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LexManos

Forge Code God
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Everything posted by LexManos

  1. Why dont you jsut add a single recipe that takes any input and provides the correct output? Seems like the way you want to do it is inefficient, both memory and processing wise. as well as does the naughty thing of trying to turn the registry into an array...
  2. What are you trying to do? Why do you need the array?
  3. In reality, 99%of the time when you see this in mods, its copy/pasta from vanilla code and people not knowing better. But people are right there are cases where its NEEDED (Local variables shading class variables) It's largely a style choice, however most 'modders' learn from decompiled code {horrible btw} which uses excessive 'this' to guarantee there are no shading issues.
  4. This is a retardedly simple issue as a modder you should know how to read your stack trace and figure out what it is missing. It's not like it tells you whats going on or anything......
  5. Stuff like this happens when a keybaord is dieing as well, you may want to try a new keyboard to rule that out.
  6. Add -Djava.net.preferIPv4Stack=true to your java arguments, as for the error in the class, without something else to go on {I seriously doubt the stack is 2 tall} I can't give any advice.
  7. There is not much we can do, if you launch the game correctly, it will start. You need to dig into the code and see what exactly is nulling out there and see when it SHOULD be initialized to something. Neither part is our code, can't really help you with it.
  8. One of the mods you add that adds that 3rd page is incorrectly registering the item for the achivement. Sadly, we can't do much about this. Best you can do is make a new test world and start removing mods.
  9. https://cauldron.minecraftforge.net go there as you're using a cauldron server.
  10. There should be more to that log file. But you can always try just deleteing your versions folder, and restarting form scratch.
  11. There is a log file, as well as a development console. We need the contents of that, so we can see what you did wrong.
  12. No, this is all mod based, They should have a config option to disable there dimensions.
  13. There is a option in the Mod annotation to determine how the network code handles the mod existing on the other side or not. Its fairly straight forward to do it just requires you to do some testing in dedicated environments.
  14. Locked for being a moron and requesting a feature we've had for like 2 years and has been 'suggested' HUNDREDS of times. Learn to search you moron -.-
  15. Update to 1.7, 1.6 is no longer supported here.
  16. Lower the amount of ram you're giving minecraft, if you give it to much the native libraries cant allocate enough to run the graphics.
  17. Interesting, that tells us nothing but you can try reinstalling your jdk.
  18. One or more of your mods is adding a broken entity. Update to 1.7, 1.6 support is ended.
  19. Alright, got your server {you have a messed up setup byte, protip: Do not rename any jars} Everythign looks perfectly fine to me,. I went to the coords you specified and could not see anything wrong, flew around and compared it to vanilla spawn, everything is exactly the same including orders things spawned in, so this is solved unless you can provide me EXACT details of the EXACT locations in the world that you're having issues with. Include logs, screen shots with the debug stats up, EVERYTHING.
  20. I flat out don't do rendering, so you are free to submit PRs to Forge's git repo and i'll review them. But without knowing exactly what you want, and a couple of example shaders using the systems that you want. I can't do much. However, last I looked the shaders were loaded from the resource packs so they should be able to auto detect any new ones as long as you follow the format correctly.
  21. Send me everything, the world, the saves, the etire server folder including all mods and everything. I went to the location you specified and it loaded just fine. World gen uses a psudo random which means it is NOT random. Which is why you get the same worlds with the same seeds. So it would gen incorrectly on my system if it was still an issue.
  22. You came to ask about something unrelated to Forge. Controlled by Mojang. And for an outdated version... Ugh...
  23. We would need full logs, but from that it just tells me that your second computer doesn't have IMSM 100.0.2 installed {whatever that is}
  24. 1) We No longer support 1.6.4 UPDATE seriously. 2) NEI is throwing an error.

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