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Ugdhar

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Everything posted by Ugdhar

  1. Please post your debug.log, it has more information than the crash report. Post it on an external paste site, and link to it here. It should give the information required to figure out what's wrong
  2. Weird, that render method looks wrong. It should be more like this: *edit: at least, that's the one i had for a custom shield that worked for 1.15.2. Looking at the one in my latest project with newer mappings it looks like the one you have. I guess at this point, I have no idea, sorry!
  3. Then it's likely a problem with the way your ISTER is being registered/created. I believe the vanilla shield and trident use ISTER for rendering, they might be helpful examples.
  4. A lot has changed with rendering: https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e I have not done a ton with rendering, but I would go over those 1.15 rendering change notes, and see how it applies to your situation.
  5. I would look at the vanilla code/models for one of those swords, and follow suit. What have you tried? What happened that wasn't expected? More details please
  6. Probably not. You should start a new thread, and post logs, either the installer log if the installer is failing, or debug.log if your game is crashing.
  7. Please post your debug.log (preferrably on a paste site or a github gist), and your code (a github repository is the best way). Unfortunately without those there is not enough information to know what's going on.
  8. Looks like some sort of corruption/error in your configuration, if you haven't changed any configs, you can delete or rename your config folder. Setting a different/new game folder for your 1.15.2 forge installation might work as well, although you'd have to move/copy your mods over from the original .minecraft folder.
  9. Ah, I probably can't help you there, sorry, I know nothing about MCreator
  10. You should not be creating your biome instance in a static initializer like you are doing here: You should create them in the proper registry event
  11. What version is this for, and what have you tried? Also, this probably belongs in the Modder Support forum, the Support & Bug Reports I believe is more for people using forge to run mods having issues.
  12. Ah ok, I misunderstood you I think, I thought you were still asking about 1.12 and figuring it would be the same as 1.15. Unfortunately, besides having read that a lot changed with rendering, I haven't done a whole lot myself, so cannot be much help to you, sorry! Although you could check out this link, it has a lot of the 1.13+ changes, and a link to 1.15 changes that include some of the rendering stuff, so it may be helpful: https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a
  13. I don't think it will be, lots of rendering changes from 1.12 -> 1.15. You should just start working with 1.15.2 now, as 1.12 is not supported in any way, and this thread will get locked once a moderator sees it.
  14. 1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  15. It looks like your debug.log is incomplete. It is best to post it on an external site (I prefer github gist myself), and post a link here. Just curious though, if you remove the Opti-hacky stuff (OptifFine, OptiForge), does it work?
  16. You will have a Bad Time trying to make a mod without knowing Java. This will only be the first question of so many, and this board is for forge, not a Java school. Not trying to be mean, just stating how it is. Eventually asking basic questions will end up attracting the attention of a moderator, and you will likely be told in a much more direct way that you will need to know some Java before making a mod. You say "I don't have time", but it will take you longer to make a mod not knowing Java, than to learn some Java then come back and make a mod using what you learned. This will be due to you not understanding basic Java/programming concepts, having to wait around for forums replies before you can do anything, and of course, being repeatedly told you need to learn Java. This is something every single developer here went through at one point or another (I'm betting anyway), writing stupid programs that don't do anything useful, and writing throwaway snippets of code while learning how it works. I do not believe there are any shortcuts, sorry
  17. I've been working on this myself, and I can tell you it's a confusing spaghetti mess. At least to me!!! I haven't figured it all out yet, but I feel like I've found a few classes that offer the most insight: net.minecraft.world.gen.layer.BiomeLayer - used from LayerUtil net.minecraftforge.common.BiomeManager - used by BiomeLayer, this one seems like it is most useful net.minecraft.world.gen.layer.LayerUtil - seems as if it uses various Layer classes (that aren't the Layer class lol) to layout the biomes, and smooth out edges and stuff. Honestly, so many unnamed parameters in here that it's tough to know what's going on. A few of the classes/enums (i.e. EdgeLayer) have their paramters named, but not many of them. (using 20200604 mappings) I wish I had more useful information to share with you, but I'm still trying to figure it all out myself, but the BiomeManager, BiomeLayer, and LayerUtil classes are a really good place to start, because the BiomeProvider seems more or less like a frontend to all this other stuff going on. And that's probably about the most information/advice you'll find on this subject anywhere lol. I have another thread that's similar, that I will likely update if/when I figure out more stuff, feel free to add on to it if you'd like: https://www.minecraftforge.net/forum/topic/86253-1152-layerutil-layers-traits
  18. 1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  19. Thank you! I had thought I checked BlockBench, but evidently only got as far as downloading it lol. It looks like it should do just what I want
  20. Anyone have any suggestions for a simple program that can show (more or less) what a texture will look like applied to a block in minecraft, without having to load up a whole minecraft instance? I did some light googling, but didn't find anything near the top, not to mention some out of date broken links from the minecraft forums. I quit there and came here, figuring since I'm not pressed for time or anything, and don't want to dig through piles of crappy apps and broken links, and possibly spyware. Open to multiple suggestions, the easier the better, the main purpose is so my nephew can create textures and quickly visualize them without having to load up a full MC instance. Thanks!
  21. Your debug.log will be in the run/logs folder in your mod project folder. Also please keep support requests on the forums, I do not provide personal support via private msg
  22. Please post your debug.log, it will tell us what is going wrong. *edit: also, please use an external post site for the debug.log, as it will be quite large for sure. github gists are great for that.
  23. Start a new thread. Also, 1.12 is no longer supported, so you will need to update to a modern version to receive support.
  24. I believe there may be a way to turn them off, otherwise you'll have to try and delete them I guess? I don't use a Mac so can't say for sure, but you have to get rid of those files, or they mess stuff up, as you can see.
  25. I believe you will have to build your structure in pieces, you could check out the vanilla igloo to see how it puts itself together, it's not nearly as complicated as say the woodland mansion

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