Everything posted by LexManos
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Java 6 and Mac?
You can target java 6 even when developing with JDK 7, or 8. You should probably recompile for it. Anyways, minecraft natively targets java 6, only really old macs are locked into java 6, but it can be updated.
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[1.7.10] Fatal error
Some mod on the server you're connected to is sending a invalid entity spawn packet. Not much we can do about that, make sure your client and server have the same exact mods installed.
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Forge not working
Thread locked, user is using a cracked launcher and just yanking our chain.
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forge registering duplicates
With what we have there is nothing I can do for you. YOu have duplicates simple as that. For further help you are required to provide your mod pack and a list fo EXACTLY where you downloaded every mod.
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Change the mods directory
No, this is a stupid idea. FML mods, and LiteLoader mods can exist in the same folder at the same time, as well as the fact that LiteLoader can be loaded along side FML as a normal mod. If you MUST have different folders then this is what the command parameter to specify mods is for, or the game dir option in the launcher. There are plenty of systems out there for what you want. Stop being, as you admitted, lazy.
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Forge 10.13.2.1230 Mc 1.7.10 crash when loading worlds
Lower your view distance.
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Constant Crashes after installing the new Forge Version
Yup looks like its a server issue, its sending the tile entity to the client before it is sending the world chunk. Another god damn bukkit bug that I have to work around -.- Because i've gotten tired of dealing with this bullshit, here is a VERY FUCKING HACKY workaround to Bukkit being broken. If render errors happen down the line BLAME BUKKIT. https://github.com/MinecraftForge/MinecraftForge/commit/f6a378e136e6ef4d2a660f8bb08a269ce56d5810
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forge registering duplicates
I doubt that consdering you're downloading the same mod under different file names. THere isnt much we can do about that, you have duplicates.
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forge registering duplicates
Where are you downloading these mods from? FML won't say they are duplicates, unless they are duplicates.
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Constant Crashes after installing the new Forge Version
Its a server thing, what server is that you're on?
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The new forge bug! 1.8-Forge11.14.0.1285-1.8
[21:12:01] [main/ERROR] [FML/]: There is a binary discrepency between the expected input class ty (ty) and the actual class. Checksum on disk is ae162d36, in patch c7c760cb. Things are probably about to go very wrong. Did you put something into the jar file? [21:12:01] [main/ERROR] [FML/]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all Why did you tell it to ignore patch issues? Basically, somehow your vanilla jar is derped you should delete things and re-install.
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Constant Crashes after installing the new Forge Version
Might be useful. What you jsut told me is that you are on a server that is non-standard. Something on that server is probably triggering it. SOMETHING is telling it to render a Skull when it is really AIR there.
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Constant Crashes after installing the new Forge Version
1) Don't hijack others threads 2) DO NOT post issues without logs seriously, basics here -.- 3) Warmaster: What are you doing that causes that crash? It is telling me that something is setting a block to air that it should be a Skull.
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Forge will not install the Forge Profile
Considering forge isnt out for 1.8.1, it's probably telling you to run 1.8. Which Is DIFFERENT then 1.8.1 Please read the message carefully and follow its instructions.
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installing forge
Download the direct link then. Its listed right next to the adfly link.
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Mods wont run, but the server itself runs smooth.
just put the jars, into the mods folder its not hard. If that doesn't work post your logs as told to in the EAQs -.-
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Constant Crashes after installing the new Forge Version
The solution is BungeeCord to update, There is NO reason for them to error besides there own short-sightedness. The changes that have been made to FML's protocol in 1.8 allow us to more easily support things like BungeeCord, and allow us to natively support vanilla clients connecting to Forge servers. There is NOTHING I need, or can do on my end to make this work any better. It is 100% in their court now. Go bitch at them.
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Constant Crashes after installing the new Forge Version
Why would we need to release a newer version? Post logs as to show the errors, forge works just fine. ALWAYS post logs.
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Unable to connect to 1.8 compatible servers with Forge 11.14.0.1281
No, they are 3rd party servers nothing to do with Forge.
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Server crash when Chatting [1.7.10] [Forge 10.13.2.1230]
java.lang.NoClassDefFoundError: li/cil/oc/api/machine/Robot at pl.asie.computronics.ChatBoxHandler.chatEventRobot(ChatBoxHandler.java:32) at pl.asie.computronics.ChatBoxHandler.chatEvent(ChatBoxHandler.java:25) One of the mods you have installed, related to robots of some kind is not installed correctly.
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1.6-1.7.10 map conversion problem
Put it somewhere. I do not allow PMs.
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Unable to connect to 1.8 compatible servers with Forge 11.14.0.1281
This is a known problem with bungeecord, well more specifically spigotmc, nothing more i can do on our end. Seriously they need to get their crap together -.-
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Forge 1.8 - Problem with BungeeCord on Hypixel Network
https://github.com/SpigotMC/BungeeCord/pull/1318 It is all on Spigots/BungeeCords end. Nothing I can do on our end would help at all. And it would just cause more issues.
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1.6-1.7.10 map conversion problem
Fml has been storing a block name -> id map in the world file since early 1.6. If everything was mapped correctly it would update just fine. If not, I need the world, and mods related to it so that I can debug myself. Then again. You're on the VERY end of 1.7.10's lifecycle, so shame on you for taking this long -.- So please, just give me what I ask for so I can debug it -.-
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Trouble Loading Forge
Make sure you specify the same launcher folder in the installer as the one you're actually running.
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