Everything posted by Ugdhar
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1.15.2 Forge Crash report
Please post your debug.log, it has more information than the crash report. Post it on an external paste site, and link to it here. It should give the information required to figure out what's wrong
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Let sword in forge 1.15.2 render as sword not as item
Weird, that render method looks wrong. It should be more like this: *edit: at least, that's the one i had for a custom shield that worked for 1.15.2. Looking at the one in my latest project with newer mappings it looks like the one you have. I guess at this point, I have no idea, sorry!
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Let sword in forge 1.15.2 render as sword not as item
Then it's likely a problem with the way your ISTER is being registered/created. I believe the vanilla shield and trident use ISTER for rendering, they might be helpful examples.
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Let sword in forge 1.15.2 render as sword not as item
A lot has changed with rendering: https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e I have not done a ton with rendering, but I would go over those 1.15 rendering change notes, and see how it applies to your situation.
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Let sword in forge 1.15.2 render as sword not as item
I would look at the vanilla code/models for one of those swords, and follow suit. What have you tried? What happened that wasn't expected? More details please
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[fixed] help! forge 1.15.1-2 crashing.
Probably not. You should start a new thread, and post logs, either the installer log if the installer is failing, or debug.log if your game is crashing.
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ItemGroups with Deferred Registries
Please post your debug.log (preferrably on a paste site or a github gist), and your code (a github repository is the best way). Unfortunately without those there is not enough information to know what's going on.
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Forge 1.15.2 crashing on launch
Looks like some sort of corruption/error in your configuration, if you haven't changed any configs, you can delete or rename your config folder. Setting a different/new game folder for your 1.15.2 forge installation might work as well, although you'd have to move/copy your mods over from the original .minecraft folder.
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Custom biome causes game to crash
Ah, I probably can't help you there, sorry, I know nothing about MCreator
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Custom biome causes game to crash
You should not be creating your biome instance in a static initializer like you are doing here: You should create them in the proper registry event
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How I can make to drop the experience from my ore?
What version is this for, and what have you tried? Also, this probably belongs in the Modder Support forum, the Support & Bug Reports I believe is more for people using forge to run mods having issues.
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[1.15.2] Block Rendering based on TileEntity Inventory’s ItemStack
Ah ok, I misunderstood you I think, I thought you were still asking about 1.12 and figuring it would be the same as 1.15. Unfortunately, besides having read that a lot changed with rendering, I haven't done a whole lot myself, so cannot be much help to you, sorry! Although you could check out this link, it has a lot of the 1.13+ changes, and a link to 1.15 changes that include some of the rendering stuff, so it may be helpful: https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a
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[1.15.2] Block Rendering based on TileEntity Inventory’s ItemStack
I don't think it will be, lots of rendering changes from 1.12 -> 1.15. You should just start working with 1.15.2 now, as 1.12 is not supported in any way, and this thread will get locked once a moderator sees it.
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I need help - My sponge forge have any error
1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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Minecraft forge version after 1.15.2-31.2.0 crashes when i start the game (post complete with debug.log)
It looks like your debug.log is incomplete. It is best to post it on an external site (I prefer github gist myself), and post a link here. Just curious though, if you remove the Opti-hacky stuff (OptifFine, OptiForge), does it work?
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How to make a custom flower pot?
You will have a Bad Time trying to make a mod without knowing Java. This will only be the first question of so many, and this board is for forge, not a Java school. Not trying to be mean, just stating how it is. Eventually asking basic questions will end up attracting the attention of a moderator, and you will likely be told in a much more direct way that you will need to know some Java before making a mod. You say "I don't have time", but it will take you longer to make a mod not knowing Java, than to learn some Java then come back and make a mod using what you learned. This will be due to you not understanding basic Java/programming concepts, having to wait around for forums replies before you can do anything, and of course, being repeatedly told you need to learn Java. This is something every single developer here went through at one point or another (I'm betting anyway), writing stupid programs that don't do anything useful, and writing throwaway snippets of code while learning how it works. I do not believe there are any shortcuts, sorry
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[1.15.2] getNoiseBiome in biome provider
I've been working on this myself, and I can tell you it's a confusing spaghetti mess. At least to me!!! I haven't figured it all out yet, but I feel like I've found a few classes that offer the most insight: net.minecraft.world.gen.layer.BiomeLayer - used from LayerUtil net.minecraftforge.common.BiomeManager - used by BiomeLayer, this one seems like it is most useful net.minecraft.world.gen.layer.LayerUtil - seems as if it uses various Layer classes (that aren't the Layer class lol) to layout the biomes, and smooth out edges and stuff. Honestly, so many unnamed parameters in here that it's tough to know what's going on. A few of the classes/enums (i.e. EdgeLayer) have their paramters named, but not many of them. (using 20200604 mappings) I wish I had more useful information to share with you, but I'm still trying to figure it all out myself, but the BiomeManager, BiomeLayer, and LayerUtil classes are a really good place to start, because the BiomeProvider seems more or less like a frontend to all this other stuff going on. And that's probably about the most information/advice you'll find on this subject anywhere lol. I have another thread that's similar, that I will likely update if/when I figure out more stuff, feel free to add on to it if you'd like: https://www.minecraftforge.net/forum/topic/86253-1152-layerutil-layers-traits
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[1.12.2] Gradle dependencies fetching problem
1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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Block (and other texture) visualization
Thank you! I had thought I checked BlockBench, but evidently only got as far as downloading it lol. It looks like it should do just what I want
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Block (and other texture) visualization
Anyone have any suggestions for a simple program that can show (more or less) what a texture will look like applied to a block in minecraft, without having to load up a whole minecraft instance? I did some light googling, but didn't find anything near the top, not to mention some out of date broken links from the minecraft forums. I quit there and came here, figuring since I'm not pressed for time or anything, and don't want to dig through piles of crappy apps and broken links, and possibly spyware. Open to multiple suggestions, the easier the better, the main purpose is so my nephew can create textures and quickly visualize them without having to load up a full MC instance. Thanks!
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Custom Pillar Block Not Working
Your debug.log will be in the run/logs folder in your mod project folder. Also please keep support requests on the forums, I do not provide personal support via private msg
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Custom Pillar Block Not Working
Please post your debug.log, it will tell us what is going wrong. *edit: also, please use an external post site for the debug.log, as it will be quite large for sure. github gists are great for that.
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[1.12.2] Rendering custom tree logs
Start a new thread. Also, 1.12 is no longer supported, so you will need to update to a modern version to receive support.
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Forge Client Not Starting
I believe there may be a way to turn them off, otherwise you'll have to try and delete them I guess? I don't use a Mac so can't say for sure, but you have to get rid of those files, or they mess stuff up, as you can see.
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[1.15.2] Saving Structure above the 32x32x32 limit
I believe you will have to build your structure in pieces, you could check out the vanilla igloo to see how it puts itself together, it's not nearly as complicated as say the woodland mansion
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