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Ugdhar

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Everything posted by Ugdhar

  1. 1.7.10 is not supported. There's a mod for 1.10.2 called Refined Storage that is similar to AE. Update.
  2. Other mods not updating is a pretty poor excuse to be developing for an old, unsupported version of forge. It just contributes to the cycle of laziness.
  3. Also stop using 1.7.10, it is outdated and unsupported. Update to 1.10.2. Yes, I know your favorite mod authors are lazy and haven't updated.
  4. You should post everything that is shown in the error screen, not just a summary in your own words. I believe that is what people are trying to get you to do.
  5. Update to a supported version; the rules clearly state only the current Minecraft version is supported. 1.7.10 is old and lacks a lot of the stuff people have worked hard to put into the current releases. If lazy devs haven't updated their mods that you want to use, shake their tree, or rewrite yourself for current Minecraft.
  6. It's telling you what's wrong, you have an int where you need a float.
  7. Isn't that referencing the Vanilla Teleporter class? Also, to the OP, it's more helpful if you upload your code to github so we can see line numbers and such.
  8. Here's a tutorial about making custom food, it's for 1.8, but shouldn't be too hard to fix up for 1.10, as long as you know some programming/java. http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/custom-food/
  9. http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/custom-armor/ It will be slightly different for 1.10, but it should get you started. Try some stuff, and post your full code (better yet, link to a github) and what works/doesn't work. Asking for someone to give you code is a somewhat unreasonable request.
  10. I believe this link is what I used as a start to figure out how to do it.
  11. I'm not sure, you could try asking the authors of the mods you want to update. Or suck it up, and ditch the mods made by lazy authors, and just use current ones. Then try making replacements for the ones that didn't update. You'd find help here in Modder Support for doing that if you ran into problems, I'm sure.
  12. Update to 1.10.2, 1.7.10 is not supported here. It says so right here in the rules: http://www.minecraftforge.net/forum/index.php/topic,20.0.html
  13. You should post logs to a github gist or something, instead of a 10 mile long quote. Also, update to 1.10.2, 1.7.10 is not supported here, as it is old. This is clearly stated in the EAQ which is supposed to be read before posting here: http://www.minecraftforge.net/forum/index.php/topic,20.0.html
  14. Upgrade to 1.10.2, 1.7.10 is old and not supported anymore, per the EAQ: http://www.minecraftforge.net/forum/index.php/topic,20.0.html
  15. Update to 1.10.2, 1.7.10 is old and no longer supported. http://www.minecraftforge.net/forum/index.php/topic,20.0.html
  16. You'll only get forums help if you're using the latest Minecraft version, otherwise chances are any help requests will be met with "upgrade to 1.10.2, using 1.x.x you're on your own" (which makes sense, if everyone did that, everything would be current.)
  17. Ugdhar replied to FinniKey's topic in Support & Bug Reports
    Try updating to 1.10.2 instead of using a really old version.
  18. LogManager.getLogger(MODID) will return you an instance of Logger that you can use to write log messages to the console. edit: Logger#info(String) is the method you probably want
  19. Mod IDs I believe it is advised they all be lowercase, and I also believe I have seen it said that renderers should be registered in preinit. Try changing those 2 things and see what happens
  20. Post your code or a link to it, and the Minecraft version you're working with please
  21. textures is spelled wrong
  22. Awesome thanks for the info and link! Hopefully it'll help my understanding more! Any other info you or anyone else has is welcome! Aside from most tutorials out there being for 1.7.10 (I hate that version so bad), most of them are code with little to no explanation, and I'm not big on cutting & pasting code I don't understand at least mostly.
  23. So I've mostly got my head wrapped around using an IWorldGenerator to generate ores, but I'm wondering about more information on how minecraft does world generation (dimensions/biomes/etc), and how all the classes relate to each other. I've tried looking at the vanilla code, but honestly there are so many classes I get lost and confused. Most of the "tutorials" I've found are basically just code, nothing actually explaining how things fit together and/or how they work. I'm not looking specifically for code, but more of a breakdown/explanation of how the different classes fit together and can be added/changed for custom world generation. Any advice or links would be greatly appreciated!
  24. So, a couple things I noticed Don't use GameRegistry.registerItem, use GameRegistry.register(Object) to register pretty much everything; items, blocks, biomes Don't use Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register, use ModelLoader.setCustomModelResourceLocation use Item#setRegistryName before you register your item, and Item#getRegistryName instead of using getUnlocalizedName. and, I believe, the cause of the problem you're having, in your json you don't prefix your items/generic_item with your modid, that's why it's giving you an error about minecraft missing a resource, it's trying to look in the minecraft assets for your asset. *edit: And while I can clearly see the forge/minecraft version in your error log, it seems to be common practice to put the Minecraft version in the subject of your post.
  25. Try changing ModelResourceLocation("mapoverlay:item/tutorial_item", "inventory")); to ModelResourceLocation("mapoverlay:tutorial_item", "inventory")); Looking at a simple item I made, I didn't specify the "item/" in theModelResourceLocation call.

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