hard to do, if you need help just post a reply
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Bypassing isUsableByPlayer and canInterractWith
well you could also ask the creator of enderchests for help, they have the enderpouch
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Spawners?(unsolved!!)
yes, i know but im saying make a block to hold the certain spawners id and then when placed it turns into a spawner
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Bypassing isUsableByPlayer and canInterractWith
inside the container class you need to change @Override public boolean canInteractWith(EntityPlayer player) { return tileEntity.isUseableByPlayer(player); } to @Override public boolean canInteractWith(EntityPlayer player) { if(player.getCurrentEquippedItem()==new ItemStack(Mod.item))return true; return tileEntity.isUseableByPlayer(player); }
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Custom furnace whit random drop
- How to find creative mode
Okay, thanks vroom- How to find creative mode
Is there a way to check if a player is in creative mode?- Stairs using metadata
or you could use a tileentity, look into that, you could store as many types as a single int can hold, if you need help dont be afraid to ask- Creatiok
Also tell your friend that forge is easy to use, has frequent updates and has the BEST modding community out there - How to find creative mode
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