Everything posted by LexManos
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Cannot even start forge
You have a coremod in your mods folder that is broken/outdated.
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"MissingModExeption"
2014-01-02 21:20:15 [sEVERE] [ForgeModLoader] The mod Railcraft (Railcraft) requires mod versions [Forge@[9.11.1.965,)] to be available Humm perhaps reading...
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"MissingModExeption"
Keep going up it'll tell you.
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Forge not working over Magic Launcher ....HELP
Don't use Magic Launcher.
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gradle setupDecompWorkspace not working on OSX
The issue is on the Mojang servers' end, not much we can do about it, the launcher is having the same issue so they should be addressing it, and once they do we will update on our end. This is why we cache things if you get the files once you wont need to download them ever again. So kep trying
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[1.7.2] "com.cloudbees.diff.PatchException: Cannot find hunk target" error
We changed a lot of stuff in the 1.7 update, so to update a 1.6 workspace to 1.7 you not only have to edit the forge version, but also the forge gradle version. Change it from 1.0 to 1.1
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IllegalAccessError
Thats beenn fixed, run gradlew cleanCache and re-run setup.
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Forge 10.12.0.976 for Server will not run
https://github.com/MinecraftForge/ForgeGradle/commit/76e15702b3e5554c78431f6bd3ef1237d96b9abf#diff-f41c2684049bbd8087a600e914f92586R293 Apparently, it was broken for the first few builds. Just run with java -cp minecraft_server.1.7.2.jar -jar {forgejar} That'll work untill the next build which will have the fixed path.
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Minecraft Realms And Mods Button Clashing
Its been fixed, will be pushed out next time Forge and FML sync.
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Forge server not working!
Who told you to edit the jar files? Use the installer, and run the forge jar... It's a hell of a lot less complicated then you guys make it out to be.
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library issues?
I JUST verified, with the current Minecraft Launcher that is downloaded every time you start the new launcher it is IMPOSSIBLE to have ti download those files from that web page. So wither 1) You're using a old launcher 2) You're using a cracked launcher 3) You're in some temporal warp that is forcing your comptuer to exist in the past. We can not help, esp without full logs. This is a system that has nothing to do with us.
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library issues?
Considering you're download from that url.. no you're not using the latest launcher.
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Minecraft 1.7 - News
If the adfly doesnt work use the direct links thats why we provide both -.-
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forge install.cmd hangs during install in random spots on each attempt
Mojangs servers are being twitchy, Either use the gradle system, which caches everything and uses your local mc install to grab if the servers are down. Or.. just keep trying.
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how do you update forge versions with gradle?
Why would you need to request anything? it's not magic numbers.. it's the version of Forge... http://www.minecraftforge.net/forum/index.php?action=files That page lists all builds.
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Run Configs for 1.7.2
The values for those dont actually matter.
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Modpack Help - Problem With Computer Craft
You've installed it wrong, it should be a zip file, why did you extract it?
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"MissingModExeption"
In the full log file it has a list of all missing mods a line or two above the error.
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Forge 10.12.0.976 for Server will not run
Logs and directory listings.
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Forge 1.6.4 version 9.11.1.965 crashes with mods
The typical place to get mods is the minecraft forums and the associated official page. Most other websites are bad in one way or the other. Either way, seems to be a mod issue, like I said, remove it.
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Ore Dictionary: replacing single recipe
https://github.com/MinecraftForge/MinecraftForge/commit/a4fa417114777bbeb5a910819bd208556c86e835
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Re: Forge Install Error for Minecraft 1.6.4 Launcher
Use the launcher, edit the profile, tell it to use 1.6.4.
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Gradle / .git project import questions
You would have to set the source folders in the build.gradle file if you wanted to keep your sources outside. However, the new system was deigned to not have to have you do any of that anymore. Basically the src distro was designed to be directly checked into whatever CMS you decide to use {ignoring some metadata files like .gradle, eclipse, bin, .settings and build} And be usable from that. All the forge/minecraft code/files are outside of that workspace folder, cached so that multiple projects don't have to continuously recreate the exact same data.
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Why ForgeGradle?
New != Complex From the users point of view, The old system, and the new System is EXACTLY the same level of complexity. The ONLY thing that could possibly cause it to be more 'complex' is that we do not ship all those dozens of .bat/.sh files. That decision was made because I got sick and tired of people coming along and watching 1 line helper scripts or every fucking thing and no two operating systems working the same way -.- So it's up to the end modder to figure it out. {Seriously.. if you can't run a simple command, or make the script yourself.. you shouldn't be modding} Now, look at the things that Gradle provides: Cleaner code Cleaner work spaces Separation of Mod code from Minecraft Code Dependency Management Automated deployment OS independence And the list goes on. Basically, I give 0 shits about anyone who says the new system is 'More Complex'. that just makes you look ignorant/scared of change.
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Problem Installing Forge Source
One of the major benifits of moving to gradle, is that all that extra temporary files that arnt actually used in development are gone. The bulk of the files in your workspace now are things actually used by Minecraft, namely the assets. However, if you run: gradlew setupDevWorkspace eclipse And then point your eclipse workspace at "{installdir}/eclipse" everything should be setup for you, including the run configs. If you use a different workspace, then you're on your own for setting up the run configs.
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