Everything posted by LexManos
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[WAI] Way to solve Logging Problem
Condiering you're pointing out something that is quite obviously broken. And THE OFFICIAL VERSION is not broken. Seems to me like your 'official' source is NOT official. The ONLY official source is files.minecraftforge.net
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Loas mods in versions/forge<version>/mods instead of .minecraft/mods
The installer is the official install method from now on for the client. Those who wish to install manualyl still can, they just need the proper libraries and to launch with the correct command information. {Which is described in the version.json} As for Profiles vs Version. You need to remember that they are TWO DIFFERENT THINGS. Profiles: Versions: The Launcher is still in development on Mojang's end so we'll see where things go.
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isolating saves to particular versions or directories
All the installer does is inject our universal jar into the libraries/net/minecraftforge/ folder Extract our version.json file to /versions/{ForgeVersion}/{ForgeVersion}.json Copy 1.6.1's jar from /versions/1.6.1/1.6.1.jar to /versions/{ForgeVersion}/{ForgeVersion}.jar If it doesn't exist, creates the 'Forge' profile name. And Updates the 'Forge' profile name to use the version it's installing. As I said, we do nothing special in relation to save folder of anything like that. We also don't so anything that you couldn't manually do yourself.
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Double Mod bug
Yes because you essentially bipassed the CoreMod inside the jar. Coremods are defined as jar files with a special manifest. Without the file being a jar FML won't read it as a coremod.
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downloading scala library and compiler when launching game every time. (1.6.1)
Ya currently they dont have a option for 'downt download this file' but meh. The 404 error is because we don't host Forge like that. It's not a issue and should only result in that single line in the log.
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Double Mod bug
This is a bug on the modders end, not ours. he is declaring himself a coremod, and a regular mod in the same jar. Both identfiing themselves as the same exact mod, Hence duplicate mods.
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Magic Luncher don't install forge
Your log clearly states that is trying to run Main.main Which our json tells it not to do. So, it should update and use information it's given. Not our issue. If you need to install Forge, use the Installer.
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Source (Forge MCP) CMD prompt won't finish
If its still running then let it run, downloading 90+MB of assets and libraries takes time.
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Help using the Forge Installer
You've serverly screwed up your java install. To manually run it just open cmd prompt, make sure you're in the same folder as the jar And run: java -jar {jarnamehere} Otherwise, Google is your best bet to fix your file associations: http://lmgtfy.com/?q=windows+fix+executable+jars+association
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isolating saves to particular versions or directories
Please do some research into the new launcher especially how it tells minecraft where it should look for this data. We follow that exact same information as long as you tell Minecraft correctly where to look, FML will look there as well.
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Installing and starting on headless linux not working
Because thats 20-90MB of redundant data in EVERY download that 90% of users wouldnt need at all I've actually told cpw to add this functonality to the installer, don't know what came from that. You're not copying CLIENT files, you're copying Libraries, notibly, LegacyLauncher, and Scala You could always downlaod those files manually yourself, or use the installer to download them for you. Again not copying CLIENT files. Its the libraries that matter. And yes its still a universal jar because it works on both client and server.
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[WAI] Way to solve Logging Problem
The Forge profile is fine, it's 6minecraft's shit thats fucked up. Go bitch at them to at least get there facts straight if they are going to steal our shit for there ad rev. {I've tried talking to them before to try and get things cleared up, corrected, etc.. they are twats} Just use official sources for information not 3rd party site. The installer will set everything up as you need it.
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Install Problems- Mac Lion Minecraft 1.6.1
Run the installer, not universal. Universal IS Forge. But it's not for people who know what they are doing. The Installer is the helpful simple user interface to install Forge into the new launcher.
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Forge removing enchantment glow
Ugh wall of text u.u Please make it not a giant block of text next time, We have line breaks for a reason. Anyways its been fixed.
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No core mods (1.6)
Talk to InvTweaks, it's an issue with how they have there mod setup.
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Minecraft login server Failed to Bungee
Should be just fine, aside from the single packet we've edited for ages. And have mechanisms in place for compatibility, Forge doesn't do anything to connections. And i've tested many times, Forge can connect to servers just fine. It sounds like an issue server side.
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Installing forge make me log offline
DONT USE 6MINECRAFT.NET ITS A SCAM/AD/RIPOFF SITE THAT HAS NO AFFILIATION WITH ANYTHING FORGE RELATED Follow our directions and use the installer.
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Magic Luncher don't install forge
Magic launcher hasnt been updated to the new launch system apparently. Go talk to them about it.
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Banned from Forums for Random and Unknown Reason
Someone on your IP address is banned, find them and punch them in the face for being stupid.
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can't use forge with magic launcher version 1.6.1
Forge doesn't give a shit about your account. But we also don't like people who 'crack' minecraft {not that it needs to be as it'll load perfectly fine without any modifications and with no account} This is a issue with your launcher, and we don't support stupid crack launchers.
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Forge Crashes
You have Minecraft Comes Alive installed, thats a 1.5.2 mod, not a 1.6.1 Uninstall it.
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downloading scala library and compiler when launching game every time. (1.6.1)
This is nothing to do with our servers. Libraries are not downloaded from our servers. The issue is Mojang's launcher doesn't support standard maven repos and instead builds its information off AWS specific setup. I've spoken to Grum about this, and its on them to fix it. All they need to do is, if the server doesn't have a ETag, download the .md5 file thats alongside the library. If you'll notice, in your config, you're downloading from Maven Central, NOT our servers.
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Loas mods in versions/forge<version>/mods instead of .minecraft/mods
There should eventually be a 'profile' folder that mods will be loaded from, loading mods from the versions folder is a bad idea.
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Installing and starting on headless linux not working
Copy libraries folder from client to server Run universal jar. Don't run the installer on headless shit because it's a GUI, ofc guis dont work on headless. The universal is fine for headless as long as you have the libraries in the correct place.
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Launchwrapper is buggy. Any alternatives?
Not a bug the site you followed was wrong and is doing things incorrectly. Shit like http://www.6minecraft.net/ are ALWAYS WRONG. They are simply 3rd part sites that steal mods/modders content and exploit issues with search engines to drive traffic tot here site for ad revenue. Just use our installer.
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