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LexManos

Forge Code God
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Everything posted by LexManos

  1. You've screwed up your java installation. The jar files are fine. Run them manually using the method in my signature. And run the installer manually the same way to get log files if it errors -.-
  2. Post it here. I have PMs disabled.
  3. No, they can just fine, you're registering your entity incorrectly and only creating the base EntityBomb on the client. Check your network/spawn code.
  4. Give me the EXACT link you used then. Also use http://onlinemd5.com/ to give me the md5 of the file you downloaded, the exact name, etc.. give exact details.
  5. Where did you download the installer from. If you downloaded it through an adf.ly link make sure you only click the 'Skip Ad' button in the top right, everything else on the page is an Ad, hence the name.
  6. Start removing mods, Stencil bits have been removed by default, so this should never happen unless a mod causes it.
  7. One or more of the mods you have installed is adding particle effects incorrectly, there is no way for us to know from the log which one you'll have to do some debugging.
  8. It's part of Forge, it's in the normal Forge library like all the other classes related to Forge -.-
  9. One of the coremods you have installed is editing the options list to cause issues. Nothing related to Forge.
  10. Looks like someone fucked up the mappings. Use 20150130 I've tested those, they are good.
  11. Sadly, with that much going on in your MC and with no pragmatic way to figure out what is holding a reference to what. Your options are to attach a profiles, such as JProfiler {comes with your JRE} and dig into it. One of the mods you have installed is not letting the worlds unload.
  12. Because other 'modders' just use copy pasta. Those two pieces of code are LITERALLY exactly the same. The compiler automatically adds the boxes. And when we decompile Minecraft, we get that code. People copy it thinking 'omg mojang does it that way' without thinking it through.
  13. LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.8-1.1.2.21-universal.jar) Unloaded Schematica{1.7.5.112} [schematica] (Schematica-1.8-1.7.5.112-universal.jar) Unloaded
  14. Yes, there is a vanilla class that listens for resource reloads. See the sound system/texture map for example.
  15. What are you coremodding.... Forge has a event to register custom textures...
  16. If you do not understand these fundamentals of how coremods work, you should not be creating a coremod. There is no need for you to.
  17. Give us a zip of your dev mod then and we can take a look. It's either your face, or sprite being null. Also include the exact version of Forge you're using.
  18. [00:39:25] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.7.10_HD_B4.jar [00:39:25] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.8.1_HD_U_C7.jar
  19. http://www.minecraftforge.net/forum/index.php/topic,27505.0.html Fry has finally finished up the ModelLoader registry, 1.8 is officially released. Get to going! Once the first wave of bugs are fixed and 1.8.2 is officially released by Mojang, we'll update to 1.8.2.
  20. Forge Version: 1.8-11.14.0.1299 Minecraft Version: 1.8 Downloads: Changelog (Direct) Windows Installer (Adfly) (Direct) Other Installer (Adfly) (Direct) Javadoc (Adfly) (Direct) Source (Adfly) (Direct) Universal (Adfly) (Direct) It's about that time again. Minecraft for 1.8 has been out for a while. It is a MAJOR update. The bulk of the rendering engine has been re-written to a new Model based system. Combined that with the refactor to use BlockPos instead of x/y/z means it'll take some time for modders to update. However, fear not! No matter what people say around the internet, 1.8 can do EVERYTHING that 1.7 could, just in different ways. No it doesn't take Petabytes of memory to render a pipe, no it doesn't bring your computer to it's knees with BlockPos. It's fully functional, efficient, has a few bugs {as all Minecraft does} but overall it's good to go! 1.8.2 will eventually be dropping.At which time we will update Forge. However we're waiting on Mojang to figure out what they wanna do. However, I would like to take this oppertunity to introduce you to the new guy on the team Fry! As you all know, I SUCK at rendering things, and with cpw's departure I need some help. Fry has been working with me for quite some time on various minor things. He volenteered to work on the rendering stuff and I trust him enough to give him access to actually work on Forge itself. So, if you have any rendering issues, bitch at him! Time for the nitty gritty u.u Minecraft Forge 11.14.0 Changelog: ============================================================================ New: Player sensitive version of Block.getPickBlock Now only call blockBreak when the block changes not just metadata. New Explosion Start and Detonate events to allow control over explosions. New CreateSpawnPosition to allow for one time world spawn generation. New LivingHealEvent called from EntityLivingBase.heal() New PotionBrewEvent.Post/Pre to allow for more control over brewing. ToolMaterial's repair material is now a ItemStack, allowing for more custom materials. Improved Control of Enchantment.canApplyTogether() in Mod Enchantments, allowing both enchantments to determine if they can apply together. Added daylight sensor recipes to Ore recipes. Allowing custom wood slabs to be used. New ModelBakeEvent, allows mods to insert custom Baked models. Added white stained glass to the ore recipe replacement, allowing for custom bonemeal to be used. Added "sand" to the OreDictionary. Added chest variations to the OreDictionary. Added ability for blocks to render in multiple layers. Players mod list is now saved in their NetworkDispatcher, thus allowing mods to read it after the fact. Added new model loader registry, replacement for IAdvancedModelLoader Bug Fix: Fixed desert list initialization. Fixed slots being black due to vanilla blending leakage Forge fixes. Fixed WavefrontObject to allow '.' in group object names. Fixed issue where client would think it was raining when not in the overworld. Fixed issue where creative picking CommandBlock minecarts would return wrong item. Fixed entities not being able to be damaged. Fixed potential NPE in Block.isToolEffective. Fixed destroy particles not being added correctly. Fixed potential Concurrency issues in networking. Note to Modders: Networking is on a seperate thread, Be careful. Fixed debug screen not showing grey background. Fixed BlockPane's not connecting to certain blocks. Fixed issue where the top part of double plants would ficker a different texture before dissapearing. Fixed NPE in BlockSnapshots that caused issues when placing TileEntities. Fixed stickey pistons not retracting properly. Fixed issue where fluids would not render there back faces. Fixed Quartz Ore mining speed. Fixed texture stitcher not using all avalible spaces. Fixed ItemModelMesher issues when Item IDs are remapped. Fixed typo that caused block changes to not be properly clumped causing client side lag on world load. Fixed messages not being added to the chat history when sleeping. Fixed commands not working when sleeping. Fixed Stained Glass panes rendering incorrectly. Fixed links not being clickable. Fixed issue where config option to disable Forge update check didn't work. Fixed issue on custom Bukkit servers that crashes clients by sending invalid world state. Fixed NPE when ClientChatReceivedEvent is canceled. Major New Feature: Model Loader Registry:
  21. There are plenty of tutorials out there on how to run a java program. Please follow any of them.
  22. No those values are defined by vanilla. Also, you could look into the Special armor system for adds.
  23. Two things: 1) Java Version: 1.6.0_65, Apple Inc. Update your java, seriously. 2) Memory: 29728 bytes (0 MB) / 129957888 bytes (123 MB) up to 129957888 bytes (123 MB) You need to add more memory... 123MB is not enough to run a server of any kind...

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