Everything posted by LexManos
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LivingDeathEvent DropItem creates Phantom Item :/
- Help! "Attempted to load class (Render class) for invalid side SERVER"
Part of your mod has a hard reference to Render Something in you constructor is calling Render or something subclassing it.- LivingDeathEvent DropItem creates Phantom Item :/
Add to the list in the event, don't spawn the item -.-- ForgeModLoader-client-0.log
%minecraft_folder%\lib If in mcp its \mcp\jars\lib- Minecraft forge 1.5.1 Server error (Im on windows 8)
http://files.minecraftforge.net/fmllibs/deobfuscation_data_missing.zip Your're missing the fmlversion.properties file Hence why it's saying 'missing' If you're running a server, just run the universal zip like a jar with minecraft_server.jar in the same folder. If you're not then try using a better archive manager or something.- [Solved] Texture Files
What is there to confirm? I told you that you should not be using it. I'm the one who wrote the system... What more do you want? This has nothing to do with resource or efficiency. This is straight up proper coding.- Installing mods with forge
User was banned, you're either to stupid to follow simple instructions listed in the EAQ that I linked you to and is a stickey AND in big letters on the top of the forums. Or you're a troll, either way we don't want you here, go away.- [Solved] Texture Files
Protip: Remove all that SideOnly(Client) bullshit Icon exists on the server {its empty but it exists} so tyhere is NO reason for you to use SideOnly Seriously, If you're using SideOnly in your code. You're doing it wrong.- Installing mods with forge
Give Us Your Log FILE! There is no way in HELL we can know what is happening on your system without your log file. especially considering you've told us exactly 0 details. There is a reason a stickey called EAQ - READ FIRST or you WILL get banned. -.-- Cant place crop block
2013-06-21 16:41:05 [sTDERR] java.lang.ClassCastException: orangelightCPM.BlockOrangeStem cannot be cast to net.minecraft.block.BlockStem Seems theres an issue with your orangelightCPM mod.- Best way to compress a series of multiple state blocks
Tile Entities- Forge automatically assigning Block and Item ID's
Its pretty much an all or nothing things. We need to GARENTEE that we can tie names to each unique item. Then we have to GARENTEE that modders are not accessing items by there id Then we have to GARENTEE that we know exactly how every item is referenced. Its just something so fundamental in minecraft that we can't do. Trust me, I've thought long and hard, done MANY MANY hours worth of coding, testing, mockups, etc... It all boils down to, if a modder does his job properly. {requests ids when needed, trust others to pull there first, etc..} And a server admin does his job correctly {making sure that clients have there valid configs}. Management of IDS is not an issue. But, modders don't, and in order for us to fix it on Forge's end we have to re-write a lot of Minecraft, which we won't do. We're here to pick up where mojang left off for Modders. Not to re-write the engine.- Loading Forge without repacking minecraft.jar
zip files are zip files.- Loading Forge without repacking minecraft.jar
Kill the meta-inf folder in minecraft.jar- Harvest Craft issue
Please wrap your log in spoiler tags Also: java.lang.IllegalArgumentException: Slot 4084 is already occupied by net.minecraft.jammy780.furniture.blocks.heads.jfm_MobHeadsFour@75a7682e when adding mods.PamHarvestCraft.trees.lemon.BlockPamLemon@41a8e05a You have a block ID conflict.- [UNSOLVED] mcmod.info doesnt work
Logs, the logs will tell you. Please read them.- Loading Forge without repacking minecraft.jar
MultiMC repacks the jar Technic's ModPack.jar IIRC is the entire mojang codebase {all of Minecraft.jar} It can be done better, by simple adding Forge to the classpath BEFORE minecraft.jar But what ever, people can't seem to figure that out.- Forge automatically assigning Block and Item ID's
class MyMod implements FuelHandler { init(){ myAwesomLog = new BlockLog(200); } int getBurnTime(stack) { if stack.itemId == 200 return 10000000; } } How do you propose we handle that? There is no way for us to generically 'remap' item ids. I know it comes up often but theres not much we can do especially considering we have to support Vanilla/ModLoader's setup. We cant FORCE modders to not be retarded when it comes to IDs.- Another ForgeModLoader-client-0 Bug
You need to sharpen your reading skills. 2013-06-21 06:05:16 [sEVERE] [ForgeModLoader] The mod mod_StartingInventory (mod_StartingInventory) requires mods [mod_bspkrsCore] to be available Seems fairly obvious what the issue is to me.- Furnace callback
Not if you do it correctly. Go do some research see if you can figure it out.- Furnace callback
1) Your issue could be solved by simply making your new furnace replace the old one directly, using the same ID 2) Your callback is hardcoded to a single listener, this is not good. You should look into firing off an event instead of a singular callback. 3) You could just override the onInventoryChanged function in TileEntity and get the same information.... Not really seeing anything that is necessary for base class edits.- Ladders!
Don't use optifine.- Installing mods with forge
LOGS Not sure how I could be more clearer on this -.-- Missing minecraft forge 7.8.0?
damn near all of your mods are 1.5.2 mods and require 7.8.0 2013-06-20 13:44:09 [FINEST] [ChargePads] Using mcmod dependency info : [iC2@[1.115.308,), FML@[5.2,), Forge@[7.8.0,)] [iC2@[1.115,), mod_NotEnoughItems@[1.5.2,)] [] Thereis nothing wrong here you just can't build a mod pack. Read the dependency lists.- [MCP] Decompiling errors with Forge
-.- DO NOT run the DECOMPILE script. The install.cmd will do everything for you. ClassNotFound gv is caused by you trying to decompile the server, which you DONT NEED TO DO. - Help! "Attempted to load class (Render class) for invalid side SERVER"
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