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LexManos

Forge Code God
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Everything posted by LexManos

  1. 90% of the functionality/benifies of Optifine are no longer needed in 1.6+ So for the bulk of users as a performance increase it's not worth it. It does have bunch of cool features but it's up to you if you want to use it. We never official support any other base class editing mod. So it's all on what you want and if you're willing to support yourself.
  2. No, the gradle wrapper is a jar file and 2 scripts. The Jar file is needed to download files as windows is stupid and doesn't have a standard cli file downloader. So the wrapper constits of the 'gradle' folder and 'gradlew.bat/.sh' files.
  3. https://github.com/MinecraftForge/ForgeGradle/commit/340dcaccddc8dd189b5414ed03c60b6622ab39cb
  4. Again this is stuff we can not control as it's changes on OTHERS {Read: Mojang's and Maven Central's} servers that break our stuff. Nothing we can do but update and adapt. In the old python way that requires me to manually go in and edit the python, rebuild the src zips, reupload them to the servers and tell you to re-download them. In the new Gradle system, it means that I fix them in our repo and your system automatically downloads those updates. This is one of the MAJOR {but not the only} reasons why we moved over to the new Gradle system. If you continue to use the python system it's at your own volition. As laucus said, we have a few 1.6.4 builds that use the gradle system. The only "problem" with those builds and why they are not recomended is that they pre-maturely removed ModLoader compatibility. And rather then deal with dropping that mid-minecraft version. I just disabled the end user installers for those versions. However if you're using the src version you're best off using the gradle as 1) It can make 953 compatible mods just fine 2) It's more future proof {nothing is ever fully future proof} 3) It is more reflective of how the future of Minecraft Modding is actually going to be, esp post 1.7. So in short: We can not control what other people do, so either use what we say to use, or prepare to deal with the issues yourself.
  5. Re-download the src distro, i've fixed it to reflect maven's and mojang's changes. Or, you know, use the gradle which has had this fixed for a week.
  6. 2013-12-16 23:12:59 [iNFO] [sTDOUT] Completely ignored arguments: [--icon, C:\Users\Sean\AppData\Roaming\.technic\assets/packs/bec-multipack/icon.png, --title, BEC Multipack] 2013-12-16 23:12:59 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0 2013-12-16 23:12:59 [iNFO] [sTDERR] javax.imageio.IIOException: Can't read input file! It's the launcher not updated to the asset system change, not us.
  7. Make sure you use the official mojang launcher. We can not support other launchers. The formatting of your log, and the issue you're receiving shows me that you're not using the official launcher.
  8. This does not prevent you from starting the game. you have something else wrong.
  9. User was banned for using a 'hacked' launcher. {TeamExtream}
  10. In repos it's advised that you keep the wrapper so that people who DONT have gradle installed can use your repo.
  11. Simple, one of the mods you have installed is not server compatible.
  12. Obviously not because if you had you would of downloaded and installed the libraries that would fix this.
  13. Your best bet is to use MystCraft It does not look for worlds outside the main world folder because that would be a huge security risk, but you should be able to move all of your existing worlds into one structure/multiple dimensions.
  14. 1) Run with --update-dependencies So you get the latest GradleForge, You're trying to download files from the old libraries server, we've already fixed it for the new. 2) Renaming methods from srg names to user friendly names is soley the department of MCP. And can be done through MCP's bot on IRC: http://mcpold.ocean-labs.de/index.php/MCPBot Its all crowd sourced so if you want to rename things you can, just don't do it in Forge, do it through the bot. There is no concrete list of things Forge provides, but the first task in any update is to kill as many errors in our source as possible., Then work on re-introducing all of the patches.
  15. Ah yes, that'll do it, sadly it derps over a lot of java things as thats the seperator for file systems. {On disk vs in a file}
  16. Delete it, clear your internet cache, and download again.
  17. You've edited your jar, stop doing that, Delete the Forge folder and the 1.6.4 folder in your versions folder. Reinstall 1.6.4 and reinstall Forge.
  18. Did I say anything about jars? No, I know what the hell i'm talking about. How about you follow directions and download the correct god damn file, or fix it yourself? http://files.minecraftforge.net/ DOWNLOAD 953 HOW HARD IS THAT.
  19. Caused by: java.lang.ClassCircularityError: poersch/minecraft/core/IClassPatcher Something you have installed is editing the Potion class and adding something that doesnt exist. This is not a Forge issue, it's a issue in your mod pack/config.
  20. Use 953 from the main files page.
  21. ETA requests are not appreciated, and are not possible to give out because there is a lot of work to do. You can see some of the work we're doing on our github: https://github.com/MinecraftForge If you'd like to help we've gotten to the stage where FML is almost usable, after that it's on to Forge itself. We've continuously ran into things that were not for seen. I am not even gunna say any dates or anything because anything I say can be voided by things that we don't know yet. If you want to help, take a look at our current code base and propose solutions to some of the changes in 1.7. There are A LOT of things that need to be completely re-written in 1.7 and i'd like the input of modders who use them.
  22. You're not using the latest mojang launcher, use the real launcher.
  23. Give us logs, there should be some in the folder next to the jars.
  24. Dont bump old threads, and use 953+ Or fix it yourself.

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