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LexManos

Forge Code God
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Everything posted by LexManos

  1. Thats not a invisible block.. thats your block, and it's selection box. The reason the floor goes transparent is because your block is marked as solid/opqaue so mc doesnt know to render the block below it.
  2. You're fucking pissing me off, if you cant figure out how to post a damn log, you shouldn't even be trying to program.
  3. .... You need something a lot different. There are many places around that spawn entities. You'll need to look into and figure out where you want to really hook in. This one is specifically for when mobs spawn naturally. And for your intentions you just need to add a new spawn type like everything else.
  4. Still has issues with running that code, while its already running. Its obvious what its trying to itterate over, make sure while its itterating it it doesnt add or remove to the array.
  5. pastebin exists for a reason -.-
  6. You need to be careful when you create recursive loops: See the recursion?
  7. addCraftingToCrafters MCP names change, please dig around before asking.
  8. Whats wrong with LivingSpecialSpawnEvent?
  9. LexManos replied to wilcomega's topic in Suggestions
    You can already enchant anything with anything. So im not exactly sure what you're having here. However the thing about enchantments is that we can't predict all types of enchantments. So it's all so much a case by case when it comes to actually what the enchantment DOES. But as I said, putting enchantments on anything can be done.
  10. This has nothing to so with RP.... Anyways the issue is fairly straight forward: The mod IronChest (Iron Chest) requires mod versions [FML@[3.1.15,)] to be available Forge Mod Loader version 3.0.196.366 See an issue? Update forge to the latest build.
  11. You're trying to call a client side class, on the server... The mod is at fault here. net/minecraft/client/Minecraft doesn't exist on the server TehKrush just said that it was intentional, its not supposed to work on the server.
  12. Reverse that arround and we have one of the big reasons why FML now has client side. Also, a more stable API for modders, server side compatibility, more power etc... It's my our problem users can't read. FML supports RML mods 100% Nether FML or RML can support BASE CLASS mods 100%, however, FML supports them more with the new coremods design. So in essence, theres no real reason to stick with RML besides an arbitrary hate for forge. And even if you do stick with RML, unless you activly go out and make your mod incompatible by making base class edits, your mods works with Forge. So in other words, quit bitching cuz you don't understand the situation and are to lazy to go read.
  13. Not sure how to debug your own code, but either way, the issue with not seeing the bullet is probably that you're not tracking the bullet entity properly so the client isnt being informed that that bullet exists.
  14. Interesting, it appears that someone is wonkey with your /mods/AppCompat/Programs folder Can you explain to me why your mods folder has those folders and why it would cause a IO/Error? However, we can toss a Null protection in there.
  15. Your @Instance needs a modid parameter
  16. you're passing in the wrong instance of your mod.
  17. Forge works wonderfully with every RML that I have ever had anyone ever report to me. If you have issues, follow the directions of the big red letters at the top of the index of this forum and post error logs -.- We will NEVER go back to RML unless he is willing to open up and work with the community. FML works just fine with RML mods.
  18. http://www.minecraftforge.net/forum/index.php?action=search2;advanced;search=java.lang.NoClassDefFoundError%3A%20com/google/common/collect/Multimap
  19. Dont bump shit this old for things unrelated to the thread -.-
  20. DO NOT extract all of minecraft.jar Use a program like 7zip to merge the forge files into the jar without extracting it. Windows cannot have a file with 'aux' int he name, so if you extract it that file will not exist when you re-jar it. Also search before posting
  21. The new build have a 'super duper headless mode' which doesnt even touch JOptionPane, so it *should* work on servers that have messed up installations.
  22. Optifine *should* work just fine with newer versions of Forge, as far as I know there hasnt been any changes that effect compatibility. However, Mystcraft as it edits a lot of the same files as Forge {we are working on making it base clean} you'll have to be careful for.
  23. Oh I compleetly forgot about that thread, the jenkins link is in the main downloads. Deleted that thread, If anyone wants to be in change of keeping the running change log i'll gladly pin there thread, but its a pain for me to write documentation.
  24. Why do you think that's a valid argument? You're saying that 'Suggestion: Update to 1.3.2' would be a valid suggestion? Just cuz I don't look at anything 4.x? You should at least check the latest version before suggesting things as if you don't you look stupid. I expect a little bit of research to be done by people before they say things.

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