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LexManos

Forge Code God
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Everything posted by LexManos

  1. "but but he got to have icecream!!!" is not a valid reasoning.
  2. So you want your model to render a series of sub-models based on nbt, when you're given the nbt to handle in a function that returns a IModel you could simply return a new/cached model that is a wrapper that combines all the sub-models.
  3. Minecraft automatically saves itself every 5 mins.
  4. Models replace ISBRH.
  5. The theory is to never need to create models in code EVER again. But to simply configure/combine/tweak models in code. This way everything is well defined, caching can be done for performance enhancements, modelers/resource pack creators can edit things, less complicated rendering code, the list goes on. So in your use case you would need to sit back and think of what the best approach is. It may be a radical shift from your current code but the benefits are plentiful.
  6. No new features are going into 1.7.10, and you've already stated that this value can be edited in the game settings directly. You would just have to store the value and revert it before the next time the config was saved. I'm not seeing anything in here that needs a hook, and definitely not seeing anything that warrants asm.
  7. Half tempted to flat out ban you for posting that stupidity. Update to 1.7.10+ NO 1.6.4 support will be given on this site. And just FYI the EULA is retroactive, so if you work with ANY version of Minecraft you have to agree to it.
  8. his fix is crap, he should never of done what he did in the first place and screwed things up, but alas I can't do things about people writing bad coremods.
  9. invert your numbers. Basically instead of counting 0-X it counts X-0 like vanilla bow's textures do.
  10. yes, stupid i know, but hey better to get it in early in 1.8 and not have to suffer through it for the rest of the version.
  11. https://github.com/MinecraftForge/MinecraftForge/commit/64bf7bb3bef588d414561b638a945e8653df6dc5 Yes this was actually a bug FIX, the value passed in is meant to be the 'usageRemaing' and I was passing in the current usage. Sorry for the issue, but this is the fix.
  12. Define 'Shuffle' Unless you're doing some external editing to the world like midas, things should never be 'shuffled'. As when a missing mapping occures, we prompt you to backup the world, and just keep chugging along like normal. Everything should get the same IDs as long as those block registries are there. Now, I can not vouch for this process if you have certian mods installed because some have been known to break into our code because they think they know what they are doing but in turn just fuck shit up. So, logs, mod packs, save file, etc.. More detail is needed.
  13. Congrats now do the other 3 things I listed.
  14. 1.8.1 compared to 1.8 in reality is nothing, no value to the end user/modder. Once 1.8 Forge gets fully released {Im hoping to do it after I get back from Con at the end of the month, but it depends on you guys, and fry} I plan on updating to 1.8.1 just as a formality.
  15. Sucks to be you: 1) Use a better image host that doesnt require every viewer to login to Microsoft crap 2) Try removing your modsand seeing if they cause the issue 3) Post a full log as instructed by the EAQs/ReadThisOrBeBanned thread 4) Tell us what launcher you are using.
  16. Make sure you load the world using the latest 1.6.4 forge and all related mods. Then post a log, and the world, and the mod pack, so that I can debug it. The problem is that the world SHOULD have a table telling us what blocks are what but yours doesnt seem to or it's compleetly fubarred.
  17. that is odd, but there really isnt much I can do to track it down, some mod you have installed is making water not transparent. If its a constant thing, try creating a new world, and removing half your mods. if it happens still, remove another 1/2 if not switch to the 1/ that was removed and re-do these steps. Do so until you gt the one mod that causes the issues. There isnt much we can do there are no errors, the pack is to large for me to be ableto feasibly track it down for you. Dunno.
  18. forward the port and have him connect to your external ip, or manually set the ip to bind to in your server config. Forge forces mc to select your 'most viewable' IP, which is your normal network card facing the internet.
  19. I hate the term 'Forge Team' as the 'Forge Team' as it sits is just one person. Me. As for this suggestion 1) they are trying to say put your effort forth as I dont even entertain things that show no effort 2) This ins't going to happen EVERY entity interacts with gravity a differetn way there is no feasible way to change that without editng EVERY entity AND writing a transformer to TRY and edit every modded entity. This is something Minecraft isnt designed to do generically. So... Unless you can figure out something thats both clean and efficient, doubt this will ever happen
  20. Record it and show what you're talking about. Also do not install Optifine or anything else, and test with JUST Forge.
  21. your browser is derped somehow Just go to the site manually files.minecraftforge.net
  22. you had optifine installed before, lower your view distance. Also update to 1.7.10 -.-
  23. [10:36:47] [main/ERROR] [FML]: Unable to read the jar file CodeChickenLib-1.7.10-1.1.1.99-universal.jar - ignoring [10:36:47] [main/ERROR] [FML]: Unable to read the jar file CoFHCore-[1.7.10]3.0.0B9-40 (1).jar - ignoring [10:36:47] [main/ERROR] [FML]: Unable to read the jar file CoFHCore-[1.7.10]3.0.0B9-40 (1).jar - ignoring [10:36:47] [main/ERROR] [FML]: Unable to read the jar file CoFHLib-[1.7.10]1.0.0B8-34.jar - ignoring [10:36:47] [main/ERROR] [FML]: Unable to read the jar file MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar - ignoring [10:36:47] [main/ERROR] [FML]: Unable to read the jar file NetherOres-[1.7.10]2.3.0RC4-4.jar - ignoring [10:36:47] [main/ERROR] [FML]: Unable to read the jar file ThermalFoundation-[1.7.10]1.0.0RC1-13.jar - ignoring You have A LOT of corrupt jars in there, you should clean them up and re-download good ones.
  24. java.lang.OutOfMemoryError: Java heap space Memory: 82952112 bytes (79 MB) / 942145536 bytes (898 MB) up to 954728448 bytes (910 MB)

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