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LexManos

Forge Code God
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Everything posted by LexManos

  1. rar format != zip format. Hence the different extensions and different names. FML only looks for .zip and .jar files. Either way, update forge.
  2. Give us a full console log.
  3. Do not use addOverride.
  4. Guava: http://code.google.com/p/guava-libraries/ ASM: http://asm.ow2.org/ Argo: http://argo.sourceforge.net/
  5. 'Core' mods are a new type of mod that FML supports they are loaded before ANY minecraft class is loaded, and they have the ability to transform ANY class as they wish at the bytecode level. This is NOT something the average modder should do, this is purly for people who know what they are doing.
  6. So.. you're trying to use your config values BEFORE you load them? You're a smart one....
  7. We no longer do support for 1.2.5, nore do we support tekkit. So just putting that out there. However you issue is that you're failing to package your mod correctly. Simple as that. Seems to me that your mod should be in the root directory. Its not its in a sub directory. Fix that. But I state again we neither support 1.2.5 anymore as its old, nore do we support tekkit.
  8. DO NOT Install ModLoader. Thats your issue, quit it.
  9. The fuck you showing me your TE model for? I asked how you're setting the icon. Show your block class, and how it is instantiated.
  10. Seems like the author of the TF2 mod screwed up smp support. As for the villagers.. everything works wonderfully with them, not exactly sure what you're talking about. As I say often, logs or stfu.
  11. If that does not fix it, you can download this and extract it to the lib folder in your minecraft directory.
  12. It appears that Flatlands Extension 1.4 is incompatible, as it edits base classes we cannot support it. Tell the author to stop editing base classes and move to forge.
  13. Don't bump, also go debug your mod, you're expecting us to do it for you? Go find where its printing that error and see if you can make it print a stack trace.
  14. There should be nothing in Forge/FML that would cause your GL drivers to error like they are, we do not touch anything related to the initalization of the gl drivers. Also I am unable to find anyone that can reproduce this error.
  15. I see nowhere where you set the Texture File
  16. This appears to be a twilight forest issue, not a forge issue. So talk to there author.
  17. The 1st pastebin link is invalid, however, if you are using 1.2.5, we're not officially supporting it anymore. However, there isnt any know major issues so check the compatibility between whatever else you have installed and forge.
  18. Something that you are doing is making it so that the uo class, ColorizerGrass isnt being found. This is a installation issue, not a forge issue. So start from scratch and figure it out.
  19. Go look at the plethora of other launchers that do exactly what you want. And do not post mojang code here. You have to set the MC directory in Minecraft, not just the launcher.
  20. Interesting could of sworn cpw already took care of that. Provide a test mod for cpw to use to reproduce and he'll fix it.
  21. The mere fact that it says: 2012-08-25 08:13:41 [FINEST] [ForgeModLoader] Library file guava-12.0.1.jar was downloaded and verified successfully should mean you should not be getting that error. Either way http://files.minecraftforge.net/fmllibs/fml_libs.zip Download and extract that to the libs folder in your MC directory.
  22. Ah yes, another mac user having the same problem of not being able to copy files correctly. Google is your friend find a better archive tool. One that MERGES folder not REPLACES them.
  23. Seems like you arnt installing forge properly thats all I can say as that function does exist. You need to start from scratch and try agian.

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