Everything posted by LexManos
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Forge 9.11.1 Minecraft 1.6.4
Forge Version: 9.11.1 Minecraft Version: 1.6.4 Downloads: Changelog (Direct) Installer (Adfly) (Direct) Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) Alright ladies and gents. time again for another Recomended build of Forge! As I was kinda lazy in releasing these this one is kind of a duesy. This is the last supported build for 1.6.4 with ModLoader compatibility. We are hard at work on the update for 1.7. And with the death of ModLoader some things have changed. And we are trying to prepare for that. What does this mean for: The End User: If you want compatibillity with ModLoader, stick to builds 953 and below. Simple as that. We archive all older builds for this purpose we do not wish to lock you into any one thing. But please do not issue bug reports related to modloader of anything like that if you're using build 960+ This release is MAJOR changes under the hood in prep for the 1.7 update. There are some known issues with the new BlockBreak system and some older mods. Please use the 944 build if you run into those compatibility issues. The Forge Modders: If you are writing a Forge mod you should not be using ModLoader functionality for a long long time now. All Classes/methods have been marked Deprecated for a reason. This is your chance pre-1.7 major change to do a quick ModLoader purge. You can also look into the 960+ builds to see the new gradle build system. This is a major change to how things worked before, But I am confident with some time and community effort we can iron out all the kinks and get things working great for everyone. At the time of this writing, there are still some features that we are wanting to roll out, namely setupDecompWorkspace which will give you a read-only version of the Minecraft code. However, as ForgeGradle is seperate from Forge itself, we can retroactivly apply these new features to anyone who has migrated to the new build env. The road will be a little bumpy as we work out the kinks, so please be respectful and file issues on the apropriate Github, and for all inquaries with the new build system please direct them twards AbrarSyed. Minecraft Forge 9.11 Changelog: ============================================================================ Updated to Minecraft 1.6.4. New: Intaller now uses xz compressed downloads and a mirrior list which should spead up downloads and prevent server overloading. Added detailed exception information for the 1.6.4 structure change Attempt at a shared modlist implementation - should allow visibility between liteloader and fml for "mod list display" Added ItemTooltipEvent to allow modders to add more detained information to tooltips. Added a client side only command system to allow modders to create commands that work on the client, such as /cls to clear the chat screen Added pre and post event to rendering Chat, allowing for placement of the chat box. Added pre and post event to rendering player list. Made villager trading GUI not open when sneaking, aligns it with other GUIs. Added EntityStruckByLightingEvent New hook to allow mods to determine how they react to 'weak' power New API to allow for mods to strip interfaces and methods that rely on other mods that are not installed. New PlayerOpenContainerevent that allows mods to control what the player can interact with. Added basic support for Tweaker sorting New configuration entries to allow more control over the zombie 'assistance' summoning mechanic, vanilla values can break in some cases. New Zombie assistance summoning event, to allow mods to control this behavior more. Added new recipe sorting mechanic, it is recomended that both the client and server enable this feature in order for it to work correctly. Added the ability to create Biomes without registering them, thus allowing extra flexibility in multi-world mods. New API marker system that Mods can depend against. See FML for more detials. Add warning to item registration to prompt modders to register them with names in an attempt to make 1.6 worlds 1.7 compatible. New BlockBreakEvent, thanks Onibair and Blood, this change causes some issues with mods that use our fakePlyer system for client side only things, revert to build 944 if you must use those mods. Or wait for the mods to update. Bug Fix: Fixed NPE when loading single-player twice Fixed tweaker injection into classloader Fixed fluid rarity missing default Fixed typo in bounding box based ladder checks that caused potential infinite loops with entities in certian positions. Cross-modsystem compatibility fix with thanks to Mumfrey @ liteloader Made Vanilla hopper obey the IInventory contract, TileEntityHopper now takes into account IInventory.getInventoryStackLimit() when inserting items. Fixed placement of snow cover over metadata 6. Set densityDir in BlockFluidBase's constructor Fixed bug where some enchants could apply in invalid combinations at the enchanting table. Fixed install.sh not passing arguents to install.py Fixed issue that caused the per-world data storage to not be saved correctly. Delay sound system backend initalization to speed up startup and prevent race condition on some computers. Fixes no sounds issue on some machines. Fixed umpteen instances where 0 was referenced instead of air, should help mods that have plants/structure that grow. Fixed vanilla MC's decision to display session data in the console log.. This is bad Fixed NPE that caused the ChunkManager config to not load and save. Fixed issue where certian errors in the event bus were not logged correctly. Fixed issue in MC's logger code that caused resource pack warnings to not display properly. Fixed VersionCheckHandler documentation for the correct signature Fixed issue with wanter and lava localization
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Asking some professional master for help!!
Use 953. 960+ is prep work for 1.7 and as such has ModLoader, All Public, and the likes removed {Note, I didn't notice this untill after but seem cpw wanted to do it in the 1.6.4 builds so whatever} 953 is the last officially supported build for 1.6.4.
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Forge crash problem, cant find solution.
Kinda need the full log not the 'OMG THERE WAS A CRASH' part, but the actual part that shows WHAT the crash was.
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Don't know if it's forge or something else...
at tconstruct.client.pages.CraftingPage.drawCraftingPage(CraftingPage.java:69) Seems like a error in tinkers construct, go talk to them.
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Missing essential libraries for forge server
Ah that is actually a legitimate bug, just a oversight in our switch to the gradle system. I've fixed it and it will be in the next build. But pre-gradle builds {such as the one this guy is using} should be fine.
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Missing essential libraries for forge server
If you did then you moved things around and screwed it up. The libraries folder needs to be there and include the libraries that the installer downloads.
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Forge Crashes when I Load up my game
*facepalm* It's our official download site, its linked in like 50 different stickied threads across the forums, as will as linked in the header of every page... But I guess that's not enough...
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SOO MANY PROBLEMS
1.5.2 is not supported, either read the EAQs to solve the issue yourself, or stop using 1.5.2.
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OnWorldGenerator added
Ya.. gunna need a bit more effort on your end. Please provide more details.
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Updating the recommended release?
1.7 is not a long way off, it's rather close. We will be doing a final wrap up 1.6.4 recommended build before we switch over to 1.7 development. Like we do for every MC version. That will be coming soon
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Noob dad helping son - 1.6.4 Forge not sticking
You dont edit the MC jar, at all in 1.6+ Use the installer provided in the downloads page.
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Getting technical with IDs
Basically, 1.7 destroys everything. Especially when it comes to IDs. Not supporting the old method is not a choice made to hurt older mods. It's simply that Minecraft has changed, and people need to adapt. But anyways, speculation is not really important until 1.7 is in production.
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[solved] Linux installation problem - 1.6.4 src recommended (how to install ?)
The src versions is for writing mods. You want to use the installer if you want to install it into your client -.-
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(Solved) String comparison not working. Why?
http://stackoverflow.com/questions/513832/how-do-i-compare-strings-in-java
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Client crashing when joining server
IIRC that particular line means that the player tried to login to a world that is not loaded, for example. They logged out in the twilight forest, and then you removed the twilight forest mod. Simplest way to fix is to kill the player's .dat file. Or you could go in and reset there dimension to 0 using a nbt editor
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texture pack 512x512 not able to load
Forge doesnt reload anything like this. We didnt add anything related to this, this is all either vanilla minecraft, or optifine.
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Forge Api
Lets first off start by saying, that your definition of 'API' is wrong, or, more specifically narrow. Bukkit is a Abstraction Layer Forge is Compatibility Layer {Amungst other things} Forge and Bukkit are both APIs. Hehehehe.. give me a second.. I need to compose myself hehehe Why re-implement something that already exists? If you want a bukkit plugin, go use bukkit... Forge and bukkit have two completely different design philosophies. And, because of that, 1) they can live together {see: MCPC} and 2) You can do things in one that you cannot do in another. Yes, we could start writing a abstraction layer like you want, but we're not going to. Bukkit exists, and the next major system like that should come out is the official one, throwing our hat into that is a futile effort and will just fracture the community more. As for dead mods vs dead plugins... there is nothing wrong with dead mods. Mods die, people move on, typically better mods are produced. And hell if you REALLY want to play a older mod you still can. There is nothing stopping you from loading up a old version of MC and going to town.
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Moving an old 1.5.2 folder to the new launcher
Use the Installer for the old version. Or better yet, don't use 1.5.2 anymore. We do not support it.
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texture pack 512x512 not able to load
Interesting, its not telling us anything, If there is an error, something is swallowing it. But either way, i'm gunna blame this on the fact your computer can't handle 512 textures.
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Forge Installer 952 getting HTTP 403 from Amazon-Server (full StackTrace)
Naw, this is normal, as it attempts to download the compressed version of libraries before it downloads the uncompressed version. Note the .pack.xz Only worry about things when it ACTUALLY errors saying the process failed. We could clean it up.. but meh... As for Mojang, our installer traffic is NOTHING compared to there EVERY launch traffic. So they don't care.
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A severe problem during mod loading
industrialcraft-2_1.117.921 is a 1.5.2 mod, update it.
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Update confusion
We're american MM/DD/YYYY not DD/MM/YYYY. You can tell this by the 13, as there is no 13th month. And as for 1.7, no we havent made any builds for 1.7 yet. As MCP has not been released for 1.7 yet.
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Minecraft 1.7 - News
1.7 is a MAJOR change to the internal code, everyone is going to have to re-write a large chunk of there code as is. We ran into a bit of an issue with how the Mojang team coded certian parts of the games {Anonymous inner enum classes u.u} which has forced us to write a new set of programs to handle that. So the MCP team, cpw, and I have decided to do a bit of house cleaning and code reorganization to move the code base that you deal with in minecraft, closer to the official code base. Namely with the reconstruction of inner classes. However, as this is a major change, we are taking it seriously, and making sure things are put through there passes. Names are cleaned up. We don't get this opportunity often, to re-name classes.. There are also other changes going on with MCP under the hood, that I don't know if i'm allowed to speak publicly about yet. But, I assume you we are working on it. Admittedly, it is kinda annoying me off that it is taking so long to come out, but I know it's for the better. Also, big shout out to AbrarSyed, his work on ForgeGradle is pretty much complete {still has the actual end-modder decompile process to do but meh}. If you guys wanna go check that out. I'm sure he will be glad to have testers. It's a little complicated to setup right now but will be ungodly easy once we actually pull in and start building this stuff officially. Combine the work, with me being hit REALLY hard by the con flu, ya not good. Anyways, just wanted to give another heads up, things are being worked on. The MCP team are working there buts off to get a good release out. But remember, one of the major players, Searge, was hired by Mojang. So he's working on both ends to make Minecraft better!
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Forge just started crashing today when I use these two mods.
Yes I saw it, it said IncompatibleClassChangeError: Implementing Class This typically means you screwed up and installed a mod for a different version of minecraf then what it was made for. Also, another note, video logs are a PITA text logs are better. Either way its a issue with the mods in your setup, not something we can handle.
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Forge just started crashing today when I use these two mods.
You have the wrong versions of the mods installed for the mc version you're using. Either way, this is obviously a error in the mod.. why did you come here?